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Other Games / Re: The Portal 2 ARG, potatoes, Valve time, no spoilers. Pretty much outdated now.
« on: April 18, 2011, 11:34:02 pm »
Decrypting files. This is where my dual core doesn't suck!
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Yeah, I /wish/ that game existed. Is a mock-up of a game that.... I wish... existed. I've been vaguely working on making it, got as far as this cute little demo http://www.sipan.org/~konstantin/bin.zip (Extract everything to the same folder, click index, then click the app window for to lock controls.) It's slightly more worked then it looks - the level's randomly generated and I'm just a few hundred lines of code away from having there be randomly generated weapons that like, attack with various effects and be built out of components that you could later take apart and cobble together and stuff.
It's not for anybody if you ask me. My experience with galciv2 was sad to say the least. Even Stars! appealed me more than it did. I guess it's just my opinion. Stardock happens to make games which get me excited about them, then utterly bored and disappointed a couple game plays later. It's like this sexy girl who feels like a plain blowup doll when you manage to screw her. Kind of like when you manage to push a whale back to the ocean and it swims right back onto the beach.
Cause Stardock sucks.
(Later edit: ok, wth governs these reductions? I can't find a pattern)
Looking good, bros. I'll just leave this here:Spoiler (click to show/hide)

So an algorithm is more of a broad function that can be easily adapted to other languages? Where do algorithms fall in something like a videogame, where there aren't really any "problems" to solve per se?

If someone can refer me to a good roguelike tutorial too, I'd appreciate it.