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Messages - ancistrus

Pages: 1 ... 18 19 [20] 21 22 ... 42
286
Yeah, memorials at the entrance rule, dont they

287
DF Dwarf Mode Discussion / Re: Infections always lethal?
« on: October 15, 2013, 12:40:04 pm »
my ultra-leveled militia commander has had an infection(and a broken toe) for 4 years and he is doing fine

288
Overture - Personal thoughts of Sir Ancistrus, 9th Granite, year 31

I woke up with the worst hangover today. Bright yet cold sun scorched my retinas but after a while my sight adjusted, only to see a most horrible scenery - neverending whiteness in every direction. The hell did I do last night? Or the night before that? Why am I lying on the top of a hill with lots of crap lying around?....Wait, who am I?

Spoiler (click to show/hide)

Suddenly a pair of dwarves showed up.
?:Hey, sir, you were still asleep when we arrived, so we started without you!
?:Started with what?
?:With building the fortress of course!

Oh god, oh god, oh god. It seems I signed up for one of those classic suicide expeditions.

?:Where are we?
?:This place has no name yet, sir. We are waiting for you to pick one.

So I am the overseer. This is getting better.

?:Can you tell me what my name is?
?:Why, your name is Ancistrus. You mean you can't remember?
Ancistrus:Actually, I can not. I seem to have forgotten all about my past life, I can't even remember how old I am!
?:Oh, sir none of us can remember that. You see, the dwarven history started 31 years ago with the Great Hangover. We all woke up in the mountainhome and none of us could remember anything that had happenned before. We found a guy sleeping on a golden throne so we assumed he was the king. Another guy was found passed out next to a goblin corpse so we made him a general.
Ancistrus:Was I there back then?
?:I assume you were, sir.
Ancistrus:What do you mean you assume?
?:I can't actually remember that. You see, 3 months ago I woke up with this horrible hangover, and I couldn't remember anything about myself or anything else. Rith, here, then told me everything I needed to know about our past.
Ancistrus:So Rith, can you tell me how we were sent to this place?
Rith:Oh no, sir. You see, 4 months ago I woke up with this terrible hangover...
Ancistrus:Dammit! Allright who told you about our history?
Rith:Olon did. But Olon got it from Iton, who was told everything by Aban.
Ancistrus:Good. I take it that this Aban knows everything?
Rith:No...he too was told the story after a very long party.
Ancistrus:Who told him?
Rith:You did, sir.

Fantastic.

Ancistrus:Listen everyone, we really have to stop drinking alcohol. From now on, it will be just water!
Rith:There is no fresh water.

This is going to suck.

Journal of Sir Ancistrus

Mid spring
A diary seems like a good idea with the way I keep forgetting everything...so here I go. I can't believe I didn't think of it sooner. Heh, talking to a diary. Heh. Anyway...
I ordered 20 bedrooms to be carved out. While carving, the miners stroke microcline. Again. The area seems to be truly blessed with it. Microcline doors and microcline cabinets for your microcline rooms are coming, dwarves! Maybe I will encrust your beds with microcline when I have more time.
In other news, our farmer, Olon, told me there is a dead, deceased ibex corpse somewhere in the area, but she has no idea where. I will make sure to be cautious around her. The farmer, I mean.
Spoiler (click to show/hide)

Late spring
There is some grass under the snow, but animals can't seem to notice it, so they are starving. I ordered a slaughterhouse to be built, first by the crazy farmer, Olon, later by ANYONE, but the dwarves are busy with synchronized drinking, sleeping, eating and wanking, presumably. Everything and everyone is really slow here. Maybe a result of low temperature?
I ordered the miners to just dig down and down, until they find something, anything interesting.
Orthoclase, sphalerite and galena so far.
Asshole farmer still hasn't slaughtered those animals, even though she has no other job. I hope that some other, less retarded dwarves will come soon.
Spoiler (click to show/hide)
Pictured: Future crossroads of underground tunnels. Not pictured: Any goddamn work being done. Guess why.

INTERLUDE
Two dwarves are sitting in a horribly, sickeningly blue room. One is frustrated, the other is an imbecile.
-No, Sir, I am afraid you can't name this fortress Ancistrusville.
-Fine! I said I would be perfectly happy with Ancistruspolis.
-No, not that either. That sort of egomania is not approved of.
-Fine...look, there is a volcano and a lot of snow. I suppose we could honor the old dwarven legends and call this site Kriegspire?
-No Sir. Krieg is not in the list of approved words.
-A list of... You are kidding right? Let me see that.
....
-Allright I have made a decision.
-You didn't pick some ridiculous name just to punish me for doing my job? Did you, Sir?
-Oh please. I would never make such an important historical decision just to annoy someone.

And so was estabilished the Fortress of Gooooze.

Early summer
I was hoping to have farms operating by now. But despite my dwarves' assurance that this whole area is one big aquifer, I have yet to see any underground water. I ordered some random holes dug, hoping to speed up the search. There is some soil, but it is quite far above our main living area. And since our famer is a complete moron with the attention span of a dead monarch butterfly, i want those farms to be as close as possible.
We haven't found any caverns either and we ran out of wood.

Late summer
8 more dwarves just came and none of them are children. They are however, still idiots. We live in a tundra. Why on this god forsaken earth would a beekeeper, a herbalist, or a woodcutter come here? I was hoping for some miners, but no.
Spoiler (click to show/hide)

Surprisingly, one of the immigrants actually remembers how she got here. Apparently, dwarven society is in a great trouble and citizens are slowly being evacuated into last 7 remaining colonies, ruled by the last 7 dwarven lords. When I asked her why she chose my fortress in particular, she mumbled something about a "short straw", then broke into tears. I think she likes me.
Also, I am building the farms right now, lest we all die of thirst in a few months. I am surprised that all dwarves are still alive, seeing how incredibly lazy and inefficient they are.

Early autumn
We found a cavern. There is nothing of value in it, but I am going to have some cage traps placed there, just in case some interesting fauna wanders by.

Mid autumn
We found another, better cavern that actually has trees and stuff.
Even though our two mechanics have had a f**king ETERNITY to install a cage trap in a narrow corridor connecting our halls with the caverns, they failed to do it, because they are stupid and they suck and now there is a LARGE RAT roaming our halls.
I didn't really expect the dimwitted dwarves to do anything about the rat. But the fact that the war dog just apathetically stared as the rat ran around him truly scared me. Apparently, the suicidal lethargy that the dwarves exhibit is contagious, even to animals.
Spoiler (click to show/hide)

Luckily the rat seems to be infected too. Having explored most of our fortress, it decided to settle down near the food stockpile, ignoring everyone, only grabbing a biscuit occassionally.
I am actually becoming quite lethargic myself. It seems there is nothing in this world that would convince our masons to build a wall to block the way to the caverns; instead they just make up the most ridiculous of excuses. Likewise, there is nothing I can do to persuade our mechanics to install that f**king cage trap. Other dwarves don't seem to be doing ANYTHING, too.

I really need to get out of this place.
Meanwhile, the large rat has reached the same conclusion. In a desperate attempt to save its sanity, it ran towards the exit. It ran right trough a stone trap, unfortunately. Now it is slowly crawling away from this accursed place. I hope it makes it.

Two immigrants came today. Yes, just two. Although, one of them is a weaponsmith, who is just a couple of blades short of greatness. I mean, he is even better than a professional weaponsmith. I mean, he has ACCOMPLISHED much in the field of smithing weapons. Get it?
Which is good for him, but the best he can do in here is making some copper spiked balls.

Late autumn
Oh great news! We finally found that dead ibex corpse. Now that I know where it is, I will sleep much easier.
Spoiler (click to show/hide)

Also, the crippled rat has escaped with 16 tallow biscuits. Whatever. He deserved them more than any dwarf in this monument to laziness. I hope he has a good life and many children.

Early winter
A troglodyte had been caught by a cage trap in the depths. I checked whether there were any other troglodytae nearby, and when I didn't find any, I authorized reloading the trap. By the time mechanic got there, another troglodyte actually did show up and now he is chasing the mechanic through the caverns. I am not sure if I care at all.
The troglodytae are camping near our exit to the caverns, so I discontinued the cage trap program for now. I instead chose to have a door installed. The previously mentioned weaponsmith brought the door to the spot, installed it, and promptly fell asleep, leaving the door open. This time a GIANT RAT seized the opportunity and infiltrated the fortress. I have no words to describe this level of stupidity. The rat soon attacked the idiot and sent him running towards the troglodytes. Now he is being chased. Occassionally he falls asleep only to be woken by scratches and punches.
Spoiler (click to show/hide)
.....
But now he got caught in a hidden web? The possibility of having a giant cave spider somewhere underground scares me quite a bit. Also, the woodcutter reports that he hacked some gremlin to pieces in our tunnels.
This is quickly getting out of hand - I am going to seal the exits to the underworld.
The weaponsmith is dead now, his brain splattered on the cave floor. Yeah that tends to happen when you decide to take a nap while a vicious troglodyte is chasing you, dumbass.  On a more positive note, we captured the GIANT RAT. I am puting it on display in the middle of our newly carved meeting hall.

Spoiler (click to show/hide)
All hail, the most intelligent being in this fortress!

Late winter
Haven't done much recently. I am firmly decided to escape this place. Celebration of the new year should be a perfect opportunity. Not that anyone would actually try to stop me - I just don't want to look them in the eyes as I leave. I am not good at saying goodbyes. Especially to dwarves I hate and wish they all died, because they are idiots and they suck and I hate them. My last act here was personally placing a memorial to the dead weaponsmith just outside our gates.
Spoiler (click to show/hide)

I added a small inscription, that reads: You must be at least this smart to enter. While I have no love for this place, introducing someone even dumber than that insane weaponsmith to this place could potentially cause the end of the world as we know it.

On the last day of Obsidian, I packed some yak biscuits, a bottle of wine, some chunks of priceless aluminum and slowly sneaked through the hallways. The celebrations turned my dwarves into even bigger morons, astonishing as it is.
Two dwarves were spilling expensive alcohol on the floor, laughing, then banging their heads against a wall, then laughing some more.
In the kitchen, the cook watched with blank expression as the plump helmet on a frying pan became darker and darker and eventually burst into flames.
In the meeting hall I saw a dwarf violently arguing with a statue.
As I finally made it outside, I turned around and gave the last look to the entrance to my ex-fortress. A few meters above the entrance, on the side of the mountain, stood Olon, the mad farmer. She looked at me, insane smile on her lips, madness in her crossed eyes. She made a weird noise and started drooling rapidly.

The spit came down, missing me by inches and I took off.



Allright, thats all. It may have sounded exaggerated, but those dwarves really were unbelievable. I have been playing Dwarf Fortress for 4 years and I have never seen a bunch of dwarves lazier and stupider than these.
Since this is my first attempt at playing the newest version of Dwarf Fortress, I speculate that dwarves were nerfed somehow. And just to be perfectly clear, this goes far beyond their inability to efficiently transfer heavy rocks. It seemed to me that the duration, or perhaps frequency of Eat/Drink/Sleep jobs has tripled.

Eagerly awaiting other reports and my next assignment.

289
Yeah. About that caravan....

290
Please tell me you actually modded these dwarves to be slow, ineffective idiots.

291
Heh, no trees, no soil, salt water, no trade and on a terrifying glacier? this will be a walk in the park.  :P

Naturally.  I wouldn't want it to be too easy!

a cave in at the start...hope there wont be too many fps issues, especially since this is, wait, i calculated it....30 times the size of my usual embark(z levels included)

What's your usual size?  The rules allow for between 4x4 and 5x5.


2x2 ~25 z levels, no hell, 1 cavern layer

150 dwarves and 8 years later i still have 100 fps
anything less and i would give up
so this will be quite different than my usual gameplay

...
Oh god I embarked without any Appraiser

292
Jesus christ, when you showed those pictures I didnt realize that was the ENTIRE world
...
wait one dwarfven civ and a dozen of goblin civs?
...
a cave in at the start...hope there wont be too many fps issues, especially since this is, wait, i calculated it....30 times the size of my usual embark(z levels included)

293
DF Gameplay Questions / Re: stockpiles in the new version
« on: October 12, 2013, 12:39:12 pm »
darn it

thanks

294
DF Gameplay Questions / stockpiles in the new version
« on: October 12, 2013, 11:49:08 am »
I havent moved on from the previous version until now, so questions,

Farm A grows pig tails, which are harvested and put into the stockpile A, from where they are taken to the farmer's workshop and processed into thread.

Farm B grows pig tails, which are harvested and put into the stockpile B, from where they are taken to the still and brewed.

Therefore a part of the pig tail harvest goes to clothing industry and a part goes to the food industry, with no risk of some over-active brewer dwarf turning all pig tails into alcohol while all the treshers just screw around, like it used to be in the versions past.

Does such a setup work 100% reliably?

295
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: October 11, 2013, 02:45:26 pm »
Two of my dwarves refuse to spar. One wields a pickaxe, the other has a whip. Is the lack of sparring caused by exotic weapons?

What are they doing right now? They may be stuck watching a demonstration or something.

Do you have them set to train right now, and do they have a barracks? Is their squad active?

Yes, they do watch demonstrations...and have been for about two years. No sparring in that time.

I said two of my dwarves, by which I mean that other dwarves are sparring allright. I do know how to get them to train properly, it is just these two that give me a headache.

EDIT: Nevermind they just started.
When having a problem, ask another person. The Universe will then solve your problem to make you feel stupid.

296
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: October 11, 2013, 01:56:23 pm »
Two of my dwarves refuse to spar. One wields a pickaxe, the other has a whip. Is the lack of sparring caused by exotic weapons?

297
better sooner than later

298
sign me in

and dont you dare cancel in case we dont get enough players - just reduce the number of sites

299
Dear guards.
There is little of value to be found on a glacier, but polar bears count. It takes a long time for one to bless us with its presence. They are not for you to shoot at, they are my property, tamed or not. You saw all these cages on your way to the depot right?
Long story short, you are going to die.

Dear hunter, who just immigrated and started hunting a bear and also brought 6 kids,
you are not even trying.

300
DF Gameplay Questions / Re: Lack of polar bears
« on: September 30, 2013, 12:17:25 pm »
Have you tried killing or capturing everything that isn't a bear?


There are two creatures that can appear on glacier- polar bear and yeti. I gave yetis NO_SPRING so I can embark and instantly know that, once again, I have no bears.
I know they don't die out during worldgen because I can see polar bears in legends mode, spread out all the way from year 1 to the end of worldgen.

I gave them biome:mountains because yetis have it.
I increased their frequency to 100.
I tried giving them maxage of a yeti.
I tried removing yetis.
I increased their population to huge numbers.
I tried insulation 0/100/200/300/400/500.
I tried removing the large_predator tag, because I suspected that underground creatures with the same tag might prevent them from appearing.
I tried moving their whole entry into creature_standard (where the stupid yetis are).
To check if they would appear later after embark, I removed yetis, set the maximum framerate to 5000 and let the game run for a year. During this year, no animals appeared.
I tried combinations of the above things.
I generated a new world each time i tried some of those things.

It shouldn't be this hard, why is it so hard.

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