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Play With Your Buddies / Re: Let's Play: Star Wars: Knights of the Old Republic
« on: May 30, 2010, 07:28:56 am »
Nope. Perpetual rain with canyons caused by erosion, according to Wikipedia.
April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Ok, I just reinstalled AoW2: the something throne.I just got bored and attacked the guy giving me the tutorial. With the Undead units whose city he told me to raze after capturing it.
It seems interesting, still walking distance can be a bit long, meaning it's too easy to get attacked before you even see the attacking troops... but at least it's not as ridiculous as HoMM.
But the tutorial/campaigns are horribly scripted: it's like, you're supposed to do something in order, but you have to stumble into the thing that triggers the next event. The tutorial eventually doesn't tell you where to go next, and it simply stops at some point when there's nothing more else to do, apparently. Then I tried the first mission of the campaign, I recruited a few independents, stepped into some teleporter, some fairy gave me a city, and then my own independent soldiers attacked me!
Silent Hunter in space, I can't really explain it fully out as I've never been able to collect my thoughts for this.Basically, watching a radar see a target from hundreds of kilometers away(at that distance, even a large ship appears too small to see), firing a missile(the launch tube was loaded, right?), and praying it doesn't deflect?
Well, Square did make Legend of Dragoon. I just wish disc 2 will stop freezing right at the end.Syndicate would be sweet.
Someone needs to apply the X-Com formula of build a base and go on randomly generated missions while managing your money and characters. This can really be applied to any theme or setting. Mandatory requirement of including coop.
I also want a game that uses gesture casting like Arx Fatalis. Gesture based casting was the coolest way to represent casting. You as a player actually got better at casting with use and I can't remember ever being so flustered trying to complete a complex gesture in real time as an enemy was about to crush my face. It's the best way to represent the fumbling a spell.
I liked this idea, but then I played a PS game called Legend of Dragoon. It was an alright FF clone. Anyway, you had to punch in quicktime-event-combos for your attacks. If you learned an attack pattern really well, you could pull it off all the time. But your character could learn a new attack, and you'd have to choose whether to use the old one you know how to pull off, or the new one which would do more damage IF you could pull it off. And if you didn't you'd do a crummy worthless hit instead. If you used an attack a lot, you gained levels in it and it got more powerful.

That's usually the way you should do it. 'Special' Building Permits can really bite your treasury, and banks, along with laundering money, actually reduce building costs quite a bit, inhibiting the edict. Also, it raises building costs by 20%*, but only half of what's added to the original cost makes it into your Swiss account, and the other half is usually more than operating costs of banks(unless building costs are down, but that defeats the purpose).Cheaper buildings mean less money in Switzerland. It's also why development aid isn't something you shoul have throughout your regime.I never use that edict anyway, since I horribly, horribly try to avert having more costly buildings, I'm having difficulties enough in the beginning as it is. Plus I don't care that much about swiss banking. Though I do tend to drop down a few banks with slush fund, though.
-A game of wizardry, where you craft spells from hundreds of different components and get to enjoy watching their effects on the world. A game where they don't just pay lipservice to the concept of magic, but develop an entire game around it.There was a DOS game mainly centered around taking care of a dragon while ruling your realm/killing your neighbors, who have dragons as well. There's was a spell-making thing similar to that. I can't remember what it was called.
-A god SIM worthy of a god. I've opined about this in other threads but....where is the deity love? Developers have untold power today, to make even our wildest God sim dreams a reality. I want a game that not only lets me create my god, from their look to their symbols to their beliefs, but lets me have the kind of control over creation that we've come to expect.If B&W doesn't work, there was in fact a freeware called Sandbox of God.
-A 3d Castlevania that doesn't suck. Don't worry, Konami, I'm sure the 6th time is the charm.....Castlevania 64 wasn't that bad, except for the horrible jumps.
Oooh! Another idea stolen from Evil Genius: the ability to send your minions out into the world to do evil things in your name, for gold and infamy!Mastermind?
Expansions? Although, if that did happen, Heart of the Dead wouldn't make any sense.What the fuck are you talking about? I don't remember anything about that in either Morrowind or Oblivion.Just as a reminder, the Elder Scrolls dwarves (dwemer) have died out (except for that one, I believe) though I suppose the lore doesn't matter as much as fun =pSpoiler (click to show/hide)
Craft of Gods
For instance I am a carpenter