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Messages - Dwarmin

Pages: 1 ... 1261 1262 [1263] 1264 1265 ... 1279
18931
DF Modding / Re: Hat Mod V.2
« on: June 05, 2008, 12:37:00 am »
Ah those are good-will add-I dont know what to call the other stuff lol

Peaked Cap
Beret

A noble effort from Aqizzar has confirmed to me thats all we can think of haha. Will put it up soon enough.


18932
DF Modding / Re: Hat Mod V.2
« on: June 03, 2008, 12:08:00 pm »
As thanks guys-adding these

Belled Cap
Fedora
Earmuffs
Knit Hat
Hard Hat
Trilby


18933
DF Modding / Re: Hat Mod V.2
« on: June 02, 2008, 10:44:00 pm »
Boater and Bandana sound good. I dont know if you can make skull hat-ill do some tests.

18934
DF Modding / Re: Hat Mod V.2
« on: June 02, 2008, 10:30:00 pm »
Both of those are already in game actually-Toadys got me beat there

18935
DF Modding / Hat Mod V.2
« on: June 02, 2008, 10:24:00 pm »
Here it is. I would like this to go in as many mod packs as possible, so if you want to use it you dont even have to ask-just cite me lol ]http://dffd.wimbli.com/file.php?id=204]

Add This to the entity default of whatever race you want to have them

[HELM:ITEM_HELM_BOATER:COMMON]
[HELM:ITEM_HELM_WIDEBRIM:COMMON]
[HELM:ITEM_HELM_POINTY:COMMON]
[HELM:ITEM_HELM_HEADBAND:COMMON]
[HELM:ITEM_HELM_SKULLCAP:COMMON]
[HELM:ITEM_HELM_HELM_GREAT:COMMON]
[HELM:ITEM_HELM_CAP_BELLED:COMMON]
[HELM:ITEM_HELM_FEDORA:COMMON]
[HELM:ITEM_HELM_MUFFS:COMMON]
[HELM:ITEM_HELM_PEAKED:COMMON]
[HELM:ITEM_HELM_BERET:COMMON]
[HELM:ITEM_HELM_KNIT:COMMON]
[HELM:ITEM_HELM_TRILBY:COMMON]
[HELM:ITEM_HELM_BEER:COMMON]
[HELM:ITEM_HELM_HELM_HARD:COMMON]
[HELM:ITEM_HELM_BOWLER:COMMON]
[HELM:ITEM_HELM_HEADDRESS:COMMON]
[HELM:ITEM_HELM_TOP:COMMON]
[HELM:ITEM_HELM_TRICORNER:COMMON]
[HELM:ITEM_HELM_MORTAR:COMMON]
[HELM:ITEM_HELM_CONICAL:COMMON]
[HELM:ITEM_HELM_FEZ:COMMON]
[HELM:ITEM_HELM_BONNET:COMMON]
[HELM:ITEM_HELM_FRONT:COMMON]
[HELM:ITEM_HELM_COIF:COMMON]

[ June 05, 2008: Message edited by: Dwarmin ]


18936
DF Modding / Re: Theoretical Wood Proccessing Mod
« on: May 28, 2008, 11:42:00 am »
This is easy to solve in my mind actually.
You can make wood "BLOCKS" already, just change the word to planks lol, and there you go

18937
DF Modding / Re: Orc Plants?
« on: June 09, 2008, 10:23:00 pm »
Heres something i used  in my old plant mod.
Dont know if this is what your looking for though.

[MATGLOSS_PLANT:PALM_BERSERKER]
[TILE:231][COLOR:6:0:1]
[NAME:berseker palm][NAME_PLURAL:berserker palms]
[VALUE:5]
[DRY][BIOME:NOT_FREEZING]
[SEED:0:0:1]
[SPRING][SUMMER]
[MILL:berserk dye:6:0:1]
[MILL_VALUE:25]
[MILL_DYE:ORANGE]
[EDIBLE_VERMIN]
[GENPOWER:2]
[FREQUENCY:75]
[CLUSTERSIZE:5]
[PREFSTRING :psychotic coloration]

It should be farmable now, I dunno

[ June 10, 2008: Message edited by: Dwarmin ]


18938
DF Modding / Re: Middle Earth Mod - release 2.1
« on: May 29, 2008, 10:52:00 am »
Hey Deon, you ever plan on adding the Lossoth?

18939
DF Modding / Re: Chuck Norris Mod
« on: June 08, 2008, 06:37:00 am »
Helmaroc-well i didnt get any crashes wiht it lol-but it was fun sending squishy elves to be roundhoused into oblivion.

18940
DF Modding / Re: Chuck Norris Mod
« on: June 07, 2008, 05:08:00 pm »
Add these attacks rofl

[ATTACK:SECOND:BYTYPE:MOUTH:roundhouse:roundhouses:100:1000:BLUDGEON]
[ATTACK:SECOND:BYTYPE:GRASP:uppercut:uppercuts:100:1000:BLUDGEON]
[ATTACK:SECOND:BYTYPE:SIGHT:stares angrily:stares angrily:100:10000:BURN]
[ATTACK:SECOND:BYTYPE:MOUTH:spit:spits:100:10000:PIERCE]

And my first encounter
The Chuck Norris Drunk roundhouse kicks in the right lower leg! It is mangled! Your right knee has been crippled! You pass out from exhaustion.
The Chuck Norris drunk grabs your left arm! You have bled to death.

Thats what happens lol

[ June 07, 2008: Message edited by: Dwarmin ]


18941
DF Modding / Re: turn off emotions?
« on: March 26, 2008, 10:48:00 pm »
You would have to add the [NOEMOTION] tag to Dwarves I guess, but ive never tried it.

18942
You should make them able suck blood through their trunks! MWAHAHA

18943
DF Modding / Re: Creating the Unified Plant Mod
« on: March 24, 2008, 02:54:00 am »
My plant mod has about 15 unique plants, You can use em if you want. I would be willing to change some so they wont overlap.
bumped the thread

18944
I liked the onw "smack you upside the head with a cave fish" lol

18945
You have my permission. Guess I cant wait till things like this are ACTUALLY in the game...

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