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Messages - Koji

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211
DF Dwarf Mode Discussion / Re: super evil map
« on: December 11, 2008, 06:17:57 pm »
Back before adjustable world params, someone posted a map on 4chan that was almost entirely evil. He posted the seed, but not the save, so many people couldn't get his world.

It even had a mountain range shaped like a screaming skull.

212
DF General Discussion / Re: Dwarf Fortress & Dreams
« on: December 10, 2008, 05:06:37 pm »
I had a dream that two friends and I were climbing up the shadow moses island level in smash brothers, except it was much bigger than normal. At the top there were demons and dragons (the dragons were actually tyrannosaurs) but I knew how to get past them, so we finally crested the top of the wall and we were on some huge plateau and we could see a gigantic dwarf fortress in the distance (in ascii). My vision kind of went eagle eye and started zooming around in the fort, then looked over a distant hill to see some ascii titans knocking over their own forges with sledges in their own castle in the distance.

213
DF Community Games & Stories / Re: Your dwarf has gone into a berserk rage!
« on: December 09, 2008, 06:54:44 pm »
I wonder if anyone's ever had a tantruming mother throw her baby at someone and kill both of them.

214
DF Modding / Re: Mouse Guard Fortress Mod - Everything eats you.
« on: December 09, 2008, 06:18:13 pm »
I keep mice in real life and have been trying to get them to sit still long enough to build a fort for AGES.

215
DF Community Games & Stories / Re: Mean Little Men [Succession]
« on: December 05, 2008, 08:07:53 pm »
Would it be okay if I bumped my turn down one or two spaces? I won't have regular computer access 'till on or about January 6th.

216
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 04, 2008, 03:01:35 pm »
Hey, do the new plant raws and reactions mean we can finally get/mod vegetable oil?

I think you can do that already via a plant extract?

Oh snap, hadn't thought of that. Soap that doesn't take forever, here I come!

217
DF General Discussion / Re: Define Kobolds
« on: December 03, 2008, 02:58:09 pm »
Kobolds remind me of mice, so before 3rd edition D&D (I hated draconian kobolds at first, but slowly grew to love them thanks to the lore), I always pictured little mouse people. They steal things, are extremely cowardly, live in massive groups, and are smarter than they look.

Fun facts about mice, which may or may not apply to kobolds. Most of this applies to rats, too:

They can have more than 16 young in a litter, and can become pregnant in the 24 hours after giving birth. It takes three weeks for a litter to be born, and the new babies arrive just as the old ones are weaned.

They live like two years tops. The oldest mouse ever is five years old and he's on a calorie restricted diet and gets lots of exercise in a laboratory setting. As a tradeoff for this short lifespan, they live their lives in fast forward, going through a higher percentage (by body mass) of calories in a day than even the most active human. They eat a ton to keep up this energy level, and sleep in short increments and are active throughout the day (kind of like living several little days in one of ours).

Mice are fastidiously clean, which is the only way to survive when you have large groups of animals living in confined spaces.

Rats (but not mice as far as I know) can be trained to use tools, but don't do it naturally. Maybe they are copying what the higher races make by stealing the objects, then learning about them?

Mice and rats have extremely poor eyesight, but make up for it with powerful scent and hearing, and a tactile sense via their whiskers that is many times more sensitive than our fingertips.

Old stories of kobolds go back to german copper miners, who would find cobalt that looked a lot like copper ore. This being the middle ages, the only obvious explanation was that a spirit called a kobold did it.

INTERESTING STUFF

218
DF General Discussion / Re: The NEW Future of the Fortress
« on: December 02, 2008, 04:33:05 pm »
Hey, do the new plant raws and reactions mean we can finally get/mod vegetable oil?

219
DF General Discussion / Re: Elves get a bad rep.
« on: December 02, 2008, 04:31:43 pm »
They eat what they kill, I think, because it's supposed to in some way excuse the fact that they took a life at all.

'Oh, sorry, I appear to have just killed you. Here, let me show my sorrow and regret by making a stew out of your face.'

Actually I think they just kind of chomp into the body on the spot.

The idea, I think, is that Elves are a lot like animals. Their ability to put themselves in other peoples' shoes is limited, but it's made up for by their adherence to a behavior pattern that isn't likely to cause problems unless they are provoked. If they are supposedly the first (or one of the first) races, this works out great.

Unfortunately, since Mr. Urist Come Lately has recently decided to start cutting down trees, problems do tend to develop.

220
DF General Discussion / Re: Elves get a bad rep.
« on: December 01, 2008, 04:36:26 pm »
Waitaminute... If elves EAT the people they kill, and, assuming we get assume Elf Civ. V Elf Civ. wars... Would they canabalize?

Elves will usually not war among themselves because there are usually only one or two elf civs, they're usually far away from each other, their strict ethics do not conflict with themselves, and their gods don't oppose similar gods.

They would do it (and sometimes do, in the case of elves raised by goblins etc.), but they don't consider it to be a big deal.

They eat what they kill, I think, because it's supposed to in some way excuse the fact that they took a life at all. Also, they don't cut down trees to make wooden goods, they magically grow completed goods from living plants and harvest them without killing said plant. The leather/meat thing is a bug.

221
DF General Discussion / Re: !!☼Epicly amazing battles☼!!
« on: November 28, 2008, 01:20:21 pm »
I've posted this before, but since we're sharing--

I had a mason and an engraver who were best friends. One day, the mason built an artifact table that was just about the most bitchin table anyone ever saw. The engraver was so jazzed that he would constantly engrave images of his friend holding up the table for everyone to see, it was heartwarming.

One day, a goblin invasion came, and the mason was outside doing some hauling. He was the last one to get in (I called all the dwarves inside) and got caught in a hail of arrows. He and his dog went down, and he dragged himself a few sad paces before the axe goblins got to him.

The engraver went ballistic. He became enraged and charged back out with no weapons or armor, dodging a constant stream of arrows, and tackled the axe goblin and threw him into a murky pool, where he held him under until the bubbles stopped. He was approached by another axe goblin, who kindly asked him to stop before having both his arms ripped off. The dwarf threw the unconscious goblin to one side and rushed the bowmen, who scattered on his approach. Only one or two goblins escaped from the lone untrained engraver, and they were not in good shape.

The engraver went back inside, and immediately claimed a workshop. He crafted an amulet set with an image of a dwarf. The dwarf was raising a table.

222
I did the math and the current largest worlds are roughly 100 miles on each end. Sounds like a lot until you look at it on a map.

Well the largest worlds are only from one edge of the arctic or antarctic circle to an undefined distance south or north from that, and an undefined distance east or west.

How did you do the math? Who's to say how big a square is?

223
DF General Discussion / Re: !!☼Epicly amazing battles☼!!
« on: November 26, 2008, 01:55:04 pm »
The next fort I build will have this exact design, thanks to your story.

CANYONLANDS HOOOOOO

224
DF General Discussion / Re: rocks
« on: November 26, 2008, 01:38:36 pm »
In real life mining, moving out rocks actually accounts for a large amount of the time and money spent on digging. Realistically, it'd be nice to see minecarts pulled by donkeys to keep everything clear.

I usually just leave them where they lie, I dig too aggressively to manage them, and am also lazy. Sometimes I make special stockpiles for decorative rocks.

225
DF General Discussion / Re: The NEW Future of the Fortress
« on: November 25, 2008, 05:22:56 pm »
Berries that taste like bologna and copper?

Who else is going to mod in berries filled with blood? I can't be the only one.

RE: Iron Men and Collossi--Shouldn't the joints of the iron man be somewhat weaker than the rest? Or is this a solid statue that is somehow bending to move around?

As for Collossi, no statue that big has ever been solid through and through. The statue of Liberty and the Colossus of Rhodes were both a metal skin with metal framework (and stone feet, in the case of the Colossus). Obviously that doesn't mean you COULDN'T build a solid bronze statue a hundred feet tall, I'm just curious as to how they're going to work.

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