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Messages - MonkeyHead

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241
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 27, 2016, 03:53:01 pm »
... and there is also the sun, which via its magnetic field flings plasma insane distances. All one needs is a mastery of how to produce and control strong magnetic fields, and one can literally bend plasma to their will.

242
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 27, 2016, 03:44:18 pm »
I think that any plasma weapon is essentially a coilgun, since you need the electromagnetic field to propel and contain it. Railguns are not very good at that, they mostly just brute-force throw electricity at whatever completes their circuit until it goes hella fast.

Sort of-ish.

Coil guns accelerate ferrous projectiles in the direction of a force due to magnetism. Plasma, being electrically charged, would move at right angles to a magnetic field, meaning an interesting arrangement of coils and timings would be needed to use a coil gun style accelerator for plasma - just look at a Tokamak (radial field) or Stellerator (twisting linear field) as a rough example. A rail gun device accelerates a projectile at a right angle to current flow through it by virtue of a resultant force from two interacting magnetic fields. The plasma, in theory, could be used as a current carrying medium, and as such accelerated by a railgun like device, but has the added complication of being highly charged itself offering a third set of electromagnetic force to deal with. It might be easier to have the plasma delivered via a ferrous capsule by either method. In UFO:AI, humanity reverse engineers alien weapons to create encased plasma rounds fired from traditional guns, which are basically a round with a small charge capable of producing and venting a small amount of hydrogen plasma in a small shaped charge style detonation when the tip of the round impacts its target. Neato, huh?

Making a weapon that shoots plasma past very short ranges would be hard[Citation Needed]

Not if you can cleverly use EM fields to direct it as one wishes.

243
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 25, 2016, 04:55:33 pm »
AFAIK, gun "fights" are pretty rare outside of actual law enforcement or warfare as after a few shots people end up dead, and when one side of the transgressors is dead it is hard for a fight to continue.

244
DF General Discussion / Re: Platinum weapons.
« on: February 25, 2016, 04:33:22 pm »
My current fort of Bronzefurnace has a mood produced Platinum Warhammer with bone spikes and silk decorations. Whoever gets to hold the badass thing (basically, whoever is the best hammerdwarf out of my 30 soldier standing army) gets to be both Hammerer and Champion while they remain alive. Said weapon is devastating, but not that much more badass in the hands of a skilled user than a silver one. Still, bling value is good.

245
Sin strikes me as a label used by early Christianity as a useful way of describing some kind of undesirable immorality possibly damaging to a bronze age society that contravened their framework of behaviour/ethics, which as the faith developed ended up this "beast" all of its own which dictates to people rather than some kind of socially beneficial prop, turning from a label to describe something into a manifested "thing" to be pandered to in some way. Certain acts/behaviours are now associated with the concept of sin as representative of it rather than the other way around - if that makes any kind of sense... this really is a hard thing for me to describe but it makes sense in my head.

Though, as with anything rooted in faith based postulations, as a non-tangible/unfalsifiable concept that can not be objectively shown, it is not something that I take seriously at all.

247
General Discussion / Re: The friendly and polite EU-related news thread
« on: February 24, 2016, 01:46:35 pm »
Spoiler: EuroBall (click to show/hide)

248
Other Games / Re: Master of Orion Reboot
« on: February 24, 2016, 01:36:22 pm »
^ As I've heard MoO 3. had an interesting ground combat system.

Long time MoO3 player and veteran member of the now defunct MoO3 community and modding enterprise here.

Yeah, along with many other aspects in the game, MoO3 had an interesting ground combat system. It went something like this...

Races all had ground combat ratings based on their inherent biology, relating to toughness, reactions and so on. Each species had a preferred combat environment relating to gravity, terrain and atmosphere. There were a variety of ground combat units dependant on if you knew the techs, each further augmented by bolt on ground combat techs relating to weapons and armour. As an empire could be made of more than once species, it was more than feasible to have multi race armies, with high initiative human marines supported by high hit-point Bulrathi armour fighting alongside one another.

To initiate ground combat you had to get drop-ships loaded with troops into a planetary system and overcome any space or orbital defence and unload them onto a planet, normally after bombarding it. Ground combat began with an overview of the forces facing off, and an overview of where the combat was taking place in terms of type of planet and terrain. Usually, the invading force would be a well equipped yet relatively inexperienced force of varying units, and the defenders would be a rag tag assortment of militia, and whatever units had survived the bombardment. You then had to pick a combat strategy such as ambush, flank, mass assault and so on... each offensive and defensive strategy gave bonii and malii to your combat attributes, and operated a little like scissors/paper/stone. As such, you had a complex multi-faceted system that looked to take into account many things when modelling the ground element of interplanetary war. It was more than possible for a rag tag band of humans to fight of the invading aliens of superior tech level if the environment did not suit them and you picked the best defensive strategy for the units/weapons/environment/races, and in theory should have made you think if invading the high G gas giant homeworld of a race was worth it or even feasible with the forces and tech at your disposal. I found myself setting up specific combat units of various races with specific types of combat in mind.

Alas, like most other things in MoO3, it was broken. The spreadsheets that underpinned the ground combat routines were a mess. Various properties and functions were mislabelled or mathematically wrong so it really did not matter what units of what race you had with what weapons or what stratagem, as there were no working variables, and the AI would never actually attempt to invade due to how it handled fleet management. It took literally years for us to track down each and every single problem in the code, and restore and enhance the intended functionality. But when it was fixed - boy was it beautiful. One notable playthrough had me as a human empire that enslaved a cybernetic race. Said cybernetic race was used to churn out millions of ground combat units that swarmed the known universe thanks to their high environmental tolerance and decent toughness. What they lacked for in smart initiative based fighting they made up for in raw numbers, enhanced by generally following mass assault tactics and allowing for high collateral damage with nuclear, chemical and biological agents allowed in combat. They only ever had difficulty against races with high inherent toughness, but throwing enough troops at them worked in the end.

249
General Discussion / Re: The friendly and polite EU-related news thread
« on: February 23, 2016, 03:03:31 pm »
Regarding Boris BoGo McRhubarb Toff...

I think... I think I finally get him. Politics is a game to him. It is a hobby. It is fun and games and banter. He loves it. He is a Tory as he was born a Tory and had Tory drummed into him via posh schooling. A few hundred years ago he would have been in his element as some mad ass governor of a colony somewhere, but alas now as no roles that he was bred for actually exist nowadays he is limited to entertaining himself via democracy and forming himself into some kind of idiosyncratic pastiche of a stereotypical blue blood conservative. People love a clown, and I suspect he knows it. Fuck knows he is entertaining and likeable, and for some people, that is enough, regardless of his politics as people just don't give a shit about politics when Boris is RAHRAHRAHing about the place.

250
General Discussion / Re: The friendly and polite EU-related news thread
« on: February 22, 2016, 02:54:04 pm »
I mean, I get why our politics is crazy -- we've got 300+ million people scattered across 10 million km2 and we're basically seven or eight cultural regions forced to co-exist uneasily under the same roof.

You guys have about twice the population of California in about half as much space. Is it the compression factor? Too many people in too small a space, things heat up, people get kind of stir-crazy, that sort of thing? You still haven't elected a foreign-born bodybuilder and action film hero to be your leader though. So California has one up on y'all there.

This, and the fact that the UK contains within said small space and dense population a huge number of dividing lines. North v South, Left v Right, lingering vestiges of the class system, England v Scotland V Wales V NI, Urban v Rural... the list goes on and on. In the US, political thought is split into two polar camps. Each camp may hate each other, but within your camp you are safe and secure. here in the UK, almost nobody has the same ideological identity. A neo-middle class New Labour Blairite from the South East will have little in common with a traditional working class ship building Old Labour socialist from the Gorbals, despite being on similar bits of the political spectrum. Just look at the divisions in the Tory cabinet happening as we speak as a result of this EU referendum. A single issue splitting people dramatically despite overall close political beliefs. Such is the chaotic way of a subtle and nuanced system where everyone else is wrong but you. *shrug*

251
Tropico and Just Dance 2016.

Hmm. Give me a moment to think about this one...

Ok. Here goes. You are the Dictator, who dictates to other players what dance moves they need to do and to what songs. You choose how to reward those who do the right moves, and how to punish those who do the wrong moves. Fail to keep people happy by not rewarding enough or by being too harsh though, and the players may opt to overthrow you if a majority or influential enough number of players choose to, with one of the dissenters taking over your role decided by a vote, force of will, merit or somesuch, with the previous dictator returned to the player pool. The winner is whoever holds on to the dictatorship for long enough after a pre-chosen number of songs/time limit.

So, um, yeah, some dance battle metaphor for dictatorships. *shrug*...

252
DF Dwarf Mode Discussion / Re: Got 11 new barons, what do?
« on: February 21, 2016, 04:01:18 pm »
My suggestion? BaronSquad.

Get them drafted into a squad of your choosing, ensuring that their barracks is pimped out enough to satisfy their requirements. Give them the dangerous combat roles. Probably good for some cheap entertainment.

253
General Discussion / Re: The friendly and polite EU-related news thread
« on: February 21, 2016, 11:51:15 am »
Ah, the carer politician games have peaked early. Johnston wants to be PM. Johnston knows to be PM, Cameron must be dethroned. What better way to do this than to force him to fall on his sword following a referendum defeat. Worst case scenario is that he ends up a figurehead of those who do not support Cameron, and pushes other PM/Tory leader contenders into the background come leadership election time.

Oh for a debate between Corbyn and Big Bad Boris. That would be fucking hilarious. In fact, the out team of Gove, IDS, Farage-kip, Boris and Galloway is generally quite entertaining in its dysfunction. I suspect the Out campaign will be a badly co-ordinated mess of loud ego rather akin to trying to haul a bus full of squirrel moneys with a herd of kittens. Politics in the Uk will be very interesting over the next few months as on the record ideological differences are aired publicly with scant regard for party lines and personal loyalties. Bravo.

254
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 20, 2016, 05:53:43 pm »
The jet cutter-flame thrower sounds really short ranged. Any material that I can think off that you could use as a fluid jet cutter would fan out really quickly.

Having used plasma cutters in the past, I can testify for the effectiveness of a plasma jet at cutting.... well, anything. Now, it is really short range, but if we are going OTT sci-fi, we could enhance it through clever use of strong magnetic fields to pinch/focus/stretch the plasma jet into a very long and narrow "beam" of hot ionised material in order to chew through armours like they are not even there. Said magnetic containment of plasma could even direct said plasma into a more diffuse cloud to act as a flame thrower, or into "globs" to fire at and splash over targets...

255
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 20, 2016, 05:23:46 pm »
For the railshotgun, I think it would work better as a coilgun (Guass) rather than a railgun. and have it just fling it out magnetically. Again, not an expert, although my physics class starts projectile motion unit after next. (currently on medical physics, then we do something on Space, then projectile motion)

Coilguns suffer from serious performance issues relating to inefficiency and heat as they require a very rapidly growing EM-field to work as a weapon, which causes all sorts of induction shenanigans in the firing mechanism. Railguns, due to how the magnetic fields produce the accelerating force do not suffer such limitations, even if the rails get rapidly chewed. Coilguns could be used to produce accelerations that could be fine tuned if one so wishes, but railguns tend to produce al "all or nothing" acceleration, far better suited to a pure weapon system. Coilguns are also rather delicate in terms of how aligned the series of coils need to be (with currents in the coils needing to by synched to muzzle velocity - an added complication), so not suited for rough and tumble combat operations. Railguns are a lot more forgiving in that respect, needing only 2 roughly parallel rails, rather than large numbers of well aligned coils. Though, that said, a coil gun could fling a cloud of ferrous projectiles directly rather than in a sabot.

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