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Other Games / Re: HL2 Advice required. Sooner the better.
« on: August 19, 2010, 12:52:03 pm »Do you really consider those part of the gameplay? I certainly don't. Better to either properly integrate the gameplay and narrative or not at all, rather than do it half-baked.
It's even worse when it comes to HL1, wherein 99% of the time there is essentially nothing to do during said encounters (apologies for additional derail, but I was playing Unreal recently and I can never help myself being annoyed about HL1's overshadowing hype).
Yeah, I do. Those scenes further the plot and I am genuinely interested in hearing what the character have to say, there is good voice acting, and the animation is nice.I'm also not stuck to one spot in the ground where I am forced to sit and listen, I really hate that. What do you consider to be a successful integration of gameplay and narrative? Audio logs? Text-terminals? Both of those things are completely ignorable, and breaking up the action to read a couple pages of text is extremely boring.
In the original half-life, yeah, there wasn't much to do within the environment where you got locked down, but really, where that happened was in the beginning, before all hell broke loose. Where it makes sense.