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Messages - ISGC

Pages: 1 ... 18 19 [20] 21 22 ... 36
286
DF Dwarf Mode Discussion / Re: Mystery Adamantine Sword
« on: October 17, 2010, 02:14:11 pm »
I suggest you dig straight for it and find out for yourself.
it's more FUN that way.

287
DF Dwarf Mode Discussion / Re: First Cavern
« on: October 17, 2010, 02:04:53 pm »
no, once a cage is attached to the lever (or any building for that matter), it is removed from the possible links, so it just moves onto the next one.  It is impossible to link a lever to a building multiple times.

288
DF Dwarf Mode Discussion / Re: First Cavern
« on: October 17, 2010, 11:14:01 am »
I spent a few days building every single cage and attaching them to a single lever (I ended up with, like, 15 mechanic dwarves)

I wonder how you managed to link them to a single lever in only a few days.
real world days (playing for only an hour or two a day, however)
and I just set a bunch of dwarves with mechanic on and set 'attach to cage' on repeat
didn't pay too much attention to it

289
DF Dwarf Mode Discussion / Re: First Cavern
« on: October 17, 2010, 10:42:11 am »
I had this last fortress, and captured over a hundred crundles, trogs, and plump helmet men.

this gets me every time
I once had near a thousand captured cavern creatures (plus goblins) and I spent a few days building every single cage and attaching them to a single lever (I ended up with, like, 15 mechanic dwarves) and a floodgate that led to magma, but when I finished and pulled it, all the pathing dropped my fps to negatives and it crashed :(
EDIT: my god, that was a terrible typo; I need to start proof reading these things.

290
DF Dwarf Mode Discussion / Re: First Cavern
« on: October 16, 2010, 04:55:43 pm »
Instead of stationing dwarves, it's usually sufficient for me to place a war dog or two at the entrance (3 or 4 strays, I would guess)
they repel crundles and trogs well, though some of the larger game is harder to keep out, so a few cage traps never hurt.

291
DF Dwarf Mode Discussion / Re: Goblin Pitting
« on: October 16, 2010, 04:52:11 pm »
I usually just pump magma into my animal stockpile and destroy everything, but if I were to keep the cages, I would probably wait for an armed caravan to come by and put the animal stockpile next to the depot.  Then, if you assign all the goblins to the depot (under pets, not cages), they will be released and systematically slaughtered with only the dwarf releasing them risking their neck.  You can also get your guys in there for some practice, if you want.
If you don't want/have a sufficiently armed caravan to sacrifice, there is also the labor intensive method of building all the cages and then baiting a hallway with a kitten or something, then capture them in there.  Once you begin to run out of space for hallways filled with goblins (as you will have many after several applications of this process), release them into caverns or onto elves or magma or something.  Prepare for your fps to drop like a lead balloon, though.

292
oooohhhhh boy...

Reg stared in silence at the intruders his fellows had opened the doors for; his brow was knotted and his face stuck in an eternal scowl.  He was at a loss for words; surely, they could see what creatures these were!  SURELY they saw the folly in their ways.  Was he the only sane one in the entire fort?!  He'd braved death, starvation... Nothing, but for what?  To walk amongst ANIMALS and green skinned beasts as if they are his equal!  The death of the fort lays at his feet, shivering from the cold and looking upon the sympathetic dwarves with whimpering eyes, pathetic!  They will let it all come down in flames, and as Reg treats the wounds of his comrades, he will remind them of who was RIGHT.  Then they will see what they had done. THEN they will see the error in their ways, but there is no way to stop them now.  As my grandfather always said: "Monsters may topple the strongest doors and even Kobolds may fell the largest tree, but only Dwarves could raze a mountain and set the magma flowing free!"
Reg's time would come in the hour that they need him most.  When the creatures that they allow to haunt these halls beg for his assistance.
When they all look up and shout "save us!"
he'll look down and whisper "No."
Bound by his oath as a doctor, he will continue to heal those who need it, but he is not a fool.

Spoiler (click to show/hide)

293
that is a fate worse than death.
be patient, he'll update when he wants to
quality over quantity

294
DF Suggestions / Re: Curses and becoming night creaures
« on: October 10, 2010, 01:55:19 pm »
wouldn't it be interesting if there was a sort of karma scale for killing creatures.  Like, if your dwarf has a kill list consisting entirely of unicorns, it could have a chance of getting cursed (well, maybe not unicorns, but whatever).  Actually, now that I think about it, that might not work out if there aren't any evil oriented creatures around, but it's just an idea.

295
DF Dwarf Mode Discussion / Re: Sudden land fill on re-embark
« on: October 10, 2010, 01:50:10 pm »
are you sure it isn't just unexplored?
sometimes the fort will have a fog of war over it and you will have to explore it like caverns in order to map it out.

296
DF Dwarf Mode Discussion / the magnificent teleporting goblins
« on: October 10, 2010, 01:45:12 pm »
I had an excess of goblins (well, just more than zero) stored up in my animal stockpile, and I figured I would work on a drowing chamber while my moat was frozen over the winter.  So I put in a flood gate, attached 6 or 7 goblin cages to a lever and locked the doors.  When the winter ended and the moat was no longer frozen, I pulled the switch too early for me to realize that I had forgotten to actually put a grate in, keeping the goblins from swimming into my moat and interrupting everything, which they did.  So I was stuck with tons of pages of announcements and a half dozen goblins floating around my moat.  I figured there were two ways to get rid of them:  either a caravan would arrive and shoot them all, or I would just wait until the next winter then the moat freezes and they all get encased in Ice.  What happened, however, was that they all simply vanished after a little bit of swimming around.  They didn't drown as they were not listed as dead, and they did not escape and run off the map, they simply vanished from the map like they were never there.  Is this normal?

297
Fantastic!
so should I take the fight as a huge challenge or was it rather easy?
would the dwarves tell reg about what they had heard?  somehow, I doubt it.  also, I hope there aren't any humans/kobolds/whatever in this refugee wave.  Before we know it, the fortress will no longer be dwarves offering their hospitality and it will become a mish mash of inferior peoples willing to house a small group of noble dwarves!  That simply will not do.

298
"I KNEW IT!" reg screamed as he slammed a mug onto the table," I knew the sun dweller would bring death to this fortress!  Has us digging half to hell and when something big 'n scary comes squirmin' out, she's the first to know?!  I'm not one for religious bibble babble, but it's too clear to ignore it.  She's cursed, eh!  Even Ibruk 'nd all his wisdom can't ignore it now!  When we firs' got here we were fine, diggin' for our meals and we didn' get no monsters 'er nothin' (well, plenty of Nothing, but you get my point).  But then this ELF shows up 'nd she warms up nice 'n well ter the folk (but I's always kept my suspicion!) and she teaches 'em to clean and cook and grow, yea, teaches 'em to be ELVES.  Then good old Armok sends us a message, he does; a creature of the deep, eh, though one easily dispatched, so's we don't see it as a warnin' yet (though I knew it weren't no coincidence), then another 'nd another (yet we still didn't see the SIGN) 'nd now we've got a green skinned little demon scrapin' 'is scales round our halls!  Aye, the elf's been touched by the gods, yea, she 'nd that goblin are a CURSE on our fortress, boys!  If I weren't a doctor bound by my oath, I wouldn' go anywhere near either of them rancid hides.  I say we toss 'em both into the pit with that there monster 'nd floor it up like nothin' happened.  Then..." Reg let out a deep sigh, after yelling himself red in the face, and his voice dropped to a whisper," then, maybe we will be free of these nothing.  Then maybe we c'n go home and rebuild, start new families, do what dwarves are meant to do!  but that ain't gonna happen, is it" Reg leaned back in his chair and took another swig of his drink," no one listens to poor old Reg, anyhow.  Well, can't say I never told em."
Drunk out of his mind, Reg rambles on without any spectators.

~edit: errors

299
DF Dwarf Mode Discussion / Re: Punching through two layers of aquifer
« on: September 27, 2010, 05:02:48 pm »
yes, there is a difference in height that I can exploit (though I fear for my FPS once if I do)
unfortunately, I don't have enough z-levels for a double drop.  I'll try and be creative, thanks.

300
My goodness, I totally forgot about this!
just skimmed through the entries that I missed and will look at them in more detail when I have more time
but it seems we've got a green skinned demon on our hands!  I'll prepare my olivine jokes soon.

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