Standing exposed on a plinth overlooking enemy territory. I rain short range fully automatic fire down on two approaching enemy who stop and swim for cover. One pops out from cover firing inkzooka rounds at me, with the second offering covering fire from a heavy weapon. I swim away and leap from the platform to a walkway beneath to avoid the incoming fire. As I land, an airstrike incoming warning lets me know I am in real trouble. I spray ink up a nearby wall, swim up it, and balance on the narrow wall top to avoid the ink strike. Heavy fire from my 2 engaged enemies is flying all around me when a third enemy (probably the one who called in the airstrike) joins in the firing at me from behind cover further along the walkway. I leap down to the walkway again to hide behind a small box, laying ink while in mid air with the intent of swimming back a long way along the walkway back to better cover. Upon landing my own inkzooka fully charges. This instantly changes the balance of power and as such changes my plans. I turn to face my pursuers and whip out the inkzooka, then fire off two rounds in quick succession - both are direct hits splatting the 2 enemies pursuing me from the plinth as they leap down to the walkway. The third rather sensibly stays in cover, probably out of ink. His weapon will out range mine if I choose to trade fire, but if I get in close while he is out of ink he is a dead squid. I swim up to and on top of the box he is hiding behind, jump and turn a quick 180, landing neatly behind him. A short burst of ink from my Aerospray later and he too is splatted. About 15 seconds of instinctive and reactionary combat, and I am left with 3 dead enemies and a whole load of unprotected turf to claim. This secures the win for my team, as there is not long left on the match clock.
Splatoon, Splatfest Turf War, Camp Triggerfish, fighting for Team Pokemon Red. Nintendo have really nailed the twitch shooter mechanic with this one, with some really nifty and original game features that are well balanced.