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Messages - Repulsion

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256
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: December 21, 2011, 02:07:25 am »
Huh, thanks. Time to dump a bunch of stuff.

This alchemy skill doesn't seem too great. Most of the useful items I could make with it (defense potions and such) seem to require quite a bunch of different stuff, and grog is useless to me. Is there any way to throw potions, though?

Some of the other archaeology skills seem quite good, actually. Recharge an anvil of Krong? Yes, please! Although I don't know what the two skills between the Krong-Recharge and Artifact-Value=Exp. do...

Edit: Also, is it, uh, possible to sell an item meant for a quest before you even get the quest?

257
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: December 21, 2011, 01:56:05 am »
Huh, haven't seen a dwarven post room yet. 

I think I'll sell all these ingots and such. Don't seem to be of much worth at all.

258
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: December 21, 2011, 01:43:46 am »
Is there ANY point at all to carrying around an anvil if you can't smith things? I'm guessing not.

Also, the second skill you can get in archaeology sounds pretty sweet. Turn the value of an artifact into experience... damn.

259
Our Demolitionist has appeared again.

Spoiler (click to show/hide)

First 3 screens were of the stash. A king statue and a chest full of 30 dynamite (at first, the dynamite wasn't in a stack, it was spread out  through the chest). Me, Flar, and Kisame were scouting the caverns for wires when we discovered the path to the stash. However, a few seconds before we got into the stash, it blew up.

I guess the stash was rigged, and as you can see from the third screen there must have been 4 explosives. I guess a skeleton triggered it...

I'm guessing there was also a sign, but it got blown up.

the fourth pic is of a grave below the stash-site. Vladimir, falling to their death.

The last two pics were of a (possibly unrelated) piggybank stash.

260
So....

>Make hardcore character
>STEP ON A MINE AND DIE RIGHT AWAY

FFFFFFFFFFFFFFFFF-

261
I've encountered 3 explosive traps. Two of them were made of two explosives, and two of them (these ones were made of up one and two explosives, respectively) were just far enough below the surface to not quite kill me, but either drop me into the subsequent hole or leave me a tiny bit of land to stand on.

The third trap killed me, though. It was made of two explosives, each about 4 to 6 blocks under the  surface, I am guessing.

262
Okay, seriously, who is putting explosive traps everywhere? I've nearly died two times, and I have died once. One in the jungle, one to the left of my house, and one to the right of my house.

It's kind of paranoia-y. WHERE WILL THE NEXT EXPLOSIVE TRAP BE, DEAR GOD WHERE.

263
So which fuckass has been removing stuff from the NPC fort?
Yeah, Adwarf did so, with a stick of dynamite.
I tried to help him repair the damages, but he didn't have all the materials for some reason and he ran off to get more obsidian blocks at some point.

Also, Flying Dice, that red base is... to put it lightly, annoying as fuck. It lies in a major pathway between areas/buildings, can screw anyone's shit up, is kind of ugly, and it's only apparent use is for CTS. I hope at one point that the bases get set up underground, for the love of god.

264
Huh, still not sure what I'm building this thing at spawn for. Looking nice, though.

265
Quote
(And crafting this new weapons are /fucking/ expensive. I went through getting a class token, slot token and a scrap... and I got a fucking back burner.)

Tell me about it. Backburners, backburners everywhere.

266
My wint'ry tower that is totally not Sauron's holiday home is pretty much completed, except for a few finishing touchs. And please, please, PLEASE don't touch the repeaters; I don't want to have to rewire all those lights again.  :P

Huh, where is your tower? I'd like to see it!

267
This seems very interesting indeed. I am interested in joining in, if none of you mind. (Which you probably don't).

268
Woah, the spycicle looks like a very powerful weapon.
Yeah, it sounds like it'd be awesome with DR.
Wait, the icicle will have unique attributes?

269
Cevitil wanders slowly through the city, curiously looking around.
He takes care to try not to offend anyone, although he knows nothing of the customs of this place.

Be careful of shady people.

270
Other Games / Re: Terraria - 1.1 released!
« on: December 15, 2011, 07:33:59 pm »
Oh, Akylon has a server? Interesting, I didn't know that. If anyone has a link to it, I wouldn't mind, although I could probably find the thread easily enough.

Edit: Yeah, I found it. Can't access the Terraria server, though. :/

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