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Messages - Levi

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4336
General Discussion / Re: Doping in Sports: Justifiable?
« on: April 13, 2011, 06:11:42 pm »
The manliest sport there is is Chess Boxing, of course. It is a sport of combinations of intelligence, strength and speed.

I'll have you know I just looked that up and am now extremely happy that its a real thing.  My co-worker next to me seems to think its the dumbest thing ever though. 

4337
Creative Projects / Re: Rainseeker's Web Comic Project!!!
« on: April 13, 2011, 05:49:39 pm »
Yeah, Rats have an affinity towards cats.  The others (Hamsters, Guinea Pigs, Gerbils, Mice) less so. 
Here's real-world proof!

http://www.youtube.com/watch?v=m-btZgj18hg&feature=related

Well, there is some real life reasons for rats liking cats:  http://news.nationalgeographic.com/news/2007/04/070403-cats-rats.html   :P

4338
That game should really be titled "Portal 2: All Your Productivity Are Belong To Us."
Yeah, the gameplay is really lacking.

Then how come I can't stop playing?! This is pretty much fantastic. Are you planning to keep working on it at all?

Tech Junkie is awesome once he can summon 5-6 robots. I call them the Firing Squad. Also, Lady Legs is a really bad tank but apparently she doesn't know that. :P

Hehe.  I should have given her a bit better AI or given her some more armor to compensate for the fact that she's always the first one to get ganged up on.  Glad you like it.  :)

I haven't really decided if I'm going to do anything else with it.  There is still a lot that I could do to flesh it out more so maybe I'll think about it.

4339
Other Games / Re: What was the first game you played?
« on: April 13, 2011, 05:25:25 pm »
I can't remember that far back, but it was probably something on the C64 when I was 4ish.   :P

Shit, I can't remember the name. I was perhaps 4 at the time though.

It was for the Commodore 64, and was primitive even for that (close to atari level). It was a top-down driving game of the avoid the obstacles type. Your car looked like a formula 1 car, or as close as you can get with a 10 pixel single-color sprite. You were supposed to drive along a road which had oil slicks that made you spin out and other cars that made you explode. From time to time you had to stop at roadside gas stations and refuel. It might have had "mania" in the name. That's about all I can remember.

EDIT: mobygames failed me, but google did not!
http://homepages.tesco.net/~parsonsp/html/motor_mania.html
http://www.youtube.com/watch?v=bBog0sY8p9k


Hey, I remember that game.  :) 

4340
So uh, I never did get started, kept waiting for a good opportunity and always had something to do.  Dad's birthday for one thing.
But those are just excuses, everyone has obligations, and Portal 2 comes out on the 19th.  So I'm starting for real this time because I'm not going to work on this after Portal 2 comes out  ;D

Good luck.  I started early just because of Portal 2 as well.  :)

4341
That's okay, it's the generation that counts :)

Is it true that the same two villains are recurring villains?

In theory all the villains should be recurring.  You have a villain pool that starts off with two villains.  Every two or three missions it generates a new(and slightly stronger) villain to the pool.   


4342
I got a Gentleman of the Deep Rock attacking a Homeless Shelter to mug old ladies.  :D

The name/power/event generation is awesome. The gameplay... less so. There's not much you can do to influence the flow of the battles.

Yeah, the gameplay is really lacking.  When I started I was all excited about having a game with superheroes and cool generated villains that I completely forgot to think about it.  :) 


4343
Blarg, thats the same bug that broke something else earlier that I didn't figure out.  One sec, I'll fix it right up.

Edit:  Okay, it should work better now. 

aside from that, your villain generator is awesome, as well as the speech/bantering.

"The Skin Professor is attacking the asylum in order to terraform the earth!"

Thanks!  My favorite one so far was "The Green Brain is attacking the library to read a communist manifesto."   :P

4344
My 7DRL is done!

The Ultra Pals!

http://www.mediafire.com/?mr477xtw4jvx7bs

Spoiler (click to show/hide)

Instructions:
Requires Python to play.  Run UltraPals.py to start the game.

Arrow keys or keypad to move around.  When on a mission, you can do the following:
- SPACE:  Advance to the next turn
- 1:  Give a hero a command(your X must be on top of him)
- 2:  Muddle the mind of a Villain or Henchmen(your X must be on top of him)
- ESC: Quit the game(it won't save).

Synopsis:
This is a game where Dr. Brain leads the superhero team the Ultra Pals.  It consists of going to the Ultra Computer to get a mission, and then mostly watching your heroes duke it out with the bad guys.  As Dr. Brain you can either give telepathic orders to your heroes, or muddle the minds of your enemies.  Usually it seems your heroes will beat the villains just fine without your help, but I'm not sure how it scales in difficulty (I ran out of time to really test it).

Features:
- Randomly Generated Recurring Villains  (They get more powerful the more you fight them)
- Randomly Generated Missions(well, the text anyway.  You always fight in a big room).
- Playable.  General mechanics seem to work.  I didn't find any bugs.
- Sort of fun to watch. 

Things I didn't get to implement
- More powers!  I only got about 6 or 7 powers in the game, and your heroes have them all between them.
- More skills!  I originally planned to have a bunch of skills that you could select to gain as the game goes on, but I didn't have time to implement much more than one attack per power.
- Catchphrases!  I didn't have time to get to this, and in retrospect, I'm not sure how well it would have turned out anyway.   :P There is some banter, but its all just quickly made up by me (about 20 minutes ago).
- Stronger associations between a villains theme/powers/name.  Its not really there at all right now.  Laser Boy might be invulnerable and The Wicked Titan might build robots.  Who knows!
- Something more game like.  Its unfortunately more of a simulation game.

Anyway, have fun.   :)





4345
Other Games / Re: The Humble Indie Bundle
« on: April 12, 2011, 04:18:07 pm »
I was almost really excited when I heard about this because I got Shadowgrounds mixed up with Shadow Complex.

The should really release Shadow Complex for the PC... :)

The games in this one don't interest me quite as much as the last one, and I've already got Trine. 

4346
Creative Projects / Re: Cult - Updated First Post (02/05/11)
« on: April 12, 2011, 01:21:16 pm »
I'd love to hear sometime about how you generate all that content.  I've been wanting to write a 2d cave generator for a while now but I've got no clue where to start.  I've got no problem setting up all the support code and everything, but the actual generation bits seem pretty intimidating.

4347
General Discussion / Re: Doping in Sports: Justifiable?
« on: April 12, 2011, 10:33:23 am »
Sports would be way more awesome to watch if everybody was doping.

4348
Dictator Brown sounds like some bad ass corporate type who is developing bioweapons and losses hies temper with easy.

So, Levi, is this thing just putting together strings, or are you putting together several attributes, and concatenating a string from these attributes to give a name, while also generating things like stats and abilitys?

I've got a mad-libs sort of thing going.  Villains get random powers, and those powers contain a core word.  For super-strength, my coreword is strength. 

strength has the following words associated:
Code: [Select]
nouns: muscle,strength,arm,fist
adjectives: big,huge,giant,strong,mighty,uber
persons:man,bodybuilder,monster

My problem is that this isn't a lot of variety in the names from just that, so I also have a stock list of nouns/adjectives/persons/colours.  Unfortunately my stock list is much bigger than the tiny list I think up when I make a power, so statistically those strength related terms don't really show up that often.

Probably a better way of doing it is to tell it to specially choose at least one term from the my strength terms when generating the name, but I'm running out of time to program things like that.   :P

My madlibs are kind of neat though, here are my madlibs for generating villain names:

Spoiler (click to show/hide)

My game is currently playable, but I still have a lot of details to do and I'm not sure how much I can fit in by the end of tuesday. 
Things missing so far:
  • Lots of skills
  • Lots of powers
  • Examining a square
  • Catchphrases :(

Also, part way through I realized a major flaw in this game.  You don't actually play any of the heroes, they move around by themselves.  As the leader "Dr Brain" you can telepathically give orders, but that is about it.  I kind of feel bad about that, but oh well.   I'll see if I can figure out a way to make it more interesting.

4349
Heh, added to the word lists some and came out with these:

Spoiler (click to show/hide)

You will never defeat the UNDERGRAD OF THE GREY VOLCANO!

4350
Well, I'm currently building my super villain generator.  So far the names are...  Well, it needs some work.  Here are some samples so far:

Spoiler (click to show/hide)

My favorite three are "The Mighty Hobo", "Outsider Blue" and "Music Monster".

The most awkward has to be "Candle Bodybuilder".  I don't even want to know what that super villain is like.

The original intent was to associate the name vaguely with the power, but the best I can do is slightly increase the chance of it picking an appropriate name.  I think I'll just end up having a whole lot of villains who's names have absolutely nothing to do with their powers.  Haha.  I guess there is only so much I can do in 7 days.  I think after the Villain generator is done I'll focus on adding more powers and skills (time permitting).


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