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« on: June 09, 2014, 07:18:27 pm »
It is not hard to survive, it is hard to survive without resorting to cheap tactics like walling off the entrance.
I firmly believe that overanalyzing the preembark preparations (which seems to be quite a fad lately) is pointless. I especially dislike advices like you should bring 100 different types of food, so that you get more barrels. If you have trouble with lack of embark points, increase them in the advanced world generation, who cares.
Truly important stuff is picks(better bring two), anvil, food(~50), drinks(~100). Can't think of much else.
Animals... yeah bring some dogs if you want. You can always import animals later, or catch some cool ones with cagetraps.
two military dwarves - ...makes sense if your goal is to defend yourself without using traps, purely with military, right from the start. Otherwise, not so important. Giving them the teacher or armor user skill may be a good choice.
All the rest of dwarves and skills- you are overthinking it. Too many different skills. Being an adequate brewer vs no skill in brewing makes basically no difference. Make dwarves proficient in a few skills, don't invest 1-2 points in a dozen of skills.
stonecrafting/woodcrafting/brewing/wood burning seem useless for your starting 7. Bring a proficient armorer instead.
Your biggest (only) challenges will be defense and providing for the huge number of dwarves you are likely to have by the end of year two.
For defense, don't just rely on soldiers, try to build a simple trap. Is there an infinite source of water on the surface? Then the easiest thing would be a long entrance tunnel that can trap the intruders inside, then pour water in and drown them.
Food and drinks- make a safe reservoir of water early and build a well above it. Food is almost too easy to get. I frequently have so much there is no room in the stockpile, so it rots. That is because migrants bring all sorts of stupid useless animals for me to butcher. Also there is always some stupid animal that decides to enter the fortress and I have to kill it.