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DF Adventure Mode Discussion / Re: antman in: BROKEN BRAINS!
« on: March 27, 2010, 04:11:30 pm »
Yep. Pretty normal.
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Awesome stuff.Yeah, I have a really nice seed that gets me some pretty nice sites. I balance it out with using the Dig Dwarfier mod, which has a lot of new challenges and bonuses. More than one fort of mine has fallen to the Orc hordes. But anyways, you say that was a red dragon? As far as I know, Red Dragons only show up in the Dig Deeper or Dig Dwarfier mods. Are you using any of them?
I like throwing skulls at creatures.The people I murder never rot fast enough for me to steal their skulls...
It's seriously morbid.

Oh... I use DDwarfier, but I could have sworn I could do this before without mods...There's no need to do that. Just go to the Stone menu and look at all the stones and turn all of the Green shaded stones to red, expect for Bauxite. That will force him to use Bauxite. Use z, then look at the top of the screen where it says kitchen, stocks, and stone, and select stone and do what I said to do.
This only works with the economic stone mod.
Any floodgate or door can hold back magma. Its just that only some can survive when covered in it. If you have a bauxite floodgate with a siltstone mechanism linked to a lever to open and close it at your will, then the floodgate will survive but the mechanism will melt or whatever magma does. If the mechanism is also bauxite, however, both things will survive.If you have plenty of bauxite, and dont' need to airlock your dwarves to prevent bauxite from being used in alternate uses, the simplest way is to just dig a little tunnel out, away from other parts of your fortress. Then build a stockpile that only accepts bauxite, and takes bauxite from other stone stockpiles. Put a mechanic's workshop and a mason's workshop on the far side of this stockpile.
Now, it's important to note that dwarves will grab the stones with the shortest direct horizontal distance from where they are - if a loose stone is in a tunnel 10 z levels directly below the workshop, which would take hundreds of tiles of movement to reach, then they will go for that stone, instead of the one that is literally two tiles away in the stockpile. So make sure you don't leave stone out directly above or below those workshops. So long as bauxite is the closest stone (horizontally, regardless of z level), they will always pick up the bauxite.
The advantage of this is that you don't have to worry about micromanaging an airlock or leaving dwarves to starve because you got distracted. This way, you can just queue up another 10 mechanisms in the bauxite workshop, or another 4 bauxite floodgates.
Well, currently my bauxite supplies are a bit low, so I'm just airlocking them for safety. And why would I need bauxite floodgates? My siltstone floodgates are holding back magma quite well for my magma forge area. Do you need them if you're adding a mechanism even if the mechanism is bauxite?