DF Adventure Mode Discussion / THIS. IS. SPARTA!
« on: November 08, 2007, 03:13:00 pm »I was amazed by what happened.
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I was amazed by what happened.
That's when it came.
Gleaming bones draped with damp filth, the ossified avian shot forth from the treeline and tore mercilessly at the dwarves with its razor-edged beak. No one stood a chance. No one survived.
code:
[CREATURE:BIRD_EAGLE_GIANT]
[NAME:giant eagle:giant eagles:giant eagle]
[TILE:'E'][COLOR:6:0:0]
[MODVALUE:5]
[LARGE_ROAMING][DIFFICULTY:2]
[FLIER]
[GENPOWER:3][LARGE_PREDATOR][NATURAL][PET_EXOTIC][MOUNT_EXOTIC][SAVAGE]
[PETVALUE:700]
[PREFSTRING:coloration] [BODY:HUMANOID_ARMLESS:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4TOES:BEAK]
[SIZE:10]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTOKEN:BEAK:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
[CHILD:1][CHILDNAME:giant eagle hatchling:giant eagle hatchlings]
[FAT:3]
[ALL_ACTIVE]
[BIOME_MOUNTAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500]
This thing is absolutely nasty. They fly in with their 10 size and have no qualms about going to town on dwarves armed or unarmed. The skeletal variety I saw came out of the trees and went right for my fortress entrance. If any of the dwarves got too fresh, it would fly up out of their reach and wait for one of them to split from the group, where they would be most vulnerable.
Its grim work completed, it simply flew away.
Initially, the dwarves were panicked, and out of fear ran into the safety of their mountain home. The ballistae had been readied in advance, and were fired as quickly as possible, but each volley failed to find its mark. Empowered by their seeming invulnerability, the goblins laughed as they picked off every straggling dwarf and pack animal.
Bomrek Sathrikunib stood in the doorway of the fortress and shook with rage as his friends were slaughtered. As the goblins proudly strode over the bridge he had helped build, he could take no more. He ran out ahead of his comrades alone, and under a hail of crossbow fire, he managed to get his bare hands on one of the goblin pikemen.
An over the shoulder toss and a few steps away from the vile raiding party found Bomrek standing over a prone goblin at the edge of a mangrove swamp. Seeing the pool of water at his side, he hefted the bulk of the ugly creature above his head and cast him into the murky sludge. Charging forward, he braced his stocky arms against the beardless wretch and held it under the mire until its movements ceased. He wheeled on his other assailants, who had simply stared in horror at the brutal display.
They levelled their crossbows at him, but were too late--Bomrek's allies had been emboldened by his valiant display and charged out to be at his side. The goblin morale was in that moment broken, and the brutes fled.
They were not fast enough, burdened by their armor, and were caught by the fleet-footed dwarves, who wrestled each goblin in turn and choked the life out of them.
The three goblins who escaped will forever tell tales of Momuzmingkil, the land of Dwarves who fight without weapons.
-----
I never knew a dwarf to purposefully drown someone, but Bomrek dragged that green bastard to the pond and held him under until the bubbles stopped.
code:
[ENTITY:SKULKING]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[MOUNTAIN_SETTLEMENTS]
[CREATURE:KOBOLD]
[TRANSLATION:GOBLIN]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS
[WEAPON:ITEM_WEAPON_DAGGER_LARGE]
[ARMOR:ITEM_ARMOR_TUNIC:COMMON]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_HELMET:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[INDOOR_FARMING]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[METAL_PREF]
[STONE_PREF]
[GEM_PREF]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_ANIMAL_PRODUCTS]
code:[CREATURE:KOBOLD]
[NAME:kobold:kobolds:kobold]
[TILE:'k'][COLOR:6:0:0]
[GLOWTILE:'"'][GLOWCOLOR:6:0:1]
[LOCKPICKER][FLEEQUICK]
[GENPOWER:2]
[BUTCHERABLE_NONSTANDARD]
[INTELLIGENT][LIKES_FIGHTING][EVIL]
[BONECARN]
[CANOPENDOORS]
[PREFSTRING:mischief] [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:3TOES:MOUTH]
[SIZE:5]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1]
[FAT:1]
[EQUIPS]
[NOCTURNAL]
[UTTERANCES]
[BIOME_MOUNTAIN]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
Can anyone tell me what I did wrong? When it crashes, it does so during AGE OF MYTH: INITIALIZING
He did like two or three and then his job changed to "Attend meeting." He ran in circles for about 5 minutes, then went insane and drowned himself.
This was in mid-late spring, and he wasn't a noble, nor was there anyone to meet with.
I lost hours of work
The visiting liaison went down to chat with my broker or whoever it is he talks to, and decided to stay a little too long. The caravan left and my dwarves went to sleep, but the liaison stayed behind, wandering the halls aimlessly.
I got the message, "A diplomat has left unhappy," and he went berserk right in my barracks. Luckily, the racket he made woke up the dwarves, who promptly rushed him and tore him limb from limb.
It'd look neat, anyway.
So here it is. Post your best screenshots here!
I'll get things started.
note: If you don't know how to take screenshots: It's easy! Just press the print screen key on your keyboard, then open up your favorite image editing program (paint works fine...sort of), and hit ctrl-v (or edit-->paste). And they say there's no magic in Dwarf Fortress!
Weird stories about live frogs being found encased in solid rock. It's only a matter of time before this finds its way into a bloat.
code:[CREATURE:MOOSE]
[NAME:moose:moose:moose]
[TILE:'M'][COLOR:4:0:0]
[LARGE_ROAMING]
[PREFSTRING:huge antlers]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:HOOF]
[GRASSTRAMPLE:0]
[HORN]
[FAT:8]
[DIURNAL]
[MODVALUE:2]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[GENPOWER:2]
[BENIGN][MEANDERER][NATURAL][PET]
[PETVALUE:100]
[MOUNT]
[TRAINABLE]
[SIZE:10]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:STANCE:butt:butts:2:4:BLUDGEON][ATTACKFLAG_WITH]
[CHILD:1][CHILDNAME:moose calf:moose calves]
[BIOME_TUNDRA]
[BIOME_FOREST_TEMPERATE_ANY]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:200]creature_small_animals_new
[OBJECT:CREATURE]
[CREATURE:HEDGEHOG]
[NAME:hedgehog:hedgehogs:hedgehog]
[TILE:249][COLOR:7:0:0]
[FREQUENCY:100][VERMIN_GROUNDER]
[SMALL_REMAINS][NATURAL][PET][NO_WINTER]
[SPEED:900]
[PETVALUE:10]
[NOT_BUTCHERABLE]
[PREFSTRING:spines]
[PREFSTRING:cuteness]
[DIURNAL]
[BIOME_ANY_TEMPERATE_FOREST]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100][CREATURE:PACKRAT]
[NAME:hedgehog:hedgehogs:hedgehog]
[TILE:249][COLOR:8:0:0]
[FREQUENCY:100][VERMIN_GROUNDER]
[SMALL_REMAINS][NATURAL][PET][NO_WINTER]
[SPEED:900]
[PETVALUE:10]
[NOT_BUTCHERABLE]
[PREFSTRING:spines]
[PREFSTRING:cuteness]
[DIURNAL]
[[BIOME_SAVANNA_TEMPERATE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100][CREATURE:BIRD_RAVEN]
[NAME:raven:ravens:raven]
[TILE:249][COLOR:1:0:0]
[VERMIN_GROUNDER][FREQUENCY:100]
[FLIER]
[SMALL_REMAINS]
[SPEED:400]
[PETVALUE:30][NATURAL][PET]
[NOT_BUTCHERABLE]
[PREFSTRING:ability to speak]
[PREFSTRING![]()