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Messages - Olith McHuman

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151
DF General Discussion / Re: What Would Urist Do?
« on: September 07, 2019, 05:00:17 pm »
Urist, fueled by the rage of several deaths and this arbitrary contest, murders Death and takes his job.

WWUD as Death?

152
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: September 05, 2019, 02:03:44 pm »
OK, so I don't see any way to move that cart, and I'm pretty sure Jack will show up once it blows. I assume those mines are ment to be a trap for her. Could be useful, even more so if she shows up before they set off the cart...

So tentative plan: discretely set the roofs of the houses on fire via firebombs or spark. Then run off to warn the guards to get back from the gate. Hopefully, Jack will come to investigate and the lizards will be trapped in their own kill zone. We'll just have to hope that Miriam shows up in time for cleanup duty.

153
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: September 03, 2019, 10:32:50 pm »
Why are they setting mines in the city? Do they expect trouble? Harpies wouldn't care about these mines, they fly. Or are they expecting Jack to try and stop them? We may want to spend a few minutes looking at their "troop" formation with soul vision.

154
DF General Discussion / Re: What Would Urist Do?
« on: September 03, 2019, 03:20:19 am »
Curse? What curse? Urist topples another statue.

WWUD now that he's a vampire wereelephant?

155
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: August 31, 2019, 11:54:23 pm »
Don't think we can use a crossbow with one hand (not with any real accuracy, anyway), and Miriam has, what, talons now?

That blanket neutralizes fire magic, but what about a non-magical firebomb? But then there's the issue of actually getting the firebomb to the powder... Miriam could do that, but would have to fly above the range of their crossbows. Would be easy to miss.

Unless that smith has some brilliant idea, I'd say send Miriam back to base to see if Sucy has anything useful while we dash to the quarantine, but I'm not exactly holding high hopes they can help much. Should leave a message for our friends with the smith, but I'm not sure what they can even do. Tell Miriam to be careful though. It's not worth risking he skin for a longshot plan like this.

156
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: August 24, 2019, 04:49:00 pm »
I vote for the gun plan.

I assume that necromatic damage also ignores armor, but only works on stuff that has a soul?

157
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: August 20, 2019, 11:55:52 pm »
We're a one armed necromancer, not a spartan. We should go back, resurrect a few of those birds, and then either have them cause a distraction so we can loot the caravan, or use them to help find the powder somehow? I'd say no to sniping the leader, at least not like this. Even if it works, it would just give away our position.

158
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 31, 2019, 07:39:55 pm »
Remain here, experiment
+1. Bringing her back runs the risk of her tricking us, or going crazy and getting us both zapped and swarmed. And if we leave her, well, she knows where the hideout is. Best not to let her out of sight for now.

159
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 22, 2019, 09:31:35 pm »
I mean, 6 arms on a drider would only be appropriate :P
How well would it work if we tied a zombie to ourself for protection? Like, would it be coordinated enough to block blows with a shield without getting in our way (for that matter, can they tie knots? Paint? Dance?)?

+1 on trying to learn mana draining. Think back on our memories too. We seem to have forgotten the detail of the ritual, but what about other traumatic experiences?
Also, consider contacting Death about these Unending creatures destroying souls, because I think he said that isn't supposed to happen.

160
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 20, 2019, 12:21:27 am »
We'll still need to find a corpse with an intact right arm. Maybe a left arm too to make the spike. Good thing school taught us corpse cutting!

161
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 19, 2019, 11:02:39 pm »
See if there's a way to make graft cheaper, and maybe turn off the mana flow when we aren't actively using it? (we made that spell before going to school, after all). Then snuggle up with spider babies and sleep. Make sure it's somewhere that Francine can't get to us alone.

After that, find new familiars (or maybe the old ones, but only if it's safe to look and only if we have a good idea about where they are). Then head to the forge, make our familiars scout ahead.
Unless someone has a better idea?

162
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 17, 2019, 12:48:13 pm »
I agree with the above, but, in addition, can pinworks work on, say, the teeth or claws of zombie vermin? Maybe check the book of darkness, see if it has anything on this/making this more effective. If yes, then spend a few hours having our familiars/spiders/whatever gather dead vermin and make ourselves some doombolt rats. Maybe a few spark ones too. With our mana regen, we should be able to make quite a few.

On a sidenote, we should totally find a better way to store spells once we're out of the city.

163
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 12, 2019, 06:17:49 pm »
Take a look with soul vision too. Does it have our soul inside? Would we know if it did?

164
DF General Discussion / Re: What Would Urist Do?
« on: July 12, 2019, 07:40:07 am »
Given that the entire thing is in ASCII, Urist decides that Urist really is reading it for the articles.

WWUD if one of the articles in the magazine concerned the secrets of life and death?

165
Forum Games and Roleplaying / Re: Web of Life: A Drider's Adventure
« on: July 09, 2019, 09:11:55 pm »
This was a long read. You're an excellent writer Mr. Spleens.

I'm thinking we should forget about the dragon and get to the orc tower as soon as practical (assuming it's still standing). I suspect Francine should be able to do something about this plague with a proper lab, and we really need more information about what's going on in the world.

On that note, does this city have anything in the way of stables? Can we make zombie horses to get around faster? They're probably already dead anyways. I'm only seeing resurrect humanoid in our spell list, but maybe Sidney could figure it out after that arm is dealt with.

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