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Messages - Asgarus

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211
Forum Games and Roleplaying / Re: Picture Wars, WIP/General thread
« on: April 05, 2017, 06:29:19 am »
...
@Asgarus A few tips: Even though they should be tall I think they shouldn't be taller than 30px, cause you want them to fit into buildings. You might also want to look at our previous sprite sheets on how to make 3/4 poses. Another thing are black outlines, it's usually something we try to avoid.
I forgot to get rid of the outlines on the chests, gonna fix that right now.

They are about a head taller than a human, at least that's what I was targeting at.
Of course that comes with size-related problems, but that's okay.
They can still walk ducked if they have to.
Whatever disadvantages they have due to their size, it also gives them advantages.

Regarding 3/4 and other perspectives... I've often tried that and always failed. I don't try anymore and I'm not planning to at the moment. Side-view must be enough for now.

edit: Somehow that sounded harsher than intended. :)
I might do some experimenting, but all my attempts until now turned out ugly, which becomes even more of a problem when I'm limited in size.

212
Forum Games and Roleplaying / Re: Picture Wars, WIP/General thread
« on: April 05, 2017, 05:54:46 am »

The Thoruka have a natural connection to another dimension.
They see that dimension as their deity and absorb the mysterious energy leaking from it into their blood cells.
It can also be transferred into crystals, which they grow on large crystal farms.
The grayish metal can block and thus easily control the flow of the energy, making it usable for numerous things.
Most Thoruka wear armors out of that metal to avoid accidentally leaking energy into the surroundings.

Experienced individuals, however, can use the energy directly to form and shoot bolts of energy, move things around and even float above ground.
Some masters even manage to directly access the other dimension, using it for communication, long-distance travel, and other powerful things.


I've never been good with perspective and shading and all that stuff, neither am I planning to become a master pixel artist :P
I will be adding more stuff over time.

edit: They are supposed to be tall, considering that they've been inspired by Endermen ;)

213
Forum Games and Roleplaying / Re: Minitown - Suggestion game
« on: March 30, 2017, 05:02:49 am »
The snails should try to tinker with fire making. If successful, they can attempt to build a campfire.
No, them burning and/or drying out is the last thing we want.

Also, could we look at what our brothers made?

They still need something to keep themselves warm. Maybe sauna-like rooms underground? Also, are they herbivores or omnivores?

214
Forum Games and Roleplaying / Re: Minitown - Suggestion game
« on: March 29, 2017, 03:21:54 am »
Create muddy ponds in the second chamber, so the snailmen can sit down and relax in them.

215
Hobbies: Weaving, gardening, rock climbing, napping, justice
These hobbies sound good. +1
+

216
Name: Buzz Katt
Core: A beautifully ornamented steel rose.

✍︎ = apparently a questionmark


traits (?)

︎@︎︎## ? ?
︎︎︎ ? ? ?
f@@#n︎ ? ? ?
rt︎ ? ? ?
av︎ ? ? ?

abilities︎

? ? ?

217
We will show them!
Turn overview

Day 4 - It's taking shape
FYI: The posts are "snapshots" from midday. You can decide actions for the next day as well as for the rest of this one.


It has been hard work, but your halflings managed to build a small wall out of the not too big boulders in the area.
It will take much more for it to become a serious defence, but it is better than nothing.
As they were gathering the boulders, they examined the berries growing on the bushes.
There are those big, orange fruits, which smell and taste like a mix of peach and banana. They are very sweet and juicy.
Then there are the smaller, blue berries. They have a stinging smell and are very soft. Even the slightest touch damaged one, and the juices leaking from it leave a burning sensation. Water seems to be able to wash it off completely, though.

Not having any orders from you, they now do what they think needs to be done.
The Dipri brothers are taking some of the smaller stones and set up a fireplace.

Klenzbyvem and Togbyss are checking on the animals, making sure they are healthy.

After cutting that tree, you and Flivairwin keep processing it.
The twigs you gave to the Dipri brothers for the fireplace,and the boards you staple where you cut them, for now.
You will keep doing that until there comes up something more important.

Unklihuth, not getting any reply about that center stone from you, decides to take matters in her own little hands.
She spent hours carving that stone, using hammer and chisel, but she did it.
Now she's getting ready to butcher and dry those fishes and Jonyrkat, the pastry cook, decided to help her.

Deppuc, the singer, takes a closer look at that lichen growing on some of the boulders here.
They seem harmless to the touch, and unlike the blue berries from the bushes, the blue berries growing on them smell sweet.
He didn't dare to try one, though.

Fliraal decided to spend some time watching the mossy rodents.
They seem not frightened at all, even though they went closer together when your halflings started gathering the boulders.
They make weird sounds, like a donkey with an extremely high-pitched voice.
It almost seems as if they are talking to each other.

While setting up the wall, the halfings also moved the storage a bit.



Sites


Tasks
Founder Lelvyt Ladnirt and Flivairwin Glavalor are cutting down and processing the trees around the camp. Remaining days: no limit
Snodeddwir Dipri and Redbucirt Dipri are setting up a fireplace. Remaining days: 1
Unklihuth Snigbig and Jonyrkat Knambyc are catching and butchering fish. Remaining days: no limit
Togbyss Snigbig and Klenzbyvem Glavalor are taking care of the animals. Remaining days: 1
Fliraal Snigbigis studying the local fauna. Remaining days: no limit
Deppuc Nensnifainis studying the local flora. Remaining days: no limit
   

Storage
Spoiler: Food (click to show/hide)
Spoiler: Materials (click to show/hide)
Spoiler: Valuables (click to show/hide)
Spoiler: Vehicles (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Armor (click to show/hide)
Spoiler: Shields (click to show/hide)
Spoiler: Animals (click to show/hide)
Spoiler: CURRENCY (click to show/hide)
Villagers
Founder Lelvyt Ladnirt,29
Butcher
Spoiler: Inventory (click to show/hide)
Deppuc Nensnifain,88
Singer
Spoiler: Inventory (click to show/hide)
Klenzbyvem Glavalor,60
Hatter
Spoiler: Inventory (click to show/hide)
Redbucirt Dipri,43
Innkeeper
Spoiler: Inventory (click to show/hide)
Snodeddwir Dipri,26
Nurse
Spoiler: Inventory (click to show/hide)
Togbyss Snigbig,49
Stablehand
Spoiler: Inventory (click to show/hide)
Unklihuth Snigbig,112
Fisherman
Spoiler: Inventory (click to show/hide)
Fliraal Snigbig,19
Jeweler
Spoiler: Inventory (click to show/hide)
Flivairwin Glavalor,61
Woodcarver
Spoiler: Inventory (click to show/hide)
Jonyrkat Knambyc,22
Pastry Cook
Spoiler: Inventory (click to show/hide)

218
We will show them!
Turn overview

Day 3 - Overhauled
Sorry for the pause.
I was working on background stuff for this a lot,
including a graphics overhaul, working on the toolset I'm coding for this,
and preparing a lot of stuff to lessen the work I have to do for each future update.

I hope you guys like the new look. ;)

The new base area is 2048x2048, I hope that's not too large to comfortably check out.

I've done some small changes to the items your group brought with them. There are now chisels and hammers and pickaxes and so on.
There also is food for 4 days (even 5 with the caught fishes), and you can now see the sum of the food item's nutrition in the food spoiler.

Enjoy!


In the morning, the scouts come back from their respective expeditions.
Most of the area seems to be quite peaceful and safe, looking basically just like the surroundings of your camp.
A few kilometers to the North, just before the forest begins, they found an entrance to a small cave, just a few meters in diameter.
The cave walls seem to show traces of some mineral, but they couldn't make out what exactly it was.
Fliraal offers to take a look, since she's the only one with any experience regarding metals.
About 1 kilometer to the South, there is a rather large area with loamy soil that could come in quite handy.
The clearing is dotted with groups of boulders and tress, and for more wood, you can simply go to the forest.
(The clearing is about 10 kilometers in diameter, you are in the center more or less)

Unklihuth caught 9 fishes over the day. There are 3 seaspears, long, white eels and 2 trident carps, named after their distinctive tails, both of which also live in the three borders sea.
The other two fishes though are new to her, there are 3 greenish fat eel-like things, and 1 formed kinda like a flat disc.
She suggests to flatten the center boulder and use it for butchering fish and other animals.

You decide to give the hats Klenzbyvem brought with him to the most important members of the group.
You just aren't exactly sure yet about who the most important members are. You should give that some thought. *looks towards the players*

Your people begin to try and move some of the boulders into a more useful formation.
This is gonna take a day, and probably not all of the boulders will be moveable.

You tell Flivairwin to help you cut down that tree. This will take a day (cutting and preparing it for further processing).

Your people have discovered two new animals.
One is a small rodent with moss green fur, the other looks like a mix of a tortoise and a monitor lizard. Neither seem to be aggressive and they don't even really seem to care about your presence.



Sites


Tasks
Founder Lelvyt Ladnirt and    Flivairwin Glavalor are cutting down the big tree at the camp. Remaining days: 1
Deppuc Nensnifain, Klenzbyvem Glavalor, Redbucirt Dipri, Snodeddwir Dipri, Togbyss Snigbig, Fliraal Snigbig and Jonyrkat Knambyc are hauling bolders, trying to make some kind of wall around the base. Remaining days: 1


Storage
Spoiler: Food (click to show/hide)
Spoiler: Materials (click to show/hide)
Spoiler: Valuables (click to show/hide)
Spoiler: Vehicles (click to show/hide)
Spoiler: Tools (click to show/hide)
Spoiler: Weapons (click to show/hide)
Spoiler: Armor (click to show/hide)
Spoiler: Shields (click to show/hide)
Spoiler: Animals (click to show/hide)
Spoiler: CURRENCY (click to show/hide)
Villagers
Founder Lelvyt Ladnirt,29
Butcher
Spoiler: Inventory (click to show/hide)
Deppuc Nensnifain,88
Singer
Spoiler: Inventory (click to show/hide)
Klenzbyvem Glavalor,60
Hatter
Spoiler: Inventory (click to show/hide)
Redbucirt Dipri,43
Innkeeper
Spoiler: Inventory (click to show/hide)
Snodeddwir Dipri,26
Nurse
Spoiler: Inventory (click to show/hide)
Togbyss Snigbig,49
Stablehand
Spoiler: Inventory (click to show/hide)
Unklihuth Snigbig,112
Fisherman
Spoiler: Inventory (click to show/hide)
Fliraal Snigbig,19
Jeweler
Spoiler: Inventory (click to show/hide)
Flivairwin Glavalor,61
Woodcarver
Spoiler: Inventory (click to show/hide)
Jonyrkat Knambyc,22
Pastry Cook
Spoiler: Inventory (click to show/hide)

219
Quote from: Kender Critic
EAT A BAG OF SHIT

+1

Your halflings aren't THAT kind of halflings. And better don't ask them what that means. Forget I ever mentioned that. Halflings tend not to talk about "them".

Also, what's going on with that rock to our south-east? It has strange stuff on it.
I'm more intrigued by the possibility that there's something underneath the central rock.

But if there's some way to move the rocks, the suggested first use for the felled tree (axe and saw used) is to use as rollers to try to move the rocks into a circle, the gaps between being small enough to reuse the logs and pile up soil (shovel) to form barricades/closable entrances in each of those gaps. Then get everything except the larger carriages (maybe useful gap-blockers/enteyways?) inside, upend the smaller carts (two each) against each other for basic shelter against rain for goods and villagers who need it.  Add leafy branches to further weatherproof and extend the coverage of the 'eaves'.

If the rocks are firmly immovable, we need a pick/chisel or equivalent, though. If the hammer isn't that kind of tool. See about (maybe) woodcarver Flivairwin making something from handy sized tree branches and whatever loose rock might be found?  If that can be done, start to create a low wall (aiming eventually to a broch-like communal building, if enough stone is available) from any haulable but still substantial stone lumps that don't have any other obvious use, such as being useful metal ores.


And five fancy hats?  Give a hat to anyone who takes on a leadership role or otherwise provides a major service in the founding or any other major phase in the settlement. They get to keep the hat (or take it with them to the grave) even if they are replaced, as a variation on permanent borrowing. If more hats are needed, more hats shall be made.  Wemhave the technology!
+1

Also I did the math and I think we only have 2.5 days of food. Depending on what people find during their exploring butchering the livestock might be required to survive. In light of this we should use our leaders hatchet to chop down that tree so we can get our woodcrafter on making a workshop for butchering. We could take apart the carriages for resources but we can use those for sleeping until we get something more permanent.

The hatchet is actually a cleaver. My bad. But there will be hatchets, too.

I've been working on this every free minute the last couple of days. Coding away at a little tool I created for this and spending a lot of time with drawing stuff. I will probably post an update in a few hours or tomorrow.

220
Forum Games and Roleplaying / Re: Growths (ISG)
« on: March 11, 2017, 02:22:49 pm »
Kill it with fire laser. And after that we should look for that other ship. Might be helpful to know where they are and how many. (By looking I mean scouting. After our last encounter with their species I'd rather not try to say hi.)

221
Forum Games and Roleplaying / Re: Growths (ISG)
« on: March 10, 2017, 04:32:33 am »
Those tiny tree bugs or whatever it is seem to plan something.
It's been a while since any of them dared to come close to the base, and they seem to be kinda intelligent.
I don't want us to be taken by surprise by a wave of hundreds of them or something.
We should at least check the surroundings quickly to make sure there aren't more of them watching us.

222
Well, some people seem to think they belong to some kind of elite.

I don't think it's anything to do with feeling part of some 'elite' so much as that people feel like they're constantly marketed-to enough elsewhere - it's practically inescapable, these days. And it could easily become the norm for that to be the case here, as well.

I agree with nenjin, but yeah, I do think Moony went too far in talking about reporting the guy. That said, I have seen Toady remove the more egregious examples of marketing from the forum (guys who've copied and pasted their sales pitch in a dozen other forums on the same day, for example, and never returned to answer questions).

I'm not promoting first-post-advertising, I just think that
... reporting out of some misguided sense of social justice is just outright disgusting. ...

Well, it seems he gave it another thought.
Shame on me.
 I can not stress jow sorry i am for that. I really dont know what got into me. I was a insensitive prick. Welome to the forums.
It was just that your reaction was inappropriate and over the top. Had this post looked any more like the many others we've seen here, I would have totally agreed with you. But here you can clearly see that he is sorry, and you can really see the passion when reading his explanation, I like that.

223
Well, some people seem to think they belong to some kind of elite.

I love the old SNES RPGs and I love RLs, I guess I will love Tangledeep, too ;)

224
Creative Projects / Re: BoundWorlds Reborn (Open alpha)
« on: March 09, 2017, 04:25:27 am »
Thinking about the possibility of making Boundworlds playable on a phone.  On the one hand, given its open-world and exploratory nature, it could do well as a casual phone game I think.  On the other hand, phone control schemes are quite different than keyboard oriented ones, which means that for a game to function well on both, the number of things that are possible will probably have to be reduced...

On the other hand, maybe streamlining the game as a whole wouldn't be such a bad thing.  Is it important for a world building and exploring game to have platforming action, shmup arcade gameplay, and a hitbox-based fighting system?  Or is a mildly action RPG where you click where you want to go and who you want to attack or talk to enough?  I haven't been getting much feedback on these ideas, maybe I'm overcomplicating things.

Maybe part of my problem is that I'm trying to make BW be too many things at once.  It was originally supposed to be a world building game focused on exploration and individual storytelling.  Just because it can have an elaborate physics system doesn't mean it should...

You could limit the mobile functionality to just exploring and playing other players' mini games.
Limiting the whole game just so that mobile players have the same possibilities as PC players is not a good solution in my opinion.
I don't think anyone would expect a mobile game to be more than it can be.
Leave the editing and creating stuff to the PC players at first, and maybe add a few simple editing tools for mobile players later.

But whatever you do, make it step by step, not all at once, but I don't think I have to tell you that ;)
The physics system though is something I would add rather sooner than later.

225
Forum Games and Roleplaying / Re: Designing the Fortune's Gamble
« on: March 08, 2017, 06:17:14 pm »
In the early stages, there was a critical failure of the thread drive, creating an anomaly in the engineers bay.
This anomaly causes random environmental changes to happen every 100.17 days.
After almost every change, a new engineering team has to be hired, usually because the old one can not survive under the new circumstances, but sometimes because they forget to leave in time and die (in most cases very very painfully).

Currently, the engineers bay's environment more or less resembles that of the planet Venus in the Sol system of the Milky Way galaxy. (ID: Milky_Way.Sol.Venus).

The cause of the failure has been fixed long ago, but the Associates never found a way to get rid of the anomaly.

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