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Messages - jasonred79

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211
DF Gameplay Questions / Re: How do you win Dwarf fortress?
« on: March 20, 2010, 12:57:19 pm »
I like the quote that "You win DF when your fortress blasts off for the moon."

Your fortress can blast off for the moon???

212
Curses / Re: How does age effect stats in LCS?
« on: March 20, 2010, 10:32:47 am »
A mutant with 20 base health and 1000 juice will live even longer. Their modified health stat will be greater than 1 until base health is -4. I can't be bothered to work out how long they would live for, because the "once per day per decade of age do aging" is complicated to do exactly (and as a mathematician, I have a phobia of inexact numbers). Suffice it to say that they would live for a rather long time unless you were extremely unlucky.

Er... what's so complicated? It's an average of 1 health loss per 10 years for 60+, 2 health loss per decade for 70+, 3 for 80+, so on and so forth...

213
DF Gameplay Questions / How do you win Dwarf fortress?
« on: March 19, 2010, 11:59:04 pm »
Or does it just go on forever?

214
Curses / Re: How does age effect stats in LCS?
« on: March 19, 2010, 11:45:57 pm »
Wow! Thanks! ... Looks like I could theoratically find child warriors with agility of 10 then? Coolio.

So a mutant with 20 base health has a life expectancy of 118 years? hmmm...

What happens for children under 11 years who have 1 for BASE health? They automatically die? Modified health is set to 1? Base health is set to 3?

What do you lose for having a missing arm? How about 2 missing arms?

Ooh... just found out that children below 10 will very very often end up with heart over 20 at 1000 juice. Like 22 Heart is common.

215
Curses / Re: Strange self imposed challenges in LCS.
« on: March 19, 2010, 01:24:21 pm »
But LCS intelligence is not the same as IQ... I think that in LCS, it's a flat distribution instead of the bell shaped curve?
Regardless, my own intelligence stat, I'm unsure whether to put it as 10 or 20... I have no juice, on one hand. OTOH, my IQ is in the top 2% (mensa member)...

Regardless, take note that based on the population of the LCS, you put yourself down as a LOT  smarter than an Eminent Scientist and substantially more charismatic than a Cable News Anchor.

and if you're clumsy, your agility is probably 2 or 3.

216
Curses / How does age effect stats in LCS?
« on: March 19, 2010, 12:26:20 pm »
All the way from 7 years old to... how old is the maximum age before you die? I assume the longest lived character would be a mutant with 20 health? ... can you get any characters younger than 7 years old? ... how do dogs and genetic monsters age?
I'm also interested in the effects of juice... Does age effect the "base" stats or is it a modifier? Does juice effect the base or the age modified figure?

217
Curses / Re: Strange self imposed challenges in LCS.
« on: March 19, 2010, 12:10:57 pm »
And you have 1000 juice, from your stats... hmm. Wonder what you did to earn that much juice?

218
Curses / Re: Strange self imposed challenges in LCS.
« on: March 18, 2010, 11:47:39 pm »
Cool.
BTW, new, more hilarious challenge. Instead of just Fagin, how about a "Peter Pan" scenario... have your founder recruit some kids, let them get 100 juice, then suicide your founder into the death squads.
The Liberal Agenda will be advanced by 10 year olds!

219
Curses / Re: Strange self imposed challenges in LCS.
« on: March 18, 2010, 01:39:41 pm »
Trying to win with no crimes at all sounds really tough... is it possible to win on nightmare with no crimes whatsoever?


220
Curses / Re: Strange self imposed challenges in LCS.
« on: March 18, 2010, 12:13:22 pm »
Interrogation is based on Intelligence+Heart, right? So why are they good at it? Their only decent stat is charisma. Besides, kidnapping is a lot harder since you can't date-nap... well, until your kids turn into teenagers anyhow.

221
Curses / Strange self imposed challenges in LCS.
« on: March 18, 2010, 11:55:32 am »
What weird games have you played (and won?) in LCS? Please do tell!

Currently I am playing a "Fagin" character... all his recruits are 10 year old child workers! (you need to start on conservative nightmare mode for this) If I get someone with high agility, I'm going to name him the Artful Dodger.

Of course, being a coward, Fagin will not step outside to influence the issues or gain money himself, oh no, he will send out his children to do the dirty work for him...

Difficult? You bet your arse it is. Fagin will never gain any juice since he stays at home all the time, nor will he do anything useful. The children... start with ABYSMAL stats in many areas... I hope their stats improve as they grow older... oh, and children obviously cannot seduce anyone.

222
Animals are not people unless animal rights are L+. That means that you can't talk to them or befriend them or dognap them or anything until the law goes L+. It's a pity, I know.

223
Curses / Re: Have you ever *changed* laws in LCS individually?
« on: March 17, 2010, 11:18:21 pm »
Congress is different.
Anyhow, in nightmare mode, the supreme court actually starts with 3 C+, 2 C, 3 L, 1 L+.... or it just did in this game I started anyhow. So it's not really unrealistic for them to vote to change issues from C+ to C.

224
Curses / Re: Have you ever *changed* laws in LCS individually?
« on: March 17, 2010, 10:43:19 am »
Interesting. I guess I will try getting Animal Rights to L+ in an otherwise Arch-Conservative world... and fulfil my dream of the Liberal Canine Squad.

225
Curses / Have you ever *changed* laws in LCS individually?
« on: March 17, 2010, 10:05:12 am »
OK, we all know how to influence issues. But how is the process of changing laws determined?

To me, it seems that it is not really possible to flip individual laws? Because the supreme court and senate and house will not vote Liberal for those individual laws if they themselves are conservatives?

So, what happens is that you pretty much have to get all issues green, so that the elections go to the liberal party and you get a liberal president and liberal supreme court, who will then change the laws?


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