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Messages - Akura

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13306
Nope. Perpetual rain with canyons caused by erosion, according to Wikipedia.

13307
Ugh. I think I have to re-install LFD2. It seems to have gotten corrupted partway through updating. And by updating, I mean redownloading then entire ~2GB files.

Honestly, it'd be so much less of a bandwidth drain if they didn't have to overwrite every single file.

13308
Spoiler: Something isn't right (click to show/hide)

13309
Other Games / Re: Disciples 2
« on: May 29, 2010, 02:52:55 pm »
Ok, I just reinstalled AoW2: the something throne.

It seems interesting, still walking distance can be a bit long, meaning it's too easy to get attacked before you even see the attacking troops... but at least it's not as ridiculous as HoMM.

But the tutorial/campaigns are horribly scripted: it's like, you're supposed to do something in order, but you have to stumble into the thing that triggers the next event. The tutorial eventually doesn't tell you where to go next, and it simply stops at some point when there's nothing more else to do, apparently. Then I tried the first mission of the campaign, I recruited a few independents, stepped into some teleporter, some fairy gave me a city, and then my own independent soldiers attacked me!
I just got bored and attacked the guy giving me the tutorial. With the Undead units whose city he told me to raze after capturing it.

13310
Other Games / Re: Games you wish 'they' would make
« on: May 29, 2010, 02:49:52 pm »
Silent Hunter in space, I can't really explain it fully out as I've never been able to collect my thoughts for this.
Basically, watching a radar see a target from hundreds of kilometers away(at that distance, even a large ship appears too small to see), firing a missile(the launch tube was loaded, right?), and praying it doesn't deflect?

13311
Other Games / Re: Games you wish 'they' would make
« on: May 29, 2010, 09:50:11 am »
Syndicate would be sweet.

Someone needs to apply the X-Com formula of build a base and go on randomly generated missions while managing your money and characters. This can really be applied to any theme or setting. Mandatory requirement of including coop.

I also want a game that uses gesture casting like Arx Fatalis. Gesture based casting was the coolest way to represent casting. You as a player actually got better at casting with use and I can't remember ever being so flustered trying to complete a complex gesture in real time as an enemy was about to crush my face. It's the best way to represent the fumbling a spell.

I liked this idea, but then I played a PS game called Legend of Dragoon. It was an alright FF clone. Anyway, you had to punch in quicktime-event-combos for your attacks. If you learned an attack pattern really well, you could pull it off all the time. But your character could learn a new attack, and you'd have to choose whether to use the old one you know how to pull off, or the new one which would do more damage IF you could pull it off. And if you didn't you'd do a crummy worthless hit instead. If you used an attack a lot, you gained levels in it and it got more powerful.
Well, Square did make Legend of Dragoon. I just wish disc 2 will stop freezing right at the end. :-[

Drakhan: The Ancient Gates had gesture-based casting. Attack spells would equip the spell and you'd have to target enemies to blast them(or freeze them. Or set them on fire. A Grull that's a !!Grull!! isn't long for the world). Other spells, like the grossly overpowered Fear(enemies cower in fear while you a free to stab them in the face) spell or Slow, which slows everything but you down, and also seems to maintain relative momentum on your attacks(they're slower, so you're faster relative to them, so you hit harder) , cast when you complete the hand motions. The gestures aren't that complicated, though.

Black & White had gesture-based casting, and a few fun things to cast with them. They even called them Gestures.

13312
Other Games / Re: Tropico 3, optimism is welcome.
« on: May 29, 2010, 09:38:43 am »
Cheaper buildings mean less money in Switzerland. It's also why development aid isn't something you shoul have throughout your regime.
I never use that edict anyway, since I horribly, horribly try to avert having more costly buildings, I'm having difficulties enough in the beginning as it is. Plus I don't care that much about swiss banking. Though I do tend to drop down a few banks with slush fund, though.
That's usually the way you should do it. 'Special' Building Permits can really bite your treasury, and banks, along with laundering money, actually reduce building costs quite a bit, inhibiting the edict. Also, it raises building costs by 20%*, but only half of what's added to the original cost makes it into your Swiss account, and the other half is usually more than operating costs of banks(unless building costs are down, but that defeats the purpose).

I usually take Coward. Since I never have a military, I don't need to worry about a coup, and my policies never incite a rebellion or uprising, and I pander to the superpowers to block any kind of foreign invasion(which, unless you ally with the Russians first, only ever comes from the US).

For whoever said something about Booze Baron, the problem with sugar is that sometimes it's hard to find good sugar land, a distillery is expensive and huge, and raw sugar doesn't have as good a price by itself.


*Unless they changed it in 3

13313
Other Games / Re: Tropico 3, optimism is welcome.
« on: May 28, 2010, 05:30:05 pm »
<DOESN'T HAVE TROPICO 3, USING EXPERIENCE FROM TROPICO 1>

Tobacco is surprisingly easy to grow, sugar wasn't. However, Rum brings in a hell of a profit if done right. Logging->Lumber->Furniture is good if you have a large population, the majority being uneducated, and don't give a damn about the environment or the elves who should be shot dead by your soldiers environmentalists, but the money that goes into supporting that population can eat into your profits. Did they reduce the cost of a mine from the first one to the third one, since I remember mines being somewhat expensive to put up(the profits helped this, though)?

13314
Other Games / Re: Disciples 2
« on: May 28, 2010, 05:20:13 pm »
Never played AoW1, but I've got a demo of AoW2, and it IS MoM. You can even build your own roads and towns, which, according to what Sergius said, you can't do in the first. The magic is probably better, too, like a Life spell that both nukes an area and turns into a lush Eden. Or a Death spell that causes all the dead bodies on the ground to explode in a gooey mess. It's not useful, but it looks pretty cool.

13315
Other Games / Re: Games you wish 'they' would make
« on: May 28, 2010, 12:39:58 pm »
-A game of wizardry, where you craft spells from hundreds of different components and get to enjoy watching their effects on the world. A game where they don't just pay lipservice to the concept of magic, but develop an entire game around it.
There was a DOS game mainly centered around taking care of a dragon while ruling your realm/killing your neighbors, who have dragons as well. There's was a spell-making thing similar to that. I can't remember what it was called.

-A god SIM worthy of a god. I've opined about this in other threads but....where is the deity love? Developers have untold power today, to make even our wildest God sim dreams a reality. I want a game that not only lets me create my god, from their look to their symbols to their beliefs, but lets me have the kind of control over creation that we've come to expect.
If B&W doesn't work, there was in fact a freeware called Sandbox of God.

-A 3d Castlevania that doesn't suck. Don't worry, Konami, I'm sure the 6th time is the charm.....
Castlevania 64 wasn't that bad, except for the horrible jumps.

Oooh! Another idea stolen from Evil Genius: the ability to send your minions out into the world to do evil things in your name, for gold and infamy!
Mastermind?

13316
Other Games / Re: Making Oblivion Dwarfly
« on: May 28, 2010, 10:25:49 am »
Er... wasn't Vvardenfell, and most of Morrowind for that matter, already a post-apocalyptic wasteland?

But you know, the Ministy of Truth wasn't that big, and it wasn't that high in the sky, so it falling down wouldn't cause a lot of damage. Vivec City might be pretty much screwed, except maybe Ebonheart and the Foreign Quarter, which would be pretty ironic given the attitude of Vivec's other residents, but I doubt anywhere else would be affected.

13317
I know I'll get flamed for this but, Battlecruiser 3000.

13318
Other Games / Re: Making Oblivion Dwarfly
« on: May 27, 2010, 10:39:51 am »
Just as a reminder, the Elder Scrolls dwarves (dwemer) have died out (except for that one, I believe) though I suppose the lore doesn't matter as much as fun =p

Spoiler (click to show/hide)
What the fuck are you talking about? I don't remember anything about that in either Morrowind or Oblivion.
Expansions? Although, if that did happen, Heart of the Dead wouldn't make any sense.
Spoiler: And in any case (click to show/hide)

13319
Other Games / Re: Making Oblivion Dwarfly
« on: May 27, 2010, 08:20:51 am »
There were shading options in character creation that give you a 5:00 shadow. But certainly nothing like a fine dwarven beard.

13320
Other Games / Re: Craft of Gods
« on: May 26, 2010, 10:00:33 pm »

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