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DF Modding / what in the name of god
« on: July 30, 2009, 08:06:12 am »
I was working on a mod recently, and everything was going fine. I had my own megabeasts, my own civs, and my own creatures of every imaginable sort, when suddenly it all went belly-up and I started getting weird things. Elves (Whose civ I had removed from the game) started coming back, and cave crocodiles took over the goblin civs. Cave crocodiles led by a spirit of fire.
Can anyone tell me what's going on here? This is the second time this has happened when I was building a mod from scratch. All I've done is taken out creatures and replaced them with others, and changed up the civs a bit. It's also treating regular monsters like megabeasts, giving me treant and satyr megabeasts instead of the ones I wanted.
It's worth noting that this was all working correctly until about the time that I removed hippos from the game. Look, I know hippos are supposed to be powerful, but this is really going too far
When this happened before, it was right after I'd messed with some of the subterranean animals.
Can anyone tell me what's going on here? This is the second time this has happened when I was building a mod from scratch. All I've done is taken out creatures and replaced them with others, and changed up the civs a bit. It's also treating regular monsters like megabeasts, giving me treant and satyr megabeasts instead of the ones I wanted.
It's worth noting that this was all working correctly until about the time that I removed hippos from the game. Look, I know hippos are supposed to be powerful, but this is really going too far

When this happened before, it was right after I'd messed with some of the subterranean animals.