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Topics - Hazelnut

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1
DF Gameplay Questions / Levelling land safely
« on: February 25, 2010, 06:33:12 pm »

I'm having huge problems keeping my miners healthy & alive while levelling land. I'm building into a mountainside and I want to cut away some sections 3-4 z levels high. I thought (after tinypirate's tutorial) that carving ramps en masse was the safe way to do it, but I've had my mayor in bed for 2 years and my best miner squished into paste, so it's not working.

Can anyone help me with safe strategies, or will I have to micromanage channelling? I just want to designate the whole area to be cut away on a z level and have them do it without caveins. Am I missing something obvious here? Please help.

2
DF Gameplay Questions / Building destroyer (1) creatures & floodgates
« on: February 25, 2010, 01:28:29 pm »
Can Building destroyer (1) creatures destroy floodgates?

The wiki says "When the value is 1, the creature will go after hatches, doors, supports, statues, windows and archery targets only." which implies floodgates are proof against CGS's. I'm assuming they can climb stairs... ;)

3
DF Gameplay Questions / underground tree farms & stone
« on: February 25, 2010, 04:59:47 am »
Will underground trees grow on tiles with stone on them, or do I need to dump all the stone from my newly mined tree farm?

4
DF Modding / Help with economic stone stocks menu
« on: February 24, 2010, 09:02:12 am »

So, I learned to play DF recently using TinyPirate's tutorial and all stone was on this menu. I realised a couple of nights ago that that's not the case with my current game (Dwarf Heaven - downloaded from link in thread) and it's a pain since I want things made in certain rock types. Forbidding from the stocks menu is not good enough as it forbids any workshops made in that material... WTF.

So I've found references to Economic stone hack and manual stone selection mods. can't find either, except for as part of other mods. Downloaded and extracted the reaction_all_economic.txt files. Unfortunately bunging it in the raw/objects dir does nothing unless I regen the world. Not sure why, same install of DF and all - so it must get embedded in the world files somewhere.

I'm about 30-40 play hours into a megaproject and I'm not starting again, but I hope theres some ingenious way I could enable all stones on the status->stone menu.

Please help.

Thanks.

5
So, I'm waiting to trade on the Dwarf Heaven map, really need some iron. I've taken great pains to ensure that my depot is accessible and according to the green flashes it is. I got the message a caravan had arrived, zoomed to it and watched them head towards me for 10 seconds before doing a 90 degree left turn and simply going straight off the edge of the map. Damnit!

I thought I'd at least get the donkey/mule/ox traders, but no - they sodded off too. All I get is the Liason, which is completely useless because my leader (who I can't replace) is resting in bed after a mining accident which crushed his leg. So I already have the dwarven liason from last year still here because apparently resting in bed makes it impossible to talk to a diplomat.  ::)

Is that why this caravan just disappeared then? Or was it the two wild horses the caravan saw, surely it can't be that can it?

I think I can cope with one caravan snubbing me (why couldn't it be the useless elves though?) but I want to make sure that the dwarven caravan can get here okay later this year.

I think I'll try and make a nice 3 wide road down to the valley just in case it helps. Any advice gratefully received.

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