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Messages - MonkeyHead

Pages: 1 ... 14 15 [16] 17 18 ... 443
226
Life Advice / Re: Best shows to watch with a 10 year old girl
« on: March 30, 2016, 05:59:52 pm »
I "own" a 9 year old. She is fairly a-typical in her tastes though... but some of the more mainstream ones might be worth trying.

Spongebob Squarepants
The Incredibles
Wreck It Ralph
Hobbit/LOTR (yes, all of them)
Harry Potter (yes, all 8)
Back to the Future trilogy


Erm... I am sure there are more, but my brain fails me at this moment.

227
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: March 30, 2016, 04:22:22 am »
A moment of silence for those poor lab assistants who were told by their boss to drink mercury and taste lead-sulfates. I'm really glad I'm alive in an era when we know a little better, at least.

If urban legends are to be believed, that is how saccharine was "discovered". A chem lab was working on a pesticide or some such, and a senior chemist asked an underling to "taste" the substance in error, instead of "test". Said underling chowed down on it, and noticed it was sugary. Suddenly, diet soda everywhere.

228
Other Games / Re: How did you last *own*?
« on: March 30, 2016, 04:18:38 am »
Persia will into space, despite the efforts of the Aztecs, Sioux, Iroquois and Inca in trying to stop me by clogging the treads of my tanks with their dead horses...

Spoiler (click to show/hide)


229
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 12, 2016, 08:59:12 am »
I need to ask a question that'll make you think I'm stupid. That's because I'm stupid.

Is a low heat conductivity more important than high melting point? What if I layered something beneath the armor to absorb the heat?

If your armour conducts too much heat through it, whoever is inside it will get cooked. If its melting point is too low, it wont prtect much at all. You want both...

Absorbing the heat, if you have no way to dissipate it in some way, will lead to cooked wearer syndrome. The easiest way to dissipate it would be to conduct it away, presumably into some kind of heat sink system.

230
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 11, 2016, 05:35:25 pm »
I'm thinking of a system where standard armor is advanced enough to deflect 3~4 bullets from a standard rifle in the main places (chest, head (yes the helmet is very heavily plated, I think I'll have the neck armor brace it a bit), arms excluding joints, legs excluding joints) and enough to eat a single round in the softer places (neck, back, stomach, joints (except the back of the joints), feet, hands). Other places use mail (which is essentially just against debris and rough things). So, my question?

Laser guns. I redid my weapon system, and now the point of lasers is that they are weak but quick, and usually slightly inaccurate on purpose. They are meant to either hit the mail'd spots or slowly melt the weaker plates. Now for the actual question.

Laser cannon. Is it worth it to make a cannon that fires blasts large enough to engulf a soldier, autohitting any weak points? Or should it just be more concentrated blasts?

Lasers work best when concentrated. Even a moderate power laser will cut through most things if concentrated enough. As such, pretty much any armour (if not incredibly reflective) can be punched through with a concentrated beam of sufficient wattage, and cause significant wounding to an organic target... or, possibly more desirably, be used as a conduction channel for an electric current. Large laser beams to vaporise a human sized target are just too power hungry to be worthwhile.

231
Other Games / Re: Games You Like That Other People Hate
« on: March 09, 2016, 02:19:16 pm »
MoO3.

Yes, it is a broken mess, and killed the franchise and dented 4x as a genre.

But, fixed to its intended state, as it was by the modding community that grew to fix the fuckups... is it glorious. Subtle. Nuanced. Complex. Beautiful. I still play it at least once a week, on a custom mod build.

232
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 08, 2016, 03:10:11 pm »
Obligatory Cordyceps reference...

233
General Discussion / Re: Armchair General General - /AGG
« on: March 05, 2016, 11:26:51 am »
In addition, it depends on what sort of war you want to fight. You simply are not going to take a bunch of green civvies off the streets and drop them into state of the art war fighting gear and get anywhere (even though ww2 stories of tanks rolling off the soviet production lines, onto the street to be crewed by whoever was nearby seem pervasive). However, partisan resistance movement? Sure, such things have been formed by experienced soldiers from little more than ragtag civilian groups - granted, often with help.

234
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 04, 2016, 03:16:35 pm »
But then you have to ask why we're playing war games for this in the first place.
"If we were to go to war, people would die. So let's just wage game-war and figure out who'd win if we were to have an actual war and then we can all surrender to them."

There is actually a Star Trek episode with this plot.

235
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 01, 2016, 03:13:47 pm »
Lasers have no recoil though, right?
Photons do have momentum despite having zero rest mass (they are never actually at rest), so technically there is some recoil... but it's negligible unless you're in using impossibly light materials in your weapon.  And probably need to be a vacuum too, since even the air would be enough to dampen the recoil.

... or have an insane number of high energy photons.

236
DF Gameplay Questions / Re: Robes no longer exist?
« on: February 28, 2016, 05:02:25 pm »
Sometimes your civ will not have certain items of clothing (though some are guaranteed). It is not unheard of for your civ to not be able to make high boots.

237
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 28, 2016, 04:46:33 pm »
An atmosphere in a combat ship could be a liability.

238
General Discussion / Re: Experimental Physics: Make a Proposal!
« on: February 28, 2016, 03:12:13 pm »
As a physicist, this is relevant to my interests, and my interests are relevant to it. PTW.


239
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 27, 2016, 04:37:08 pm »
... and there is also the sun, which via its magnetic field flings plasma insane distances. All one needs is a mastery of how to produce and control strong magnetic fields, and one can literally bend plasma to their will.
Yeah, but the sun produces insane amounts of energy and is so fucktastically large it is able to produce that strong a magnetic field. Trying to contain that in, say, a gun would mean that if the gun was damaged a huge chunk would be torn out of the planet you're on at best.

Well, yes, some handwavium science to scale it down is required...

240
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 27, 2016, 04:06:25 pm »
What about space missiles?

Too slow, too easy to shoot down.

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