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Messages - Asgarus

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406
Reconquering
An illustrated suggestion colony (re)builder


[Knowledge Database]
[Story and turn overview in the opening post]


Turn 2
June 2171

It turns out that there indeed is a power shortage. Many of the capsules stopped working who knows when, killing what they were supposed to keep safe and alive.
All in all, there are about 250 capsules intact and with living people in it. 250 out of 700...
There are 33 scientists, 77 engineers and 30 guards/fighters.
There are also 52 farmers (not only farmers, but people with knowledge about food production) and 62 workers (for the storage, cleaning, and so on).

The security team spreads out to check the rest of the bunker in teams of 4 guards and some specialists, now that we have the others out of the capsules.

A group of 10 guards an some workers and engineers also follows the Thomas Sinclair to set up a guard post at the entrance.

The remaining people wait inside the capsule hall for now.

Active tasks
Check the capsule hall. (done)

Check the weapon storage and take care of the intruder. 3 Guards(1 turn remaining)
Check the engine section. 4 Guards; 3 engineers (2 turns remaining)
Check the food production. 4 Guards; 3 farmers (2 turns remaining)
Check the living section. 4 Guards (2 turns remaining)
Check the storage section. 4 Guards; 3 workers (2 turns remaining)
Secure the entrance and set up a guard station. 10 Guards; 6 workers; 2 engineers (4 turns remaining)

Population
Guards: 47 (18 idle)
Engineers: 77 (72 idle)
Scientists: 33 (30 idle)
Farmers: 52 (49 idle)
Workers: 62 (56 idle)

450 corpses

Advisors
Thomas Sinclear, Security Leader
"I'm busy."



407
Reconquering
An illustrated suggestion colony (re)builder


[Knowledge Database]
[Story and turn overview in the opening post]


Turn 1
June 2171

The security leader and three of his team are on their way to the bunker entrance to take care of the intruder.
Two guards stay inside the capsule hall, trying to find out if there is any problem.

Active tasks
Check the weapon storage and take care of the intruder. 3 Guards(2 turn remaining)
Check the capsule hall. 2 Guards (1 turn remaining)

Population
Guards: 17 (11 idle)

Advisors
Thomas Sinclear, Security Leader
The scanners and entrance cameras are still working, but there is some problem with the server, and the energy supply in here seems to be unstable. Since we can't reach most of the software on the server, we have to check everything manually.
We should definitely figure out what's up with the generators and servers. Check the generators and servers
We also should take a look at the storage, to see if the cool systems and other things are still functioning. Check the storage
We also need to check the food production. It can be activated and runs mostly automatically then, but not fully. Check the food production
The living quarters should be fine, but we should make sure, anyway. Check the living quarters




408
Hello folks,

I decided to launch a new forum game.
Just like my former games, it's an ISG and, in this case, a colony builder.
What the world looks like and what creatures are roaming the planet isn't yet decided,
I will create the world as the game progresses.

The population will mostly be handled in an abstract way - not everyone will get a name and face.
They will be separated into professions - Scientists, Engineers, Builders, Crafters, Fighters, Farmers, and so on.
Only single individuals who play a more important role as leaders, advisors or story elements will be more detailed.

Updates will appear depending on your activity and my time frame, but I will try to do an update at least once a day.

So... let's begin. :)

409
Reconquering
An illustrated suggestion colony (re)builder


[Story and turn overview in the opening post]


Chapter 1: Rude Awakening
Now

...
*beep*
...
*beep*
...
*beep*



With a loud hiss, the front side of the capsule opens, showing a dark skinned man in a light blue overall.
Slowly, he opens his eyes and steps out of the chamber.



His eyes wander around the bunker, and he remembers how they were evacuated and brought into the capsules.
He is the head of the security crew, and obviously there is some problem.
A worried look on his face, he checks the terminal attached to his capsule for details about the emergency.

It turns out that someone, or something, tried (and failed) to open the bunker doors.

He starts a scan of the surroundings and checks the date.

Year 2171... 92 years!

The scan shows a clean air, no traces of the aggressive virus, and around the bunker the cameras show the ruins of the city.
There is nothing moving, neither man nor creature, but something obviously is out there.

Suddenly there sounds another alert, and the terminal signals a second attempt to enter the bunker.
This time the cameras capture the intruder - it is a giant, four-legged beast, not resembling any known animal.

Shortly after the alarm started, some more pods are unsealed, and soon the head of security is surrounded by a group of people in the same uniform, obviously his team.

Together, they are 17 guards now.

"We aren't complete? You two, stay here and check the pods. Find the rest of our team and check the other people.
Three of you come with me, we will need to check the weapon storage and take care of our guest.
The rest of you, check the bunker and systems if everything is fine."



410
Reconquering
An illustrated suggestion colony (re)builder


[Story and turn overview in the opening post]


Knowledge Database

Bunker
Spoiler: Bunker (click to show/hide)



Characters
Spoiler: Characters (click to show/hide)

Animals





411
Reconquering
An illustrated suggestion colony (re)builder


[Story and turn overview in the opening post]






412
Reconquering
An illustrated suggestion colony (re)builder


Story: [Chapter 1]
Turns: [Turn 1] [Turn 2] [Turn 3] [Turn 4] [Turn 5] [Turn 6] [Turn 7] [Turn 8] [Turn 9] [Turn 10] [Turn 11]


Background Story
Year 2079

The world did not end in an atomic world war yet, and technologically, we keep progressing steadily.
Diseases are mostly defeated and the average lifespan is 190 years.
Weapons and wars are still our passion, and there are still hundreds of thousands and millions dying in dumb wars out there.
We have small colonies on Moon and Mars, both international projects, but still have no sign of alien life.

But that was to change drastically

One day, a big asteroid crashed into our planet.
All our precautions failed, and when we realized it, it was already too late.
The consequences were dramatic, tsunamis destroyed most coastal cities, and earthquakes did the same to many inland cities.
Volcanous spit molten rock and smoke into the air, leaving large parts of the planet in darkness.
Forest fires, all kind of people going crazy.
It was a terrible time after the impact.

And as if that wasn't enough, it turned out that the asteroid brought alien life with it.
The asteroid contained an organic alien virus, and it reproduced with an absurd speed.
Killing most of its victims, it also mutated some.
The mutations ranged from additional limps to complete "overhauls",
leaving behind scared cripples and terrifying monsters alike.

Many people died in the weeks after that, some fled into bunkers and cellars, metro stations and caves,
trying to survive in the vast underground we never paid attention to before.

Some cities were prepared for an event like this and built large bunkers beforehand.
But these bunkers contained statis capsules to freeze the inhabitants until the catastrophe was over and they could repopulate the planet.

There are about 10 of these bunkers spread around the world, each able to contain a few hundred people.

And in one of them, our story begins





413
There could be "ticks" in each turn. Each tick is an action event, or you just take events instead of ticks^^. Which action gets executed first, depends on the skill and swiftness and whatever of the fighters. An action would be the direct reaction on the action from the last tick, so you can still raise your shield against an incoming blow, or counter it with your weapon, duck away, whatever)

To determine the order in case of several actions from one fighter, we could do something like thi:
(this could be the advantage, calculated from different factors, character stats and skills, terrain, and so on)
A has an advantage of 90
X has an advantage of 85
B has an advantage of 60
C has an advantage of 40

Turn 1:
tick 1: A makes a powerful, high, horizontal swing (-90, since he used everything on one attack, 0 left)
tick 2: X raises his shield, blocking A's swing (-28, since it was one of 3 attacks. 57 left.)
tick 3: (B's value is greater than X's now) B makes a powerful, high slash (-60, 0 left))
tick 4: (X's value is higher than C's) X ducks down, avoiding B's attack (-29, 28 left)
tick 5: (C's value is higher than X's) C makes his downward swing (-40, single action)
tick 6: X makes a low swing towards B and gets hit on the helmet by C's swing (-28, 0 left)
tick 7: B gets hit by X's low swing

the advantage could be influenced positively and negatively by wounds and buffs and stuff, so that the second turn would start with different values.

414
Some thoughts regarding the combat...

Let's say you have a fighter X.
In the first scenario he is facing a single enemy Y.

....
.XY.
....


They are facing each other, have their weapons in one and shields in the other hand.

X has luck or is more agile or whatever and can lead the first turn.

First turn planning:
X decides to do a low low horizontal swing from left to right with his sword, followed by a diagonal swing upwards from right to left.
Y has now a chance, depending on his experience and knowledge about fighting with swords, to see from X's movements what he plans to do.
That can be more or less successful, and Y can, to a degree, consider X's actions when planning his own actions this turn.

Let's say, Y knows that X is gonna attack low, not that it's going to be swing, just that it's low.
He now could decide to lower his shield, preparing to defend a low attack, and let follow a high slash towards X.

First turn action:

X makes a low swing with his sword, aiming for Y's legs, but the attack is blocked by Y's shield.
Y reacts with a high slash, but X manages to parry the attack with a vertical swing upwards.

There would be calculations about the power of the attacks and who leads the next turn.

That could also include the mentioned advantage.
X advantage would slightly increase if he can make Y stumble from the power of his second attack.

Y advantage would slightly sink, thus he has a lower chance to successfully foresee and counter X's actions,
while X would have a slight bonus on foreseeing Y's actions and countering them because of a slightly increased advantage.

Falling to the ground would be a much higher change in the advantages and probably mean ones definite dead in the next turn.
--- ---

A fight with more participants would be no problem, either.

.A..
.XB.
.C..


X is surrounded by A, B and C.

This time, X isn't so lucky and A leads the first round.

First turn planning:
A decides to make a high horizontal swing and nothing else, which could increase the power of this single action.
Since X is better than B and C, it's now his turn to plan.
He foresees that A is doing "something", but has no idea what exactly.
He decides to lower the shield in his left hand, to duck and to make a low swing from the left to the right with his sword.
Since he chooes 3 actions, each action is slightly less effective.

Now B plans. He doesn't manage foresee what X is gonna do and decides to try a high slash towards X's head.
C can't foresee what X is going to do, either, and plans to make a diagonal downward swing from right to left.

First turn action:
A attacks with a high horizontal swing, but it is blocked by X's raised shield.
X cringes and makes a low swing, which hits B's legs,
making him stumble and almost fall (medium advantage loss for B and he is too distracted to do his action).

C attacks, hitting X's shoulder, but the hit is weakened by X's iron shoulder plate.
--- ---


I'm sure there are flaws and gaps in this, but I think it could work and make some interesting fight scenes possible.

A fighter has the chance to foresee all actions planned before it's his turn to plan,
So if A, B and C would all have their turns before X, he could plan even better, like raising his shield, then taking an escape jump backwards,
avoiding the attacks he didn't block with a bit of luck.
He would have a disadvantage though, because he has to share his focus to the three of them, making it possible for him to not foresee anything or maybe even make wrong assumptions.

I think fights with more than 2 factions would work with this, too.

I hope I could inspire you a bit. :)

It looks really great what you have done so far, keep up the good work! :)

415
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: November 06, 2014, 01:45:19 pm »
Alright, since there doesn't seem that much interest in this right now,
I will wait for at least 3 different people giving a suggestion or voting for a suggestion,
instead of daily updates.

416
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: November 06, 2014, 05:23:44 am »
They test the monster on the battleship

To do that they might have to remove the hooks.
It could get out of control.

417
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: November 05, 2014, 08:51:14 am »
Scene Four

The ships and beast make their way back to a friendly port but on the way there they are confronted by a enemy battle ship!



What happens here?
What happens next?

You decide!


The battle ship is kinda undetailed and unfinished, but it is enough for now I hope.
I will improve it if it appears again.

I added a download link for the XCF file, containing all scenes, in the info post under "Other stuff".

The ships and beast make their way back to a friendly port but on the way there they are confronted by a enemy battle ship!

418
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: November 04, 2014, 06:38:19 am »
Scene Three

the ships manage to ensnare the beast using powerful magic with heavy losses.

They intend to tame it and use it help conquer their neighbours

The grizzled one eyed captain with dismay overlooks this loss of men. But to defeat the neighboring countries it would all be worthwhile.



What happens here?
What happens next?

You decide!


Sorry for the delay. I will try to do daily updates from now on as I said I would.

the ships manage to ensnare the beast using powerful magic with heavy losses.

They intend to tame it and use it help conquer their neighbours

The grizzled one eyed captain with dismay overlooks this loss of men. But to defeat the neighboring countries it would all be worthwhile.

419
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: October 31, 2014, 08:45:05 am »
Scene Two

The small fleet of ships has finally happened upon the daemon ray.

There is no action left to take, but to combat it!



What happens here?
What happens next?

You decide!


Well, not morning anymore, but here is the second scene. :)

The small fleet of ships has finally happened upon the daemon ray.

There is no action left to take, but to combat it!



I really do wonder where this forum would take such a story. Well, above for my current impression of the situation.

420
Forum Games and Roleplaying / Re: A random story - Illustrated forum game
« on: October 30, 2014, 09:57:41 am »
I will post the next scene tomorrow (late) morning (German time) and will keep up this interval.

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