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Messages - Kipi

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556
13th of Limestone, year 16

This is the official diary of Craftedbristles, the new mayor of the Twinklepulley. I was elected to lead this fortress during these difficult times. I officially took the task from Geareddweller, who was acting leader while the captain of the guard was in prison, today.



As my first task I promoted Geareddweller to the position of the captain of the guard. I decided that he deserved the position, as he has done good job at trying to enforce peace in this fortress while the old captain is in prison. He has killed fifteen criminals, several of them being citizens who went to berserk, as well as dealing the beating judgement to others. During all this time he hasn't hesitated, even though his task has been one nobody would want.




Things have been relatively calm lately, though few deaths has occurred. Most of the deaths has been due thirst, caused by either being neglecting of prisoners or by melancholy, which has made dwarves to ignore their basic needs like food and drink. During last few days only one murder has happened, done by diagnoser Bluntedbridged during berserk. I already ordered the guards to take her down, as she has taken residence in the quarters reserved to mayor. She must be dealt before anything else happens and before I can claim the quarters to myself.

27th of Limestone, year 16

Things are clearly calming down after the last berserk dwarf was killed. Unfortunately she was able to murder several children before the guards too her down. There hasn't been much tantrums either, though people are clearly sad due the late events. Well, I hope this progression continues, perhaps we can soon start worrying about rebuilding this place.

Speaking of rebuilding, I took the positions of manager and broker for now. When things have returned to normal I will reassign those duties to someone else, but for now I want to keep tight rein of things here. We have also begun constructing more coffins, and several bodies have already been buried properly. That's the first step of recovering this tragedy.

Lastly, we got some good news today as small group of migrants arrived. I'm a bit surprised that anyone dares to venture here, as I'm sure that the news of what has been going on here has spread to mountain home already. Perhaps these nine dwarves were already on their way here and didn't want to turn around? Who knows, but they are more than welcome to join this fortress and to help us in recovery!



22nd of Sandstone, year 16

We have had only one tantrum since last entry, which was almost a month ago. People are still agitated, but at least life is slowly returning to normal now.

The rebuilding of our society has begun. Bins and coffins are being built, and the new still has been constructed and alcohol is produced as I write this. Food we have more than enough, and I really hope that the caravan from mountain home arrives next month so that we can buy some supplies. We also need send a message to the queen to explain what has happened here. The liaison can act as messenger on this matter.

25th of Sandstone, year 16

The last corpse has been buried, which is a good thing. I have also ordered the preparation of personal tomb to our captain of the guard, who is currently in hospital due some injuries he took to right upper arm. The tomb shall express the gratitude I and several others feel towards him due his acts during the downfall of the fortress. Without him things would probably be much worse.

10th of Timber, year 16

Not much has happened lately worth of reporting. We have been working to secure the basic needs as well as in the tomb for the captain of the guard. I have also ordered the construction of several weapon traps outside, just in case that something decides to try to enter this fortress from above.



16th of Timber, year 16

The caravan is here! They came from north, and have several mules carrying lots of goods!



They also brought us the news of goblin ambush squad east from us. Fortunately those filthy buggers aren't coming to us just yet, instead they are hunting some zombie elephants. Either the elephants kill them or they will head towards us next. Well, let them come, we are ready!



21st of Timber, year 16

We did some wonderful trading today. For few loos crafts we got tons of alcohol and food! I think it's safe to say that our basic supplies are secured!

In other news, the goblin ambush squad is just outside our gates. Three of them were trapped by cage traps and now four of them are sitting out there. They are neither fleeing nor trying to enter. I don't want to send our soldier out there, so we shall see what they will do before anything else.

26th of Timber, year 16

Our mechanic decided to wander outside to reload one of the traps. The poor bastard got killed by goblins. Before dying she was able to alarm us that there was second ambush squad out there, waiting for us to come out.




I gave the order than under no circumstances anybody are allowed to go outside without direct order from me.

557
2nd of Malachite, year 16

We have some serious problems here. It seems that nearly half of the fortress is tantruming, or so it at least feels to me. There has been some vandalism and disorderly conduction, three dwarves have been sentenced so far.



Two of the criminals will be beaten when our captain of the guard finds time to carry out the punishments, and the third dwarf will spend twenty-six days in prison.

On a side note, I have claimed the quarters of Kipi II, as those were the only rooms fitting for mayor.

5th of Malachite, year 16

The second criminal sentenced to beating died today. The other one survived the punishment and is now in hospital for healing.

Strange thing is, the captain of the guard decided that the dead of the criminal was unnecessary, and so she sentenced herself to jail for 201 days. That's nearly an year! Who is going to carry out the punishments when she is in prison?



There was also another dwarf who was sentenced to prison, for disorderly conduction. Twenty-five days was the sentence.

8th of Malachite, year 16

I have lost a count of the crimes committed here during last few days. At least one murder has been done, and one dwarf died to beating. Vandalism and other misbehavior is daily here now, which saddens me very much. It's sad that the deaths of seven dwarves caused all this mayhem here.

On the positive side, we got some new blood. Small group of migrants arrived today, eight dwarves if I'm specific. What are they thinking when they see this place in such a disorder as it is now?

12th of Malachite, year 16

The captain of the guard is now leading a squad of five soldiers, her included, and I ordered them to carry the adamantine equipment produced earlier. And just in time, as one of our fellow citizens went berserk in the middle of statue garden, which was full of grieving dwarves!



That dwarf is dead now, as that was the only option if we want to ensure the safety of this fortress.

2nd of Galena, year 16

I think the situation is calming down a little. There are still some outbreaks out there, and I think almost half of the population is queued to be jailed, among them all of our guards. Our population has dropped down to seventy-two dwarves, which is bad considered that we had over ninety citizens just a month ago.

I think we need to build more coffins.

27th of Galena, year 16

We are currently under martial law. Our guards have the permission to kill anyone they suspect being a threat to this society. Our population has dropped to sixty-three dwarves, and I suspect that it will get much lower before all this is over.

The crime rate is extremely high, I think there is not many dwarves who haven't been either commiting crimes or been the injured party. We have ran out of coffins but the construction orders are still waiting for our manager, Zech, to get out from jail. While we are waiting for more coffins the corpses are just rotting out there, spreading miasma everywhere. And that's making our citizens even more unhappy.

During all this the human caravan arrived. We didn't have enough time to deal with them properly, and as we are lacking proper trader, we just hauled some crafts to the depot, and the first dwarf who happened to wander there bought some food and alcohol. We have currently no way to ensure the production of those necessities, so we need everything we can get from other sources.

2nd of Limestone, year 16

Things are calming down a bit, or so I hope. There are no punishments pending, and we have only two dwarves serving their sentence in jail, one of the two being our captain of the guard.

Unfortunately I have to inform that Zech snapped yesterday, and her condition is unrecoverable. So from now on I will act as the manager of this fortress as well, hopefully we can begin the production of coffins soon enough. I tell you, I getting sick of seeing all those corpses scattered everywhere.



There are still some deaths occurring here, mostly due thirst or wounds caused by the beatings and attacks. But the rate is lower now, and I hope it gets even lower during the next few weeks.

11th of Limestone, year 16

This is Onol Geareddweller the Admired Holiness, the acting captain of the guards while our leader is in jail. It's my sorrowful duty to inform that we lost our mayor today to madness. It also fell to me to take care of this place until our leader returns or until we get new mayor.




558
9th of Hematite, year 16

We struck to another adamantine vein today! I ordered to halt the mining project there, as we can't be sure if there is connection to the underworld inside that vein. I just don't want to attract any unwanted attention right now.



16th of Hematite, year 16

Our military must be stronger to rebel any sieges, so I ordered the construction of adamantine equipment today. Five full sets in fact, with adamantine battle axes. With such equipment and enough training our military will be unbeatable!

17th of Hematite, year 16

Remember the mason who went fey last month? Well, he came out from the workshop today, carrying statue of our king made from gabbro.



There were other decorations as well, though nothing worth of mentioning. Materials included iron, gems, bone and other things.



I will decide later what to do with the statue. For now it will be stored to the stockpile.

19th of Hematite, year 16

One of our dwarves spotted strange beast inside the first cavern!



They said that it was huge spider with green feathers and bloated body. I ordered our soldiers to station near the entrance to the cavern, just in case if it decides that a dwarf would make an excellent meal.

25th of Hematite, year 16

This is Bluntedbridged, the new mayor of the fortress.

Terrible incident took place here in Twinklepulley during the last few days. The forgotten beast managed to enter our fortress and killed several our brothers and sisters during the mayhem. Among the dead are Kipi II, katana II, the squad member of katana's squad and four other dwarves. Besides the dead one dwarf is injured, the captain of the guard, and several dwarves have shown signs of snapping already.

Fortunately, if one could say so after this tragedy, we managed to kill the beast, though now our fortress is covered in blood, vomit and pieces of corpses. It fell to my hands to see the recovery of this place, task nobody sane dwarf would want.

How all this happened then? Well, apparently the beast was able to pass through the traps we had set out. Katana was recovery some mysterious head injuries while the assault took place, so there was only this Morul, our second soldier, guarding the entrance. She was slain immediately and so the beast entered the fortress.



Next the beast headed in the sleeping quarters, where it killed second dwarf. Katana was still resting and Kipi II was on her way towards the beast, she after all had a bit knowledge how to fight.




Next stop for the beast was our dining hall. In there it killed three other dwarves, one of them being one of the two miners ordered to attack the beast with their axes. After that it headed to office section, where katana II, Kipi II and dozen other dwarves engaged it in hopes to kill it. Unfortunately katana and Kipi died during the battle, leaving only nine unskilled dwarves and the captain of the guard to fight against the creature.




Finally the beast was killed by the overwhelming force, though katana, Kipi and several other dwarves had already wounded it pretty badly. Let me tell you, that beast was tough thing to kill.



I also heard that one of the dead was killed by our captain of the guard due vandalism which was done during tantrum.


559
More updates coming out soon. I also begun to use Mayday's graphic pack, as it's just too confusing for me to use the vanilla ascii graphics.

560
2nd of Felsite, year 16

Another dwarf died today. One of our soldiers had been training too hard for too long, and thus died to dehydration.



I don't get it, we have enough booze stored, and there are sources of fresh water outside. Still this soldiers dies to thirst. So, we need more soldiers. We have only a handful left. A full squad of ten, preferably equipped with adamantine, would be a good thing. I must see what I can do.

7th of Felsite, year 16

One of our masons went to fey today.



He claimed one of our masonries and begun demanding materials. To satisfy his needs we had to butcher two our animals, though that was a small price from keeping one of our fellow dwarves sane.

12th of Felsite, year 16

I was informed that a group of elves is approaching our fortress. It seems that they are here for trading, so I ordered the crafts to be hauled to depot.

16th of Slate, year 16

I met the elves today, and they greeted me warmly. Apparently they were happy that we had hold our part of the deal of keeping the cutting of trees in minimum. When I checked the goods they had brought to us I became very angry. The deal was that we try to keep the cutting in minimum and in exchange elves would trade some wood to us. And how many logs they brought? None! Zero! This is unacceptable!



They made us look like fools! So it was only right to punish them for this insolence! And the only way to punish them is to slay them and claim their wares as our own! So, I sent katana II and his squad mate to deal the hippies.



Good thing one of the previous rulers decided to build a wall around the depot, so it was easy to lock the elves inside, giving them no chance to escape the wrath of our soldiers. The five merchant were killed swiftly, katana II doing the most of the killing as he claimed four heads to himself. When they came out from the depot it was covered in blood. Elven blood. It will take ages to clean the depot to it's former state. Well, we have lots of spare workers to do that, so no harm done.



My mother always taught me to look for the positive sides of things. As we claimed the wares our alcohol supplies tripled, and food supplies doubled. We also claimed other useful goods like cages, animals, crafts and so on. And we didn't have to pay for those! And our soldiers even got some practice while slaying the hippies. So in the end this was a good day, even though I'm still annoyed the traitorous behavior the elves showed here.

21st of Felsite, year 16

The goblins are getting restless again. Today we found out that four snatchers had tried to enter the fortress, to steal our children. Well, fortunately our traps were efficient enough and none of the goblins managed to reach the bridge. I'm still a bit worried that we are going to deal another ambush, perhaps even a siege, soon.



23rd of Felsite, year 16

I knew it! The goblins were scheming to infiltrate our fortress again! And this time they didn't send thieves or snatchers, but a ambush squad instead!



Fortunately our traps caged four of the invading goblins, and I ordered katana II and his squad mate to deal with the lonely attacker...



Unfortunately the goblin squad didn't come alone. There was another squad coming from the north, though luckily there was no archers among the attackers.



Katana II was able to kill the lonely goblin from the first ambush squad, and so I ordered them to return to the walled area. Unfortunately one dwarf decided to venture outside, attracting the attention of the second goblins squad which had been chasing down some animal.



I saw no other option than send katana II and his squad out, though when they reached the traps the goblins had already slain the poor dwarf.



While our heroes were rushing out third goblin squad appeared from east. I saw no other option than to dwar the bridge, though unfortunately I didn't know which lever was connected to it. So, as we had a small panic outside I just ordered both levers to be pulled.



The third squad was slain or captured by the traps. At the same time Pearwork, our second soldier, was able to force the second squad to flee by himself. That's remarkable feat as she possessed no weapon nor any armor. Sadly she was injured during the process, but at least she was still alive and goblins running away in fear.

And what was katana II doing while his comrade was wrestling with goblins? Sleeping! I tell you, this duo is hardcore!

561
16th of Granite, year 16

I have ordered the entrance to be cleaned a bit. To do that we needed new stockpiles for refuse and cages, and so those were established at the ground level.



Our new hospital is also ready, which was good news especially to katana II, who went to see the doctor immediately he heard that the facility is ready.



On a side note, our food supplies, and especially alcohol supplies, are running low. I have to see what can be done to solve this problem.

17th of Granite, year 16

I went to see katana II today, and while his injuries weren't serious in itself both his right foot and right lower arm has been infected. Now, I talked to the chief doctor and he said that they could have been able to prevent the infection if there had been proper hospital early enough.



Now, as the doctor explained to me, the infections may not be lethal yet, but if either one manages to spread to vital organs then the situation turns much worse. The only possibility we have is wait and see what happens. Shame, after all katana II is our militia commander and one of the best soldiers we have here.

1st of Slate, year 16

I don't know whose idea it was to order the construction of metal crafts while nobody was assigned to that task. And here I was sitting and wondering why my order of lay pewter statue wasn't completed yet. Well, I went to check the status of our forges and found out that no work has been done in a long time, as there were these crafts queued to be made. Well, it was my duty to solve the problem, and so all three smiths we have are now responsible for producing the crafts as well. I hope I don't have to hear any excuses about this anymore.

12th of Slate, year 16

To solve the food problem I decided to order a new farm to be built. This new farm is big, biggest single farm that we can support, and it will be used to farm plump helmets only. Yes, since I ordered some alcohol to be brewed our situation has got slightly better, but our supplies still can't support higher population for long. I hope this new farm helps us at it.



Few new stockpiles have also been set up. I don't understand how someone thought that we would manage with few general stockpiles. At the beginning those could have been more than enough, but definitely not anymore. I also don't understand why no bins has been produced lately? If we have more of those we can fit much more into the stockpiles we have. So, I ordered bunch of bins to be constructed, along with barrels which we will need if we want to continue our brewing operation.

21st of Slate, year 16

New group of migrants arrived our fortress today.



Twenty-one migrants, with wide assertion of animals, decided to test their luck and join our community, bringing our population up to ninety-two dwarves. How in earth are we going to support such a population? I hope the farm we built earlier is enough for that, otherwise we are in deep trouble.

562
The diary of Kipi II

1st of Granite, year 16

New year has arrived, and it was time to elect new overseer for this fortress. As a mayor of this place me, Erush Confinecloisters, I was chosen to the position. It is also a tradition for overseers to select special name for themselves, and thus I decided to take the name Kipi II, inspired by one of the original seven who established this fortress.



Now, truth to be told, I will have a huge task in front of me, as the previous leaders have left the place in disorganized. And we are missing hospital as well! How many lives could have been saved if we had one? I don't want to think about that.

So, during the next year I should be able to get some sense in this fortress.


3rd of Granite, year 16

I promoted Helmtrades, one of our soldiers, to the position of captain of the guard.



I also ordered the construction of jail. Why all this? Because we are missing some law enforcement here, and I will not tolerate any more criminals avoiding the punishment. Futility is already waiting for his punishment long enough, I don't want to give the signal that unacceptable behavior is tolerated here.



4th of Granite, year 16

Apparently our new captain of the guard wasn't interested in waiting for the jails to be ready. Instead she decided to convert the 101 days in prison to beating.



Well, since the type of punishment was beating, I think you can imagine what happened? Yep, that's right, we are missing a broker right now. Rest in peace Futility!



Now, I did a bit of inspection, and it turned out that Helmtrades was assigned to carry iron battle axe. And of course she had to use the blade end of the axe while beating Futility, not her fists nor even the shaft. Ah well, I hope that this incident serves as a good warning to everybody else; if you don't obey the laws you shall feel my wrath!



5th of Granite, year 16

We have new broker now, a lad called Chainedmirror. I don't really know him, but at least his recommendations were excellent, so I saw no reason to not give him the job. I also appointed one of our doctors, lass named Bluntedbridged, or something like that, to the position of chief medical dwarf. Yeah, we don't have proper hospital yet, but that's currently under construction.


563
Sorry for lack of updates!

I've been developing the mod further, which has basically took all the free time I have had. Work shifts and midsummer celebration has also messed up my schedule.

So, I will return to this story when I have played my turn in Twinklepulley.

564
Posting that I'm here, will begin my turn later today.

565
Thanks for pointing this out!

Usually there are errors if there are reactions permitted in entity file but the reaction itself doesn't exists. It appears that, while the correct reaction name is PRAY_MUSHROOM the entity file is looking for PRAY_FOOD. I will fix it for the next version, though while waiting for it it's quite easy to fix yourself. Open the entity_default.txt, look for [PERMITTED_REACTION:PRAY_FOOD] under the [ENTITY:MOUNTAIN], it should be found under the Mod reactions -subheader, and change the tag to [PERMITTED_REACTION:PRAY_MUSHROOM]

I think I in some point used the PRAY_FOOD as the reaction name, but changed it to PRAY_MUSHROOM to give more room for new possible temple reactions, and totally forgot to change the tag in entity file as well. Still can't understand why there are no errors about missing reactionn...

566
Time for small status update again...  :P

I have been working with adventure reactions, currently I have all the material gathering reactions ready. This means wood gathering, mineral mining, flux stone mining and coal mining. I have also finished with all the ore smelting reactions. Getting leather and bone was already in the game due butchering being part of the vanilla DF.

Next I will concentrate to crafting reactions. For now I will settle down with reactions to make anvils, weapon productions and armor productions. I could throw in few crafts as well, so that player has something else to sell except weapons and armor. I will also include the possibility to smelt certain items, mostly armor and weapons for now.

I have also tweaked the POPRATION of noble castes, so that those have better chance of appearing. Not a major chance but something I felt necessary if the plans of using CREATURE_CLASS works as intended.

Speaking of CREATURE_CLASS, if all goes well bellow is the list of noble positions it will affected. First is the position and next is the caste required for the position. Note that while using CREATURE_CLASS I don't make a difference about male and female, only few religion positions have requirement of males, and that is controlled by other tag.
  • Monarch -> Noble
  • General -> Noble
  • Lieutenant -> Noble
  • Captain -> Noble
  • Militia Commander -> Warrior
  • Militia Captain -> Warrior
  • Captain of the guard -> Warrior
  • Mayor -> Noble
  • Manager -> Noble
  • Broker -> Noble
  • Bookkeeper -> Noble
  • Duke -> Noble
  • Count -> Noble
  • Baron -> Noble
  • Champion -> Warrior
  • Tax Collector -> Noble
  • Hammerer -> Warrior
  • Grand Master -> Warrior
  • Priest -> Holy
  • Primate -> Holy
  • Archpriest -> Holy

After I have dealt with the nobility positions I will work a bit with the training system. See my previous post for more info about that. ;)

567
DF Modding / Re: Question about carpenters' workshops
« on: June 19, 2011, 03:38:50 pm »
You should ask Toady about that. As far as I know he is going to make more workshops available at some point, but not sure when.

568
DF Modding / Re: Question about carpenters' workshops
« on: June 19, 2011, 03:17:51 pm »
Besides custom workshops the only vanilla workshops available for reactions are kiln, kitchen, smelter, tanner, quern, millstone, still and craftsdwarf workshop.

569
Yeah, I think I know what caused the problem. Not 100% sure but it could have been the graphics_DFA_animals.txt file. Unfortunately I had already reverted to the old graphic set version, so can't test this out without adding it again. I think I will do that when I have the 0.4.0 ready and 0.4.1 will be the graphical update.

For the record, I had a little accident with the work of adventure reactions. I had the file open for few days and at some point during last Friday my computer decided to reboot itself due Windows Automatic Update -feature. So I kinda lost all the adventure mode reactions except wood gathering. Oh well, at least this reminded me to save more often...  :-[

I have also added Dwarven Lamination -mod, which was made by arclance. I will also do some testing if it's possible to make the game demand certain castes for specific noble positions properly. What I have gathered from other sources is that if you use [CREATURE_CLASS] tag for this it should work in fortress mode, even though the legends mode doesn't take it in account. The only problem with this is the syndromes I have, not sure yet if it's possible to add multiple [SYN_AFFECTED_CRETURE_CLASS] tags to syndromes, as it also uses the [CREATURE_CLASS] tag as reference.

I have also some nifty ideas about the military training, especially for dodge and other skills not related to weapons. The idea is to include special item, for now I'm calling it Military Training Manual, which is used as reagent and the training reactions produce the same item. This single item could be used for things like dodge, archery, fighting, armor using and such. Archery as well, as you can learn about the science behind the archery (physics like taking account wind, elevation and distance) without firing a single bolt. At least this was the method we used while I was serving my time in military. There could also be a special item called "Bundle of Training Bolts" which can be used to train crossbowman skill without using the actual archery range, which is more or less buggy still.

Lots of ideas which I may or may not incorporate in 0.4.0, feel free to comment especially the creature class thing and training feature. So if you have some ideas about these things I'm quite interested in hearing about them.  ;)

570
DF Modding / Re: Dwarven Lamination
« on: June 16, 2011, 06:54:21 pm »
Thank you very much!

The Dwarven Lamination will be included in the upcoming 0.4.0 version of my mod.

And of course, the proper credits will be given ;)

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