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Messages - BigD145

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631
Other Games / Re: Ark: Survival Evolved
« on: September 14, 2016, 01:10:50 pm »
On the shore of the big north east island with the narrow river channel down the center you will find not much in the way of instant fatality. The islands to the west are also not too bad. There's metal and crystal on the river island.

632
Other Games / Re: Starbound - Caveat emptor
« on: September 14, 2016, 12:39:37 pm »
"Kill the villagers so you can steal their secret stashes."

633
As you mine your miner gets heavier and you'll find its controls completely change. It may become immobile. A lot of designs have a weight cap much lower than max storage provides.

634
I have not posted here and I probably should.

The tutorials did fine until 144 came out. Then everything changed.

635
Other Games / Re: SALES Thread
« on: September 13, 2016, 12:06:26 pm »
lbs not mm. :<

Also, Humble has Dragon's Dogma for 40% off for the next 8 days. Quite a lot of other things too. Summer is over. Winter is on. Buy more games. Devolver is one of the major publisher to look at. There's some big cuts in there.

636
Other Games / Re: SALES Thread
« on: September 13, 2016, 10:43:08 am »
Brilliant! And I could tell everyone about more interesting features to search for and then not actually include any! By the time they searched out the 100 million or so planets I would be rolling in cash.

Sell it for $49.99.

637
Other Games / Re: Ark: Survival Evolved
« on: September 13, 2016, 09:29:41 am »
I will not purchase scorched earth anytime soon.

638
Other Games / Re: Factorio - Factory building game
« on: September 12, 2016, 10:58:18 pm »
Yuoki itself compresses coal in at least 2 ways. You go straight to purple stuff or compress coal through at least 3 intermediaries. Each one is a bit more efficient in energy per unit, but of course you send energy to do that.

639
Life Advice / Re: The Generic Computer Advice Thread
« on: September 12, 2016, 08:47:30 am »
You also could have used a knife to shave the toothpick down. Good on you for fixing your problem.

640
Other Games / Re: Ark: Survival Evolved
« on: September 11, 2016, 02:48:00 pm »
Theres a trick/exploit in ARK to avoid falldamage. Jump off your mount the moment before you hit the ground. You'll take minimum damage and dinos don't take any falldamage unmounted. Seems like this isn't a known fact when I see some people take ridiculous amounts of falldamage.

Desync on a server = unmounting, be that over water or 100's of feet in the air. People taking fall damage like that is usually either desync or hitting the wrong button on your keyboard.

641
Play With Your Buddies / Re: Boatmurdered: Bay 12 Space Engineers MIGRATING
« on: September 08, 2016, 10:57:55 pm »
Airlocks should be base game as should ramps. Rotor ramps can be all sorts of hell. The falling through ships glitch was especially annoying, but fixed now. Solar panels need variety in base game. I wish the windmill mod would get fixed. Modular power is a good thing. Much of the rest is just aesthetics and not really necessary. Most of my install is scripts and bluprints.

642
Other Games / Re: Ark: Survival Evolved
« on: September 08, 2016, 05:31:51 pm »
The leveling multiplyer is way too low. Same with taming. I need another 20x server because unless you're mainlining XP it can still take dozens of hours before you can touch deep sea chests. The server can go belly up at any time.

643
Other Games / Re: SALES Thread
« on: September 08, 2016, 02:10:59 pm »
Tropico 4 is free over at Humble Bundle for the next two days.

https://www.humblebundle.com/store/tropico-4-free-game

You have to redeem within a week. You can't store it for later.
Spoiler (click to show/hide)

644
Has anyone tried recreating a World War Z-type survival experience? That's pretty much my dream with Cata but I always run into the same problems.

I remove all the extraneous zombies, creatures, etc. until I'm left with some fairly normal zoms and wildlife and NPC's. I try to take balanced, RP-heavy perks.

I find that the sound mechanics for spawning zombies are terrible, leading to broken immersion when a basement I just cleared out is suddenly full again, or a patch of forest I've scoured for days suddenly contains a horde. The other option, static zombies, leads to weird gamey experiences where I've cleared out a certain portion of the city and face no risk at all beyond the occasional NPC.

And then, once I finally do make it pretty far with a vehicle and gear and food and a base, it just becomes immediately boring without any of the usual end-game content - I find that stuff pretty cheesy and ridiculous so I tend to avoid it anyways. Like, boring because nothing is threatening anymore. And unlike DF, my attempts at RP end up just feeling like meaningless tedium for the sake of a story.

I guess I just want more RP focused mechanics, lessening the stat-focused item-sorting elements of the game and refining the survival-sim aspects into something less repetitive/gamey. Maybe I should just STFU and start modding. . .

Work on the NPC side of the code and make factions more of a thing. You know you want to.

645
So.... It seems that Cataclysm has been stuck in 0.C for a long time now in comparison to other versions. Is this due to fewer people working on it? 0.D just being many times larger an update than the others?

Stuck in what now?

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