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Messages - Dwarmin

Pages: 1 ... 1262 1263 [1264] 1265 1266 ... 1279
18946
hm then delete stacks of books.
I was trying to go for the how people would see ancient artifacts as "gifts" from the Gods given in some outlandish fashion rather than actually being made by a craftsman, who would be eventually be forgotten as the myth grew over the years.

18947
I thought of some stuff to add to your engraving mod. Concerns wizards and holy artifacts.

[SHAPE:BOOK]
   [NAME:book:books]
       [ADJ:ancient]
   [ADJ:stacks of]
   [ADJ:dusty]
   [ADJ:burning]
       [ADJ:unholy]
   [ADJ:holy]
       [ADJ:torn]
   [ADJ:forgotten]
   [ADJ:mysterious]
   [ADJ:runic]
   [ADJ:illegible]
       [ADJ:demonic]
   [TILE:254]

[SHAPE:WIZARDGOOD1]
   [NAME:wizard driving away an ancient evil with magic:wizards driving away an ancient evil with magic]
   [ADJ:wise]
   [ADJ:brave]
   [ADJ:heroic]
       [ADJ:mighty]
       [ADJ:wizened]
   [ADJ:gallant]
   [ADJ:stouthearted]
   [ADJ:valiant]
   [ADJ:fearless]
   [ADJ:sage]
   [ADJ:Human]
   [ADJ:Elven]
   [ADJ:Dwarven]
   [TILE:1]

[SHAPE:WIZARDGOOD2]
   [NAME:wizard saving a town:wizards saving a town]
   [ADJ:wise]
   [ADJ:brave]
   [ADJ:heroic]
   [ADJ:gallant]
   [ADJ:stouthearted]
   [ADJ:valiant]
   [ADJ:fearless]
   [ADJ:sage]
   [ADJ:Human]
   [ADJ:Elven]
   [ADJ:Dwarven]
   [TILE:1]

[SHAPE:WIZARDGOOD3]
   [NAME:wizard protecting the innocent:wizards protecting the innocent]
   [ADJ:wise]
   [ADJ:brave]
   [ADJ:heroic]
   [ADJ:gallant]
   [ADJ:stouthearted]
   [ADJ:valiant]
   [ADJ:fearless]
   [ADJ:sage]
   [ADJ:Human]
   [ADJ:Elven]
   [ADJ:Dwarven]
   [TILE:1]

[SHAPE:WIZARDGOOD4]
   [NAME:wizard bathed in holy light:wizards bathed in holy light]
   [ADJ:wise]
   [ADJ:brave]
   [ADJ:heroic]
   [ADJ:gallant]
   [ADJ:stouthearted]
   [ADJ:valiant]
   [ADJ:fearless]
   [ADJ:sage]
   [ADJ:Human]
   [ADJ:Elven]
   [ADJ:Dwarven]
   [TILE:1]

[SHAPE:WIZARDEVIL1]
   [NAME:wizard summoning a horror into the world:wizards summoning horrors into the world]
   [ADJ:evil]
   [ADJ:deranged]
   [ADJ:psychotic]
   [ADJ:dark]
   [ADJ:mad]
   [ADJ:cruel]
   [ADJ:undead]
   [ADJ:corrupted]
       [ADJ:vile]
   [ADJ:sinister]
   [ADJ:wretched]
   [ADJ:vicious]
   [ADJ:malefic]
   [ADJ:wicked]
   [ADJ:Goblin]
   [ADJ:inhuman]
   [ADJ:Human]
   [ADJ:Elven]
   [ADJ:Dwarven]
   [TILE:1]

[SHAPE:WIZARDEVIL2]
   [NAME:wizard reanimating the dead:wizards reanimating the dead]
   [ADJ:evil]
   [ADJ:deranged]
   [ADJ:psychotic]
   [ADJ:dark]
   [ADJ:mad]
       [ADJ:cackling]
   [ADJ:cruel]
   [ADJ:undead]
   [ADJ:corrupted]
       [ADJ:vile]
   [ADJ:sinister]
   [ADJ:wretched]
   [ADJ:vicious]
   [ADJ:malefic]
   [ADJ:wicked]
   [ADJ:Goblin]
   [ADJ:inhuman]
   [ADJ:Human]
   [ADJ:Elven]
   [TILE:1]

[SHAPE:WIZARDEVIL3]
   [NAME:witch chanting a curse:witches chanting curses]
   [ADJ:evil]
   [ADJ:deranged]
   [ADJ:psychotic]
   [ADJ:dark]
   [ADJ:mad]
       [ADJ:withered]
       [ADJ:old]
       [ADJ:ghastly]
       [ADJ:coldly beautiful]
       [ADJ:cackling]
   [ADJ:cruel]
   [ADJ:undead]
   [ADJ:corrupted]
       [ADJ:vile]
   [ADJ:sinister]
   [ADJ:wretched]
   [ADJ:vicious]
   [ADJ:malefic]
   [ADJ:wicked]
   [ADJ:Goblin]
   [TILE:1]

[SHAPE:WIZARDEVIL4]
   [NAME:wizard, his face hidden in shadow:wizards, their faces hidden in shadows]
   [ADJ:evil]
   [ADJ:deranged]
   [ADJ:psychotic]
   [ADJ:dark]
   [ADJ:mad]
       [ADJ:rouge]
       [ADJ:dark]
       [ADJ:cackling]
   [ADJ:cruel]
   [ADJ:undead]
   [ADJ:corrupted]
       [ADJ:vile]
   [ADJ:sinister]
   [ADJ:wretched]
   [ADJ:vicious]
   [ADJ:malefic]
   [ADJ:wicked]
   [ADJ:Goblin]
   [TILE:1]

[SHAPE:GIFTSWORD]
   [NAME:sword descending from Heaven on a shaft of light:swords descending from the Heavens on shafts of light]
   [ADJ:shining]
       [ADJ:holy]
       [ADj:god-forged]
       [ADJ:blessed]
       [ADJ:hallowed]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:sanctified]
       [ADJ:powerful]
   [TILE:9]

[SHAPE:GIFTAXE]
   [NAME:axe emerging from a dark fissure in the earth:axes emerging from a dark fissure in the earth]
   [ADJ:shining]
       [ADJ:holy]
       [ADj:god-forged]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:hallowed]
       [ADJ:ancient]
       [ADJ:blessed]
       [ADJ:sanctified]
       [ADJ:powerful]
   [TILE:9]

[SHAPE:GIFTSPEAR]
   [NAME:spear screaming down from the sky:spears screaming down from the sky]
   [ADJ:shining]
       [ADJ:holy]
       [ADj:god-forged]
       [ADJ:hallowed]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:blessed]
       [ADJ:sanctified]
       [ADJ:powerful]
   [TILE:9]

[SHAPE:GIFTHAMMER]
   [NAME:hammer riding a thunderbolt to the earth:hammers riding thunderbolts to the earth]
   [ADj:god-forged]
       [ADJ:shining]
       [ADJ:holy]
       [ADJ:hallowed]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:blessed]
       [ADJ:sanctified]
   [TILE:9]

[SHAPE:GIFTMACE]
   [NAME:mace hovering above an altar:maces hovering over an altar]
   [ADj:god-forged]
       [ADJ:shining]
       [ADJ:holy]
       [ADJ:hallowed]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:blessed]
       [ADJ:sanctified]
   [TILE:9]

[SHAPE:GIFTBOW]
   [NAME:bow being offered by an angelic figure:bows being offered by an angelic figure]
   [ADj:god-forged]
       [ADJ:shining]
       [ADJ:holy]
       [ADJ:hallowed]
       [ADJ:glistening]
       [ADJ:gleaming]
       [ADJ:flame-wreathed]
       [ADJ:glittering]
       [ADJ:frost tinged]
       [ADJ:glowing]
       [ADJ:blessed]
       [ADJ:sanctified]
   [TILE:9]


18948
DF Modding / Re: Prepared Food mod
« on: April 15, 2008, 07:33:00 pm »
Ive been using these since I started playing. I hope we can expand on this Mod!

[ITEM_FOOD:ITEM_FOOD_GRUEL]
[NAME:gruel]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_MUFFINS]
[NAME:muffins]
[LEVEL:2]

[ITEM_FOOD:ITEM_FOOD_ROLLS]
[NAME:rolls]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_FLATBREAD]
[NAME:flatbread]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_DUMPLINGS]
[NAME:dumplings]
[LEVEL:3]

[ITEM_FOOD:ITEM_FOOD_ROTISSERIE]
[NAME:rotisserie]
[LEVEL:4]

[ITEM_FOOD:ITEM_FOOD_FRITTERS]
[NAME:fritters]
[LEVEL:4]

[ITEM_FOOD:ITEM_FOOD_BARBEQUE]
[NAME:barbeque]
[LEVEL:4]

[ITEM_FOOD:ITEM_FOOD_HOTPOT]
[NAME:hotpot]
[LEVEL:4]

[ITEM_FOOD:ITEM_FOOD_PLATTER]
[NAME:platter]
[LEVEL:4]


18949
DF Modding / Re: Megabeasts
« on: April 15, 2008, 03:40:00 pm »
Heres something I made after reading the lone wolf gamebooks. Big stinking lizard with a nasty bite!

[CREATURE:GOURGAZ]
   [NAME:gourgaz:gourgazi:gourgaz]
   [TILE:'G'][COLOR:2:0:0]
   [MEGABEAST]
       [SIZE:15]
   [FREQUENCY:100]
   [AMPHIBIOUS][UNDERSWIM]
   [BIOME:ANY_WETLAND][GENPOWER:4]
   [BUTCHERABLE_NONSTANDARD]
   [LARGE_PREDATOR]
       [DAMBLOCK:4]
   [CAN_LEARN][CAN_SPEAK][LIKES_FIGHTING][LISP]
   [CARNIVORE]
   [CANOPENDOORS]
   [PREFSTRING:screeching]
       [PREFSTRING:armored scales]
       [PREFSTRING:jagged teeth]
       [PREFSTRING:stench]
   [BODY:HUMANOID:TAIL:2EYES:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:3TOES:MOUTH]
   [MAXAGE:150:280]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:2:8:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:MAIN:BYTYPE:MOUTH:snap:snaps:4:10:GORE][ATTACKFLAG_CANLATCH]
   [EQUIPS]
   [FAT:5]
   [ALL_ACTIVE]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:2000]
   [HOMEOTHERM:10040]


18950
DF Modding / Re: changing the damage an animal does
« on: March 15, 2008, 09:02:00 pm »
As far as I know the two numbers are the miniumum and maximum damage.

18951
DF Modding / Re: New creature causing crashes
« on: March 13, 2008, 06:01:00 pm »
What does your errorlog say? You might find the problem there.

18952
DF Modding / Re: (renamed)Working on a pokemod.
« on: March 12, 2008, 01:13:00 am »
You gouge The bulbasaurs right eye with Your left hand!
the bulbasaur bites you in the lower body! it is ripped!
You hack at the bulbasuar in the upper body! The bulbasaurs head flies off in a bloody arc!

I do entertain thoughts of hacking away at the despoiler of my youth...


18953
DF Modding / Re: Dwarmins Plant Mod Version 2
« on: March 24, 2008, 02:48:00 am »
bump  :roll:

18954
DF Modding / Dwarmins Plant Mod Version 2
« on: March 11, 2008, 04:20:00 pm »
Ive added ten more plants to my original mod. *Most* are original ideas.
heh heh

Give me some feedback if you think I need to tweak something. http://rapidshare.com/files/98793634/matgloss_plant_dwarmod.txt.html

Battle Weed: A soldiers best friend-battle weeds can be chewed to calm the nerves, enhancing hand-eye-coordination and chasing away panic-but they are highly addicting. Long time users live in a constant state of emotional blankness, and will gradually lose the will to even rise from bed to feed themselves.
Most opt for the brewed form "war spirits", which still have a mild form of the sedative, but is much less damaging to the body.

Thunder Pod: A common plant, these small berries seemingly contain a electric current within them. It is thought it may have been an Elven attempt to breed a growable weapon. Nevertheless, Dwarven brew masters have been able to brew Thunderhead wine from them-true to its name, it provides a shocking experience-some would describe it as exhilarating, everyone else calls it painful.

Gem Flower: A rare and delicate flower, few are ever seen by the common people. A gem flower radiates and intense light when it blooms once every ten years-and it will bloom every ten years afterward-they seem to be unaffected by the ravages of age or time, being essentially immortal.
Their uses include making brilliant cobalt dye, or a rare perfume. Many nobles favor it because they assume the long living properties will pass on to them.

Welt Weed: An ugly bruise shaped weed found in the most savage lands. It is remarkable in its ability to survive nearly any climate. It can be used to make bleeding ale, which is utterly disgusting-its supporters say its an acquired taste. It makes a bright crimson dye-likened to redroot, Imperial Botanists say it is likely an ancient offshoot of that plant.

Berserker Palm: A bright orange-reddish plant found in wild areas. The explorers who first found it lost several of their number who tried to taste it and promptly went mad, hence the name. If properly prepared, it can be used as exotic orange dye.

Copper Melon: A amazingly bright melon, which refuses to grow anywhere but blessed areas. It is quite delicious-the juice is apparently very healthy. Its ability to store light during the day, and release it at night has led to it being used as a natural light source in Elven cities.

Harp Blossoms: Another beautiful, yet delicate flower, they are usually trampled by a careless boot because of their camouflage. It is used to make a white dye-it has significant religious significance. They say there was once actually a war between two rival religions of a single patch of harp blossoms.

Howling Gourd: Such a plant could never have grown on earth. It grows (or was designed?) in a way that when the wind blows through its center, it almost seems as if speaks in its own fell language. While sane people burn them wherever their found-Goblins like to make cloth from its resilient hide.
The strange demonic markings found on them are seen by the Goblins as signs of a coming apocalypse, of which they will presumably be the arbiters.

Demon Chimes: This thing flourishes in evil lands, pushing out native plant life with choking vines. It got its name the maddening sound it makes-a hellish screech that can drain the sprit in short time. Attempts to destroy them usually end in failure-they emit a horrible stench of sulfur when attacked. Goblins love it, obviously, and use it as an ingredient in their cannibal meals.

Crystal Kelp: A brilliant kelp strand, found in wet areas. Its unique appearence led to its inital discovery by fishermen, and now its aqua dye is a common sight in any seaside village.

[ March 11, 2008: Message edited by: Dwarmin ]


18955
DF Modding / Re: Sphr + Markavian 12x12 graphic set
« on: March 11, 2008, 01:25:00 pm »
Thanks the the download. Ive been messing around trying to put it them all in myself for the last couple of days.

18956
DF Adventure Mode Discussion / Re: ettins
« on: August 18, 2007, 06:41:00 pm »
This is what a DF ettin looks like..  http://www.wizards.com/dnd/images/eo_ettin_med.jpg

18957
DF Adventure Mode Discussion / Re: blow guns
« on: August 17, 2007, 12:13:00 pm »
I faintly remember reading something about dead Batman dropping them. I dont think they were used either way.

18958
DF Adventure Mode Discussion / Re: Adventurer succesion game
« on: August 21, 2007, 07:59:00 am »
This thread is pretty funny.
Today we start our adventure!---Here the journal ends...lol

18959
DF Adventure Mode Discussion / Re: The tale of Edėm Osodangrir.
« on: December 20, 2007, 11:35:00 am »
a foul Blendec is a mutated Satyr-found in evil forests in big packs.

18960
DF Adventure Mode Discussion / Re: Whoops!
« on: October 30, 2007, 09:21:00 am »
What are they doing out there? Did you a city pop up? haha

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