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Forum Games and Roleplaying / Re: Reconquering - An illustrated suggestion colony (re)builder
« on: January 25, 2015, 06:54:37 pm »Reconquering
An illustrated suggestion colony (re)builder
[Knowledge Database]
[Story and turn overview in the opening post]
Turn 2
June 2171
It turns out that there indeed is a power shortage. Many of the capsules stopped working who knows when, killing what they were supposed to keep safe and alive.
All in all, there are about 250 capsules intact and with living people in it. 250 out of 700...
There are 33 scientists, 77 engineers and 30 guards/fighters.
There are also 52 farmers (not only farmers, but people with knowledge about food production) and 62 workers (for the storage, cleaning, and so on).
The security team spreads out to check the rest of the bunker in teams of 4 guards and some specialists, now that we have the others out of the capsules.
A group of 10 guards an some workers and engineers also follows the Thomas Sinclair to set up a guard post at the entrance.
The remaining people wait inside the capsule hall for now.
Active tasks
Check the capsule hall. (done)
Check the weapon storage and take care of the intruder. 3 Guards(1 turn remaining)
Check the engine section. 4 Guards; 3 engineers (2 turns remaining)
Check the food production. 4 Guards; 3 farmers (2 turns remaining)
Check the living section. 4 Guards (2 turns remaining)
Check the storage section. 4 Guards; 3 workers (2 turns remaining)
Secure the entrance and set up a guard station. 10 Guards; 6 workers; 2 engineers (4 turns remaining)
Population
Guards: 47 (18 idle)
Engineers: 77 (72 idle)
Scientists: 33 (30 idle)
Farmers: 52 (49 idle)
Workers: 62 (56 idle)
450 corpses
Advisors
Thomas Sinclear, Security Leader
"I'm busy."
An illustrated suggestion colony (re)builder
[Knowledge Database]
[Story and turn overview in the opening post]
Turn 2
June 2171
It turns out that there indeed is a power shortage. Many of the capsules stopped working who knows when, killing what they were supposed to keep safe and alive.
All in all, there are about 250 capsules intact and with living people in it. 250 out of 700...
There are 33 scientists, 77 engineers and 30 guards/fighters.
There are also 52 farmers (not only farmers, but people with knowledge about food production) and 62 workers (for the storage, cleaning, and so on).
The security team spreads out to check the rest of the bunker in teams of 4 guards and some specialists, now that we have the others out of the capsules.
A group of 10 guards an some workers and engineers also follows the Thomas Sinclair to set up a guard post at the entrance.
The remaining people wait inside the capsule hall for now.
Active tasks
Check the capsule hall. (done)
Check the weapon storage and take care of the intruder. 3 Guards(1 turn remaining)
Check the engine section. 4 Guards; 3 engineers (2 turns remaining)
Check the food production. 4 Guards; 3 farmers (2 turns remaining)
Check the living section. 4 Guards (2 turns remaining)
Check the storage section. 4 Guards; 3 workers (2 turns remaining)
Secure the entrance and set up a guard station. 10 Guards; 6 workers; 2 engineers (4 turns remaining)
Population
Guards: 47 (18 idle)
Engineers: 77 (72 idle)
Scientists: 33 (30 idle)
Farmers: 52 (49 idle)
Workers: 62 (56 idle)
450 corpses
Advisors
Thomas Sinclear, Security Leader"I'm busy."












