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Messages - ISGC

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301
DF Dwarf Mode Discussion / Punching through two layers of aquifer
« on: September 27, 2010, 04:24:41 pm »
it seems that I can't simply drop two layers, as it will just sit over the second layer as if it were solid until I dig into it.  my map is split by a river which separates the terrifying half from the calm half.  I've channeled myself into an island in the center, but I need stone soon, as wood is getting more demanding.  Any suggestions, other than to restart?

302
DF Dwarf Mode Discussion / Re: Why is everything so... boring?
« on: June 13, 2010, 07:22:01 pm »
this problem really stems from the simple fact that the game is not finished.  You spend the first two or three years working the fort up to self sufficiency and when you reach that point where you are not struggling to survive anymore, you need to start engineering your own fun.  If, at any point, the game becomes complete, there will be many things you could do once you reach this point in a fort, like diplomacy, military campaigning, organized revolts, smarter sieges, ect.  For now, you need to, perhaps, embark somewhere challenging, where it will be a constant effort to find a source of water while fighting off yetis, or something.   Or you may wish to set goals for yourself, mega projects among them, but also things like making a fort without traps or  building a treasure room with renewable magma waterfalls; the only thing keeping you from enjoying the game at its current state is a lack of imagination.

303
DF Dwarf Mode Discussion / Re: F*ck cage traps.
« on: June 11, 2010, 11:13:33 pm »
it usually helps to chain a dog or mule somewhere in sight (but behind the traps so they are a little less disposable) just to draw the attention of the invaders.

304
great, did derm get a trip to the hospital?
I would very much like to do my actual job :D

305
DF Dwarf Mode Discussion / Re: Removing ramps made by channeling
« on: June 05, 2010, 08:03:31 am »
if you mine out the area below before hand, the channels will not create ramps.

306
DF Dwarf Mode Discussion / Re: I am disappointed by hydras
« on: June 04, 2010, 07:15:38 pm »
sometimes you get a titan who has layers of fat or is muscular or large.  the description of the creature can usually help you gauge the difficulty.

307
DF Suggestions / Re: Delayed Cave-Ins
« on: May 30, 2010, 03:07:48 pm »
I don't see this.  If a section caves in, it means that it is not attached to anything.  there are no cave ins resulting from strain on an object.  You could have a gigantic building made of platinum held up entirely by a single floor made of wood.  an item freefalling would not make any sense to be slowed down.

308
"Unpleasant for an elf, maybe!  Crawling in the dirt, me lass, is for those who can't dig.  Us, dwarves, have kinship... NAY!, mastery over the very ground which shuts yer kind out!  We reap the bounties of the world below, while you 'nd yer dainty li'le flower pickers skip 'round in yer meadows!  Bah, we beat that thing, all right, the DWARVEN way.  I doubt there's much down there we can't handle OUR way.  'Nd your wooden weapons, 'good enough for goblins', well that's the reason we whoop the goblin's arses every chance we git!  At least THEY are warriors!  Now don't be ungrateful, you light lunged, beardless whelp!  Not a scratch to any of our men, thanks to what?  Elvish wish-wash about 'pressure points'? NO!  All we need is a steady arm and a strong hammer to get things done."

oh no!  I don't know if I can hold up so many prejudices at once D:
we'll see.

309
DF Suggestions / Re: Alarm trap
« on: May 20, 2010, 05:40:08 pm »
and this alarm could span across several squares, right?
that way, I could keep a nice bridged entrance without having to airlock and make it pointless!
of course, when the alarm is tripped, it can't be replaced until all hostiles are gone from the map.  if it needs replacing at all.

You can do that currently, though you do need dwarves for this.

In 40D just make that be your barracks. You should always have military dwarves there who will detect anything trying to sneak in.

In 31.XX you can make a squad guard your main gate. Give them a station to guard and have 5/10 on duty at any given time, letting the other 5 eat/booze/sleep. They'll be able to detect any invaders. Give them crossbows (which may or may not work currently) and they can gun down thieves before they can run away. But for any major siege they will need reinforcements.

well, yes, but what if you don't want to fight?
set up the alarm and raise the bridge before they can make it.  this would not only work with thieves and child snatchers, but ambushes as well.  That way, there is an option not to fight.  Very helpful earlier in the game

310
DF Suggestions / Re: Alarm trap
« on: May 20, 2010, 03:38:41 pm »
and this alarm could span across several squares, right?
that way, I could keep a nice bridged entrance without having to airlock and make it pointless!
of course, when the alarm is tripped, it can't be replaced until all hostiles are gone from the map.  if it needs replacing at all.

311
DF Suggestions / Re: Beyond Sieges: The Campaign
« on: May 17, 2010, 04:42:29 pm »
I can see the fps melting away before my eyes...

312
DF Dwarf Mode Discussion / Re: Collapsing the world
« on: May 16, 2010, 08:56:17 am »
I have no doubt that it has been tried and DF crashed because the fps dropped from 100 to 0 faster then a lead kite drops from a windless sky.
but feel free to try for yourself!

313
DF Dwarf Mode Discussion / Re: I need a challange...
« on: May 15, 2010, 05:25:14 pm »
build a town
town hall, houses, stores, roads to the edge of the map
make it look like an actual town, use burrows frequently

314
DF Dwarf Mode Discussion / Re: Animal Armor?
« on: May 15, 2010, 02:24:48 pm »
I can't wait for this
coupled with the riding animal addition
watching a dwarf ride into battle astride a giant cave spider decked out in adamantium
that's crazy

315
DF Suggestions / Re: The Ability to Engrave Doors
« on: May 15, 2010, 09:59:25 am »
frankly, we should be able to engrave anything made of stone
engrave workshops
engrave coffins
engrave mechanisms

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