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Forum Games and Roleplaying / Re: Dungeon Keeper: The RPG
« on: April 01, 2011, 03:55:05 am »Miran wakes in her coffin, yawns, then kicks the lid open so she can stretch. The vampire glances at the inhabited tree next to her sleeping area curiously, then wanders over and knocks with her knuckles against the bark. "Hey Sprite, are you in there? I could use some assistance with my herb garden. I'll use half of the first harvest from it to brew some potions of your choice in return."
Shift 1: tend to herb garden
After inspecting the burned-out room, Miran sighs as she spots the heat-warped shards of destroyed alchemy equipment. It looks as she will have to prepare her new work area from scratch. On the bright side, she no longer needs to worry about flammable substances near her workshop accidentally catching fire. Everything in the sooty-walled that could burn already did, which makes the place the ideal location for her purposes.
"Hmm, can't build the more advanced stuff without help." The vampire decides to start with something a little less ambitious than a proper laboratory. She selects a large, already flattish stone as a worktable, and proceeds to design a hearth and a stove, with enough room to stuff a fire imp inside the heating compartment. She begins construction of her kitchen in the north-eastern corner of the former workshop. Cooking may be a bit of a waste of her talent, but that doesn't mean she isn't good at it. Even though she is a vampire and can't appreciate the taste. She still remembers how good food smells like from life, and that should be enough, right? Right?
Shift 2: build a kitchen, and if there's time left, expand it to a brewery.
After a hard day of work, Miran retreats to her coffin and takes a nap.
Shift 3: ZZzzzzZZZzzz