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Messages - silverskull39

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196
DF Dwarf Mode Discussion / Re: Danger rooms literally for filthy elves?
« on: September 19, 2011, 11:19:06 am »
Hmmm...
If I remember correctly... clowns have [CAN_LEARN]?

I sense great opportunity.

Conquering hell wasn't hard enough.... so we taught the demons to fight.

Now if only there was a way to have dwarves actually train the demons. Is there a way to make them part of your civ? I want to make an adopt-a-hellspawn program.

197
DF Dwarf Mode Discussion / Re: Danger rooms literally for filthy elves?
« on: September 16, 2011, 11:35:12 am »
Someone should capture gobbos, danger room some and not others, then release them at the edge of the map and get them to flee. Then set the fort up to be sustainable and let it run for as long as you can. Do a few more forts like that. Then track down the names of the gobbos you set up in legends mode and see if the danger roomed ones did more notable stuff than the others.
That won't work in the current version. There is a bug that makes historical figures stop existing when they go off the map edge.
Damn... do they still exist if you abandon? You could train them, abandon, and then make a second sustainable fort to pass the time.

198
DF Community Games & Stories / Re: The Hall of Legends
« on: September 16, 2011, 11:26:07 am »
Posting to watch.

199
DF Dwarf Mode Discussion / Re: Danger rooms literally for filthy elves?
« on: September 16, 2011, 11:08:59 am »
Someone should capture gobbos, danger room some and not others, then release them at the edge of the map and get them to flee. Then set the fort up to be sustainable and let it run for as long as you can. Do a few more forts like that. Then track down the names of the gobbos you set up in legends mode and see if the danger roomed ones did more notable stuff than the others.

200
DF Dwarf Mode Discussion / Re: Stockpile Hacks: The Undump
« on: August 31, 2011, 11:41:31 am »
Intriguing.... with this trick you could make a "pantry" for a kitchen. I think I'll be using this in my next fort.

201
DF Adventure Mode Discussion / Re: Draw your adventures
« on: March 01, 2011, 05:19:51 pm »
...insta-beard? lol

202
DF Dwarf Mode Discussion / Re: How do you honor your dead?
« on: February 27, 2011, 12:28:34 pm »
Actually, digging into the ocean (wtf?) while it's frozen, and burying them at the bottom of the sea sounds very awesome, and also space-friendly!  It's not like you're using the bottom of the ocean!

It also sounds like fun!

"oops! we didnt manage to get the coffins down there in time, but the dwarves doing the digging got a nice burial at least."

203
DF Dwarf Mode Discussion / Re: How do you honor your dead?
« on: February 26, 2011, 06:52:40 pm »
Wall of slabs with coffins behind them. I know I don't need both coffins and slabs for one dwarf, but I do it anyway because I like to think of the slabs as headstones. They certainly look like them.

204
DF Dwarf Mode Discussion / Re: How do you pronounce Adamantine?
« on: February 26, 2011, 05:46:11 pm »
sack-zuhl for me. at this point I think we should either get back on topic, or OP should rename this to dwarven pronunciation thread or somesuch.

205
DF Dwarf Mode Discussion / Re: How do you pronounce Adamantine?
« on: February 26, 2011, 05:08:59 pm »
Tomayto, tomahto, deedra, daydra, adamanteen, adamantyne. It's all the same. Besides, I'm still trying to figure out the proper way to say "Urist".

kinda like the sentance "ooh! a wrist!" except lest excited and without the 'a'. So, ooh-wrist, I guess.

206
DF Dwarf Mode Discussion / Re: How do you pronounce Adamantine?
« on: February 26, 2011, 04:06:19 pm »
ah-da-man-teen, as per the word derived from 'adamant'.

207
DF Dwarf Mode Discussion / Re: Walls made of bones
« on: February 26, 2011, 12:59:30 pm »
It shouldn't be terribly hard to make a custom workshop which takes a spear and a totem and serves no purpose but to be a totem on a pole.

....!! [idea]copy the raws for the hive in the Item_tool raw and make it require those. skull beehives ftw![/idea]

208
DF Dwarf Mode Discussion / Re: Walls made of bones
« on: February 26, 2011, 11:22:52 am »
You can't make anything like this without modding, and even then it's not really what you're looking for. You can't make anything directly out of bones or out of specific bones as per those lying around your fort, but you could make it "appear" to be made out of bone. What you'd have to do is make a stone named bone that doesn't appear anywhere naturally and then make a reaction using bone as a reagent to output your "bone" stone, either in boulder or block form. It would read as a "bone wall" but it wouldn't actually be made out of bone. I guess it's up to you whether having the appearance is enough or if you want it to actually be made out of a specific bone I.e. a Hoary Marmot bone wall. Either way it requires some heavy modding to work.

209
Creative Projects / Re: We are Bay12 (idea)
« on: February 26, 2011, 12:40:59 am »
I might suggest everyone make their own image, BTW. That way, anyone could contribute, and it would take the load off of one person running it.

What format, style, kind of shark, etc?

we could have each person do a specified size pixel representation of themselves and then just add in the background afterwords. Like say, set a dimension of x pixels by y pixels and have them fill that with the upper portion of their representation above the "table" or what have you. maybe establish a foreground before hand and assign places via number.


Edit: For common folk like myself can we request a position in the background? I.e. a small personal reference, like for myself say a silver skull sitting on a shelf or something. That would help fill up the background and make it more alive. Obviously those slots are only granted after the rest is done.

210
General Discussion / Re: How would you want to die?
« on: February 25, 2011, 11:37:29 pm »
In the end, it was all...backness.

Typo ftw! Now I have an image in my head of someone getting smothered by someone else's back fat.

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