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Messages - ancistrus

Pages: 1 ... 19 20 [21] 22 23 ... 42
301
DF Gameplay Questions / Re: I still need a bear
« on: September 30, 2013, 03:11:58 am »
Quote
The things that govern occurence of an animal should be frequency and population.
I have [FREQUENCY:100] [POPULATION:100:120]
Quote
It might be that you're applying the modifications wrong somehow; i think they must be changed in the main /raw directory before a world is created (seems that all creature populations are generated along with the world).
Yeah I do that.
Quote
If you have trading contact with an elven civilisation that has tundra biomes in its area, they can bring you tamed polar bears for trade.
Possible, or I could make them common_domestic, but at this point I am quite angry at the game and I really want to figure out what is wrong with those stupid bears

302
DF Gameplay Questions / Re: I still need a bear
« on: September 30, 2013, 01:15:42 am »
modifying population to obscene numbers didnt help at all

Seriously, somebody help me, I have had this problem for years, literally

303
DF Gameplay Questions / Lack of polar bears
« on: September 29, 2013, 04:24:35 pm »
Everytime I embark on a glacier, I get a lot of yetis but not a single polar bear. I want those polar bears so much but they just never appear. Are they bugged or something? I even tried removing every other glacial creature from the game, giving polar bears  frequency:100 or changing some of their tags to make them more like those stupid yetis but i still don't get them, at all, please help.

304
DF Gameplay Questions / Pump stacks, speed of magma
« on: September 28, 2013, 02:53:13 pm »
Problem: in a current fortress there is no good place to build a pumpstack since it would run into some obstacle (bedrooms, workshops, dining room.....) no matter where I would build it.
So question is, if I created one pumpstack that pumps magma to a 20 tiles long pipe that ends in another pumpstack, would those be able to bring magma to the surface with the same efficiency as a single pumpstack?

305
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 19, 2013, 01:45:03 pm »
[PRODUCT:100:1:CLOTH:NO_SUBTYPE:CREATURE_MAT:LLAMA:WOOL][PRODUCT_DIMENSION:10000]
That produces a "llama skin cloth"

That's because there is no WOOL material or tissue in vanilla. Animals that give wool have their hair renamed using:
Code: [Select]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]

Try changing WOOL to HAIR in the reaction, and let us know if that works.
Works, thank you.

306
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 19, 2013, 12:57:33 pm »
[PRODUCT:100:1:CLOTH:NO_SUBTYPE:CREATURE_MAT:LLAMA:WOOL][PRODUCT_DIMENSION:10000]
That produces a "llama skin cloth"

307
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: September 19, 2013, 12:44:57 pm »
Can someone write the line in a reaction that produces wool cloth of any kind?
I tried [PRODUCT:100:10000:CLOTH:NO_SUBTYPE:WOOL:LLAMA] and a dozen variations but no success yet.

308
Short of erasing your memory?

This is the way of life, I am sorry.

309
DF Gameplay Questions / Re: A bit of a problem....
« on: May 10, 2012, 06:51:37 am »
DFHack, DFliquids, put magma at a critical point to prevent more water from flowing in

310
Or to put it in another way, what is the minimum amount and structure of clothes that a dwarf needs to not be embarrassed?

And can you mod a single item of clothing that covers the whole dwarf?

311
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: March 22, 2012, 04:55:45 am »
Child grew up, I made her make an iron pick (for a strange mood) and the little rascal made it a masterpiece. With absolutely no skill.

What are the odds?

312
DF Dwarf Mode Discussion / Re: Why can't I mine out certain places?
« on: March 21, 2012, 11:10:56 am »
sorry wrong thread

i dont know how i did that

313
DF Gameplay Questions / Re: Useless Migrants
« on: March 20, 2012, 10:07:56 am »
Xykon's theorem: Everything can be solved by sacrificing minions.

314
DF Dwarf Mode Discussion / Re: Rare gems in a glacial worldgen
« on: March 20, 2012, 10:01:05 am »
Well, I don't know exactly what you mean by glacial world, but dwarves can't embark on glaciers, so if too big a portion of the world is glacial, then it is logical that civilizations don't have access to more materials.

Alternatively, how long do you let your worldgen run? Should you stop it in year 2, then civilizations will be small, again having access to less materials. Give them at least a century or two.

315
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 19, 2012, 08:41:00 pm »
Mayor Vampire prohibited exports of coffins. Also, the moment I allowed him out of his room for a while, he killed the captain of the guard. He is clever, this one. I laughed when he finished feeding and gladly dragged the corpse across the fort to the dead body stockpile.

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