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Messages - Urist McCheeseMaker

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256
Forum Games and Roleplaying / Re: Fugue: It's raining it's pouring...
« on: January 28, 2011, 09:01:46 pm »
Check auras to see if there is anything particularly close, or if that Lovecraftian horror is near...
And you might want to look for a source of light. And something that can you can defend yourself with.

257
Actually, yours suggests that Toady implements a complete editor inside the game, including menu's to keep up to date and various other things. Front-end and back-end, in other words. Mine is just the back-end. Tool-writers could write the UI, which tends to lead to better programs anyway, see Dwarf Therapist.

Also, bots.. if you mean automated scripts, they'd definitely be useful. To mine out whole veins, for example, while keeping a minimum of 1 wall between mined-out vein and your living quarters. Or to watch the surroundings of a minerdorf, and check for possibly dangerous situations (collapses and such).

258
DF Suggestions / Re: Advanced weapons systems.
« on: January 26, 2011, 09:00:35 am »
AND you would get a bonus from using rare, tougher/lighter/special wood types.

259
It's not performed while path finding. It's just a step after finding a path, and when conditions are met, the dorf reroutes to find the proper equipment. Which, yes, would repeat the pathfinding..

260
DF Suggestions / Interprocess communication; better data for visualizers!
« on: January 25, 2011, 07:02:34 am »
Hey, I'd like to suggest looking at some form of interprocess communication for DF, so that the various visualizers and tools we have could get data in a proper manner instead of having to read specific memory locations that change every version.

There are three big advantages and a minor one:
1: Tools will usually be up-to-date the moment a new version of DF arrives.
2: Toady could offer more data, and possibly even more complex data than any tool could provide.
3: Visualizers could read the clothes a dwarf is wearing, and with some luck, Dwarf Therapist could even query for a path between two points and give the user insight into his fortress.
Minor: Toady could somewhat regulate which data is available. By offering data this way, it's clear that it's okay to use it for anything. By not offering specific data, it's clear that that isn't supposed to be known. The tool coders could still mess around and read those things from raw memory, but there'd be less incentive since there's an "official" way to get the data you actually need.

Sockets seem to be used a lot for this kind of thing. UDP, preferably with a rather careful interpretation (just drop faulty requests, don't handle them) so that it doesn't affect DF's own stability.

261
DF Suggestions / Equipment for going outside, and other such stupidities
« on: January 25, 2011, 06:48:08 am »
Hey all, I was just watching one of the threads about uses for wax, and one of the suggestions was about waterproofing clothes to lessen the "caught in the rain" unhappiness. This made me think..

It should be rather easy for a dwarf to check if his task's goal is within or outside certain burrows, or if it takes him through them. That means that it wouldn't be too hard to give commands for those things. We could order Urist McNatureLover to take a set of waterproofed clothes when going outside, so he doesn't get all wet.. Poor widdle Urist. Or we could order him to suit up in iron or leather armour so he's somewhat protected against animals and goblins/kobolds. Same for anyone heading into the caverns, making them equip some armour and a weapon they're proficient with.

Of course, there's the risk of having armour and weapons nabbed away from your expirienced champions. So, I propose the ability to mark items as "bulk". You could apply this to mass-produced items so that your dorfs know it's safe to grab those, while your champions have their favourite gear marked as non-bulk so no fool would try to take them away.

262
DF Suggestions / Re: Advanced weapons systems.
« on: January 25, 2011, 06:25:58 am »
Damn, that's a necro. Anyway, You're right, Bohandas. People should be able to produce the weapons with one click. A solution to the manager problem (and the possible annoyance with having to define every material every time) is to have an additional "design a weapon" option and just queue building a weapon design that you have named, instead of this.

263
Forum Games and Roleplaying / Re: Fugue: Rabbah?
« on: January 25, 2011, 06:23:00 am »
See if the ocean is safe. If so, drink from it.

264
Forum Games and Roleplaying / Re: Fugue: Climbing the corporate ladder.
« on: January 21, 2011, 06:42:01 am »
He is "something great" and/or "something tall". We are on a great plan, and if capturing it was a trial, it was rather small. Also, huge rabbit-creatures with human hands? That IS a tall tale. We'll get a short answer. Let's make it worth it.

.. Also, there's probably something tiny around. Look for the tiny for a moment, it may be easy to find.

265
Forum Games and Roleplaying / Re: Fugue: Climbing the corporate ladder.
« on: January 20, 2011, 12:14:58 pm »
Or dream up a cage around the jumpy thing.

266
DF Suggestions / Re: Disease
« on: January 18, 2011, 10:18:09 am »
Maybe also implement some kind of quarantine function.
Given the way most players seem to look at migrants, most quarantine functions would make a sound remarkably similar to *ker-SPLAT*.

267
DF Suggestions / Re: Titans with environmental effects
« on: January 17, 2011, 02:49:28 pm »
A desire for GCS silk stockings? Heck, go with dresses! Rare silk dresses for everyone!

.... Heck. Adamantine also appears in the list. Adamantine dresses, because everyone wants to feel like a pretty pretty princess that could survive dragonfire!

268
Forum Games and Roleplaying / Re: Fugue: Climbing the corporate ladder.
« on: January 17, 2011, 02:44:36 pm »
What Gatleos said. Also, if something nasty is lurking under the city, you don't want to go into a cavern only a mile or so out without protection. Bring something to defend yourself with. Preferably more than one, if you can carry it without arousing suspicion (not sure if this world has American- or Europe-based laws).

That, or go hang out somewhere for a bit and relax. All this chaos can't be good for one's sanity.

269
DF Suggestions / Re: Press Cakes Yummy?
« on: January 15, 2011, 05:34:34 pm »
(I think we should be able to mill rocksalt rocks into salt as a cooking spice).
Agreed, but considering these are boulders we're talking about, each would make a completely insane amount of salt... :o
So have them carved into earrings first.

270
Forum Games and Roleplaying / Re: Fugue: Climbing the corporate ladder.
« on: January 15, 2011, 05:18:55 pm »
Go to your new apartment, and see if you can find out anything about these new people through meditation. Especially your boss and the Eduardo employee.

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