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Other Games / Re: Been playing the heck out of Dungeonmans!
« on: December 10, 2014, 09:12:00 pm »
Got this last night and I think I can safely recommend it as I've had a blast so far.
I'd never actually heard of it before last night and ended up buying it because a bunch of the steam reviewers had 100+ hours of gametime.
It reminds me a little bit of TOME with some persistence thrown in, which is a good thing in my opinion.
Enemies that kill you turn into dungeon bosses which is cool. They'll take over the dungeon you died in if there isn't a boss in it already, or they'll make a brand new dungeon if there is. Kinda neat, sorta (sorta sorta) like Shadows of Mordor now that I think of it. Dungeons have some fairly interesting layouts as well, so diving into a cave feels different from climbing up a tower or digging through a crypt.
The animations are done really well and it's surprisingly satisfying to kill things. Character sprites don't actually move, but there are lootsplosions and various spell/skill effects that really bring combat to life. IMO this particular aspect is done much better than in TOME or really any other roguelike I can think of. (I take that back, CoQ feels really good to play as well, but I can't put my finger on exactly why.)
The setting seems a little bland I guess. The only thing that keeps it from being completely generic is the humorous bits, which are done pretty well to be fair.
I'd never actually heard of it before last night and ended up buying it because a bunch of the steam reviewers had 100+ hours of gametime.
It reminds me a little bit of TOME with some persistence thrown in, which is a good thing in my opinion.
Enemies that kill you turn into dungeon bosses which is cool. They'll take over the dungeon you died in if there isn't a boss in it already, or they'll make a brand new dungeon if there is. Kinda neat, sorta (sorta sorta) like Shadows of Mordor now that I think of it. Dungeons have some fairly interesting layouts as well, so diving into a cave feels different from climbing up a tower or digging through a crypt.
The animations are done really well and it's surprisingly satisfying to kill things. Character sprites don't actually move, but there are lootsplosions and various spell/skill effects that really bring combat to life. IMO this particular aspect is done much better than in TOME or really any other roguelike I can think of. (I take that back, CoQ feels really good to play as well, but I can't put my finger on exactly why.)
The setting seems a little bland I guess. The only thing that keeps it from being completely generic is the humorous bits, which are done pretty well to be fair.

