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Messages - Dabi

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16
DF General Discussion / Re: Password retrieval is FUBAR
« on: June 13, 2010, 08:43:15 am »
That's why I tattooed my Gmail password onto my inner thigh.
What if you lose your inner thigh in a car crash or something...

17
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: June 01, 2010, 08:35:17 am »
OT

I do not know how will a picture of dwarf give me more info than a ASCII smiley. Anyway I'm used to ASCII and utterly confused by any sort of graphics.

/OT

That's because it doesn't...colors etc give more info than a graphics set. That's not a "preferred" argument anyway. Just a fact. Butttt...then creatures etc have their own picture...etc...anyway I'm done. :) I'll be back when new verisons out :D

18
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 18, 2010, 10:32:18 pm »
Well, I have tried just about everything - I simply cannot play the new version (Legacy works fine, of course.) due to the horrid framerate, regardless of my init settings. I hope to god toady keeps up with legacy versions. I'd hate to have to stop. I know a new computer would probably fix this, but I simply cannot afford one. All I have is a T2082 Emachine with 1 gig of ram. It cant really run anything from after 2007. Im dealing with it, though.


Anyway, great job on the new version, again, toady, regardless of my issue. You did well on the merge.
Did 40D work for you? It may be something toady has done.

19
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 17, 2010, 01:27:04 am »
For what it's worth, leaving graphics off and just setting the font file to the graphics set bmp is working (mostly) for me, using Mayday.  The tiles all work, but the dwarfs are slightly simplified.  Mouse designation is also working fine for me.

Did this little workaround and it works better. Id like to use the actual graphics, but it'll have to do till .05 or .04b
0.4b?

20
DF General Discussion / Re: Does anyone else...
« on: May 16, 2010, 11:43:29 pm »
Hiding doesn't work for me. I know it's still there and it will irritate me till it's all gone.

21
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 16, 2010, 08:12:36 pm »

I am on 32bit.

A more pertinent question actually would be what is your card vendor. Mine is Nvidia.

yeah I also think its a nvidia thing :/
maybe downgrading the driver could work?!
but I dont have a clue to which version :/

Wrong, this guy:
Let's get a listing of everyone who is getting the "GPU unable to accomodate texture catalog" error. With;

Operating System
Video Card
Init changes.

OS: Win 7 64 Bit
Graphics Card: ATI Radeon HD 5830
Changes: I did [GRAPHICS: ON]

Let's see if we can find a similarity and maybe narrow it down.

I don't think it's operating system nor graphics card. It could be some other settings which you need to change etc. I'm guessing toady did try graphics: ON himself or someone else to try .png

22
DF Announcements / Re: Dwarf Fortress 0.31.03 Released
« on: May 14, 2010, 08:40:01 am »
I think I'm going into update withdrawal. I'm seeing myself from a top-down perspective right now, sitting on a chair not made of stone for some bizarre reason. Everything else is a bright, white light. ... Is that you, Urist?

Update withdrawal can be fought by designing complex machines intended to flood various parts of your fortress with potentially deadly liquids. Then you just need to design a drain system and, before you know it, Toady will have the new version out. ;P
Then you may encounter the slow-down of these liquids flooding parts of your fortress and before you know it the new version will be in your mind with weeps and cries of need.

23
DF Announcements / Re: Dwarf Fortress 0.31.03 Released
« on: May 11, 2010, 11:50:44 pm »
This is the most remarkable online community I have ever seen.

As for Toady, I hope he gets a break soon. Few people deserve it like he does. Of course, then we'll suffer from DF update withdrawal, but what the hell. ;)
I already am suffering update withdraw, but the ones with Mac & Linux etc probably are alotttt more.

(edited out last bit...could have caused a war.)

24
DF General Discussion / Re: If Dwarf Fortress was a AAA release...
« on: May 10, 2010, 06:03:24 am »
All I got to say is: Spore.

It would have been the most awesome, violent adult video game ever where you could drag the bodies of your dead enemies for later use etc. Then the next minute once EA gets their hands on it it is now the most childish game simple game to get more sales.

DF would become a game made for sales. It would mean making it for the masses(Aka, remove ores etc for simplicity. Simplify the battle system to HP. Professions will be simple "Cheese maker" which is a simple profession with no advancing in their career and not becoming any more efficient. Pre-made landscapes with no world generating at all. Blood will most likely be simple if not at all. Water physics will be simplified...no mists etc. Magma will not destroy doors etc as there is no difference with materials it will just simply do nothing. Farming does not require seeds and is a preset amount of space. Trees cut down but will regrow after a certain period.)
And a lot more..

25
DF Announcements / Re: Dwarf Fortress 0.31.03 Released
« on: May 10, 2010, 12:33:29 am »
Remember hearing that Toady like to sleep during the day, or something like that.
Odd...I only sleep when I feel sleepy - which happens to be in the morning - which is bad because I don't feel sleepy at night anymore.
I don't think that so odd, as for me I get more creative during night, resulting doing the sleeping thing daytime.
It just seems that all the good ideas comes during late evening or night...

Amen to that.
Odd because I do it too and I didn't expect many others to be doing it.

26
DF Announcements / Re: Dwarf Fortress 0.31.03 Released
« on: May 09, 2010, 01:16:11 pm »
Remember hearing that Toady like to sleep during the day, or something like that.
Odd...I only sleep when I feel sleepy - which happens to be in the morning - which is bad because I don't feel sleepy at night anymore.

27
DF Announcements / Re: Dwarf Fortress 0.31.03 Released
« on: May 09, 2010, 12:23:16 pm »
Spoiler (click to show/hide)
Haha I was refreshing and it popped up just as I refreshed again.
Sounding good :) 9AM...he's working hard :)

28
Tileset helped but once I knew the basics etc an update came and I just couldn't be bothered so I tried out ASCII - It was easier when I knew most things and now I prefer it.

29
DF General Discussion / Re: Next Release?
« on: May 08, 2010, 04:45:56 pm »
all of the new stuff was broken so the only new thing you could do is mine extra deep and die

Sounds like it's working as intended.
What a cruel way to force us to test that specific new feature...

30
DF Suggestions / Re: Would you support adding waste/sewage?
« on: May 07, 2010, 09:17:08 am »
Cons:
Requires a functional waste management system / sewage system for larger fortresses.
Will encourage immaturity and puerility.


Okay, so hopefully we can have a more reasonable discussion here.
Fixed.

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