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Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: July 16, 2010, 01:39:44 pm »Boatloads I'm sure, since, technically speaking, the AI controlling a guard wouldn't be more than a couple lines of code removed from monsters. I haven't noticed lag issues with large numbers of monsters since the early days of Indev. And yes, making players into hero-esque units in a world-craftable RTS-like game is where I was going with that description. You and I and everyone knows it's a cool idea.
Oh yeah, it's an awesome idea. However, I don't know, Things do tend to slow down a bit if I've got more than one pig spawner churning out pigs after a while. Plus, they would have to be persistant in the game-world so if it was an infinite map they would potentially have to travel between chunks which aren't currently active. Which, I know isn't necessarily difficult to do, but I'm pretty sure it'd require some re-writing of things, as I don't think Notch intended on something like that happening.
