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Messages - jasonred79

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241
Looks like a front page article to me... anyhow, if Patricia wants a better article, write one herself! Now, if you can just scrounge up a printing press...

242
Curses / How much driving skill does it take to outdrive an Agent?
« on: March 12, 2010, 12:30:15 pm »
I ask because I often find myself being chased by completely unshakeable agents in their uber black sports cars. Despite having 4-5 driving and a Sports Car, I can never shake them off.
How much driving skill do you need to outrun them in a sports? ... how about in the other cars?

243
Against an unarmed opponent, for the founder, it will always only take 1 fight to max your dodge gains. So you could max out dodge in a mere 12 fights... and each fight will involve holding down the S key for 10 seconds in real life (+press F twice to kill the conservative!)  So... I don't see a problem with your including the dodge training in the video. Completely your choice, of course.

... You can get gun violence issue while fighting unarmed? ... presumably because your OPPONENTS are armed?

244
Grimith has gone completely blood crazed. I notice that he's abandoned actually trying to win the game ala influencing issues and stuff and is just trying to kill as many conservatives as possible? (going on an unarmed rampage in all those locations does not help the issues at all AFAIK)
 
Go rampage in the courthouse and such.
 
BTW, if you want to train dodge, go find some unarmed opponents and then hold down the S key instead of the F key.

245
Curses / Re: Things to fix or do in the next release
« on: March 12, 2010, 05:23:26 am »
Ooh, I got one. Improve the enemy pathfinding during sieges. It's really annoying to "lure" an enemy squad to chase after me then have them turn around and go back to wandering around...

246
Curses / Re: How should we affect the Military Spending Issue?
« on: March 12, 2010, 03:30:02 am »
The main way to influence the Military Spending Issue is via Solder/Veteran sleepers promoting liberalism.  There is currently no other way to reliably influence this issue.  Oh, sure you can luck out on graffitti and broadcasts from the Cable/Radio stations, but generally the only consistent method is via sleepers.

This has to change.  But how?
One idea would be to "roll" the Military Spending Issue into some other site, such as the Intelligence HQ (older players will see this as logical, as the Intelligence HQ used to be the Army Base, but that was before military spending was an issue, and it affected privacy protection).
There are probably better ideas, but Mr. Beer is not speaking to me.  Yet.

Discuss.

I have just confirmed. Shooting up the Intelligence Agency/ Ministry of Love will influence the military spending issue. Maybe this is a holdover of it being the army base? In any case, problem solved. Or rather, there never was a problem in the first place.

247
Curses / Re: Anyone liberalize the country in under 4 years?
« on: March 12, 2010, 02:14:26 am »
I just liberalized the country in November 2012... that's the fastest possible in this version. Cause that's the Presidential Election date.

248
Curses / Re: Heat (various questions)
« on: March 11, 2010, 09:51:17 am »
Want to be raided? Want to get rid of all the heat on your safehouse?

Kidnap a conservative, untie him first day of interogation, then leave him untended, so he'll have a high chance of running away. He'll bring the cops onto you, for sure.

After the base defence, your heat should drop to zero. Now change safehouse. Tadaa...

249
Curses / Re: Things to fix or do in the next release
« on: March 11, 2010, 08:48:07 am »

250
Curses / Re: Star Zoo Youtube Let's Play
« on: March 11, 2010, 12:14:44 am »
It looks difficult to the point of unplayability. Aargh. Good luck mate. Personally, I think finishing the game is rather overambitious... but I hope you finish Snow Cup.

251
Curses / Re: Things to fix or do in the next release
« on: March 10, 2010, 11:39:01 pm »
if it's sheathed, why not?

252
Curses / Re: Things to fix or do in the next release
« on: March 10, 2010, 10:36:54 pm »
Why are crowbars and shotguns more concealable than swords? That should be changed.

253
Eh. At this point, the only thing that would really end your game would be if your base got raided. Anything else, you could just rebuild from the ashes.

254
Curses / Re: What is your favorite part of Liberal Crime Squad?
« on: March 10, 2010, 09:17:36 am »
Also, would be nice if genetic mutants you freed ran around on the screen like ENEMY squads, and that they would fight everyone, not just liberals.
I envision you opening up a gate like in 28 days later and the mutant apes go wild and kill everyone.

When I started playing this new version, I went to the genetics lab and opened the cages. Then I got scared and ran away from the genetic monsters. That very week, I got the newspaper article "HELL ON EARTH: Genetic Monster escapes from lab". ... I thought that the two events were directly related, and I was *VERY* impressed!

255
oh wow! I didn't realise that! The whole infiltration thing has been changed so many times, I wasn't sure what the rules for this version was. Thanks.

BTW, in video 7, your sleeper is repairing the clothes *on his back*! Yeah, basically, all LCS members, if not assigned a job, will automatically start to do laundry, clean their clothes that they are wearing, repair them, etc etc. So, it's not a bug, it's because it's rare that sleepers have dirty broken clothing. Because you usually kidnap them in pristine condition anyhow.

BTW, in video 6, why did you break off the dates? Just press E and kidnap them? I mean, you tried kidnapping, too dangerous, so ask them on dates and... then kidnap? Why not?

I'm hoping you actually continue this until you finish the game. So far, there hasn't been a Let's Play of LCS which ends in the country being liberalised. You should be the first!

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