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Messages - MonkeyHead

Pages: 1 ... 435 436 [437] 438 439 ... 443
6541
DF Dwarf Mode Discussion / Re: Worst Artifacts ever!
« on: August 23, 2010, 04:05:08 pm »
My personal latest total suck - armorer via posession, so not even a skill boost. i was still hoping for a mail shirt or suchlike, but got this...

Desorsub, "Entranceddrip", a copper shoe. This is a coper shoe. All craftsdwarfship is of the highest quality. This object menaces with spikes of violet spessarine. On the item is an image of Tobul the Copper Oil, the deity of jewels, depicted as a female dwarf in copper. Tobul the Copper Oil is contemplating.

Probably contemplating why urist McOneshoemaker immortalised her in a left shoe instead of a helmet.

6542
DF General Discussion / Re: War Animals
« on: August 23, 2010, 03:25:26 am »
In WW2 the uk had some rather odd plns about pidgeons that would fly explosives into targets and rats with bombs on for assassination...

the soviets win thoough for having anti tank dogs.

http://www.soviet-empire.com/1/military/anti-tank/dog_mine/index.php

they trained them by placing food under tanks, as you can see in the picture linked on that page (t-34, with fake gun for some reason). the idea was when let loose on the battlefield, they would run towards the german tanks, get underneath, where the long trigger device on thier back would be activated, blowing the tank apart from its softer underbelly. however, they actually ran towards the soviet tanks, as they were familiar with thier shape and they werent shooting at them or trying to run them over.... doh.

didnt the US military try and train dolphins to plant explosives? i kind of remember the story - they were set free to try and mine some ships in the cold war and they just buggered off back to the wild.

6543
DF Dwarf Mode Discussion / Re: Siege Engines
« on: August 23, 2010, 03:10:40 am »
doubled barrelled ballistae form the second or third layer of my defenses. i only bother with wood projectiles unless i have a lot of copper or other poor material laying around. they are at the end of a 4 tile wide and 30 tile long corridor protected by trench and fortifications. use of burrows allows thier operators to reach them in emergiencies in saftey whilst keeping everyone else out of the firing line... meaning a choice between using troops against invaders of the siege engines has to be made if i dont want to risk green on green incidents.

wooden bolts have proved devastating against some goblins, presumably down to thier mass more than anything. i have not tried them against armoured opponents, only gobbo archers (due to keeping my own troops out of thier way - silver bolts are scary). a wooden bolt from a ballistae has knocked a gobbo about 8 tiles back and evicerated them on more than one occasion - easily beating thier leather armor. maybe i should turn them on the next melee opponents i come across. so far i have not had a combo hit of more than 3 crossbowgobbos, but it did kill or mortally wound each one. i dont really notice that much difference between thier behaviour in 40d and in 31.12...

i never bother with catapults, as they seem quite innacurate unless you somehow get a high skilled operator (using patience presumably), and a very high skilled seige engineer to get high quality parts.

6544
Loving the "they promised me rivers of alcohol" embark message...

6545
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 20, 2010, 02:42:15 pm »
I just had a horrifying thought. You know all those stone earrings and stuff dwarfs are always making as artifacts? What if they're NOT chiseling a huge rock down into a tiny earring? What if, instead, they are simply attaching a little hook to a huge dwarf-sized boulder and calling it an earring?

genius. added to sig.

6546
DF Dwarf Mode Discussion / Re: Quick Question
« on: August 18, 2010, 08:42:04 am »
if it has high value, intall it as a waepon trap in a noble room or meeting place...

6547
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 18, 2010, 07:33:36 am »
1200 DB one humped camel bone chain anyone?

6548
DF Dwarf Mode Discussion / Re: How do you build your fortress?
« on: August 16, 2010, 03:38:22 pm »
4x50 straight entrance tunnel with small open space at end with ballistae behind fortifications. 90 degree right angle into a 4x10 tunnel with another pit/fortification where my bow dwarves hang out. 90 degree right angle to 4 x 8 tunnel with depot and dogs chained to protect the main 2/2 up/down stairwell running as a spine, with all features on/around it as needs require. often secondary stairwellsare added to link related workshops. i have a hangover from the old days of not making any of my workshops more than 7 x 7, and rooms that are bigger than 7 x 7 get pillars...  floor 1 for farming using surface water. floor 2 for barracks with shortcut tunnels to points of interest. floor 3 for hospital and graveyard. floor 4 for staring crafts of carpentry, masonry, mechanic and crafting. floor 5 left as space for later metalworking and related industries. floor 6 for food processing related workshops. floor 7 for food storage and great hall. floor 8 for 4 dorms. floor 9 for 3 x 3 dorf rooms. floor 10 for noble rooms. the first cavern is normally nearby... of course, sometimes this goes upwards into a mountain and is flexible enough to jig around to account for lack of space, magma, ore veins and so on. i am very lazy so cant be arsed posting screenies - to be fair most of it other than the pretty elegant entrance hall (often featuring magma trap or flooding trap) is a bit overly functional.

6549
I was looking at the Meld version of the tile-set and I noticed there are two four tiles that are devoted to being question marks. Is this necessary? If not I would suggest using one of them for an up/down stair and/or floodgates.

i did the counting for you :P

6550
thank you - perfect, and a great way to treat your customers ;)

6551
simple ground with punctuation is great - thank you. small request: a tileset with the simpler stone icons from the meld tileset and the simpler ground. i have tried merging the 2 myself but either cut and paste badly, or ruin the transparancies... (to be fair I am using paint as i have no access to any other programme to edit with, as i lack the patience to go download, work out and use GIMP)

6552
DF Dwarf Mode Discussion / Re: Well this is gonna be fun
« on: August 15, 2010, 03:37:15 am »
1: why did you even need to ask that?

2: What answer were you expecting other than a 100% yes? (well, other than the next post which will say no just to be funny, or even somthing random/snide now i have posted this...)

6553
DF Gameplay Questions / Re: Animal transport...
« on: August 12, 2010, 05:35:15 am »
construct cage containing troll (use x to expand cage list) right next to the restraint. might help. thing is you then will want to deconstruct the cage after chaining the troll... which might lead to the cage remover getting trolled. lol.

6554
DF Gameplay Questions / Re: Are Silver Hammers best?
« on: August 11, 2010, 03:29:06 pm »
lets side track this interesting debate.

I have developed a habit of using "second rate" metals as ammo. copper bolts are fine and easy to come by in pretty large quantites, but have appeared to lack a little punch.

silver bolts on the other hand have been pretty kickass, and the gobbos show up with plenty to repurpose.

can i put down the pleasing level of lethality of silver bolts to thier mass (when compared to lower density metals? (increased K.E and so on... dont need the physics explaining to me - i has degree...)

6555
posting here to recive updates on this promising looking set.

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