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Messages - ancistrus

Pages: 1 ... 22 23 [24] 25 26 ... 42
346
DF Dwarf Mode Discussion / Re: Embarking on a Tomb! With Pics!
« on: February 24, 2012, 05:16:05 pm »
Heh, that building has a button for closing.

347
DF Dwarf Mode Discussion / Re: petrified wood?
« on: February 24, 2012, 12:49:58 pm »
Is it? Hm, okay that is interesting.


@Ancistrus, booooring. :P

You never made color coded levers? Or rainbow dining hall?

348
DF Dwarf Mode Discussion / Re: petrified wood?
« on: February 24, 2012, 12:36:04 pm »
It's among the most useless of all stones and is interesting in exactly zero ways, though.
How can you say this? It is one of the few red materials in the game.

349
maybe its cause of qwertz

350
Worldgen error:

The Infinite World, region2: Placed farming entity without crops

huh?

With no caverns, the world has no underground crops, therefore dwarves cannot farm.
One possible solution is to add [OUTDOOR_FARMING] to the dwarven entry in entity_default in raws.
Note that a world with no caverns will have no cave spiders, so no silk clothes, but dwarves will still require them during moods. I think that removing [SUBTERRANEAN_CLOTHING] from entity_default will solve this.
Also, with no caverns, forget about forgotten beasts.

However I would strongly advise against removing the caverns entirely. Just change their number to 1, and you will keep all the features except for the curious structures.
The bad thing is that this will not neccessarily help you. The world will always have huge variance in z-levels and even with no cavern layers you will occasionally get a site with 100+ z levels. Only this time, 90 of them will be hell.

It seems to me that deserts and areas with lakes generally have the lowest number of z-levels, but I have no evidence to back it up.

351
DF Dwarf Mode Discussion / Re: Vampires blaming crimes on animals
« on: February 24, 2012, 05:36:12 am »
Imagine a vampire killing someone, then blaming the crab people.

352
DF Gameplay Questions / Re: Can't make wafers.
« on: February 24, 2012, 03:30:40 am »
Yes, I do

353
DF Gameplay Questions / Re: Can't make wafers.
« on: February 23, 2012, 07:21:28 pm »
Burrows would not make a reaction unavailable.

354
DF Gameplay Questions / Re: Can't make wafers.
« on: February 23, 2012, 06:24:36 pm »
It works through manager, thanks.

But I am still wondering why it suddenly doesn't work the normal way.

355
DF Gameplay Questions / Can't make wafers.
« on: February 23, 2012, 06:18:30 pm »
I have a functional magma smelter made from bauxite, I have processed about 10 pieces of raw adamantine into strands, but the Make adamantine wafers reaction is red, unavailable. There is a valid path from smelter to the strands. I don't have any healtcare system yet. Strands are not forbidden.


356
DF Dwarf Mode Discussion / Re: I Love Axelords
« on: February 23, 2012, 07:37:31 am »
Can you confirm the dwarf is a vampire? This might he the first case of a vampire getting a mood. This could be a great finding!
It's the tag [TRANCES] in the raw files that allow moods.  Any race that has that tag can have moods, vampire doesn't override that fact.

Why is this belief so persistent? I am srsly.

357
DF Gameplay Questions / Re: world gen: too many regions
« on: February 23, 2012, 05:09:04 am »
Maximum number of subregions is, I think, 2750 by default, you may increase it to 5000 in advanced world generator.

358
I read that modifiers, instead of improving actual weapon, give the dwarves a bonus to skill, somewhere.

359
DF Dwarf Mode Discussion / Re: World gen taking forever?
« on: February 22, 2012, 02:20:41 pm »
Assuming the time complexity of the world generation is exponential I would advise against upgrading your systems right now.

360
DF Dwarf Mode Discussion / Re: so... considering the move from 40d
« on: February 22, 2012, 02:11:01 pm »
2."High Master" is a title that sounds naturally respectable. A community where half the population is a high master of some trade is an utopia, not a normal thing.

3.I see a red dwarf in a room and I assume it is an engineer. But no, he is actually one of my engravers. His title may be engraver, but he is still red and lister among engineers.

A small quip with this. A high volume of high masters among a race that lives for well over a century and that is "fond of industry" doesn't seem so farfetched to me, especially if each of them is highly specialized in a specific skill. If you carved rocks for seventy years I'm sure you'd be great at it.

As for the third point, dwarf therapist and custom professions work wonders. I have professions such as "artist" for certain things like engraving to avoid any confusion with profession titles.

2.That is human perspective. Now imagine you are a dwarf in an advanced fortress. You meet 2 legendary engravers and 3 legendary miners on your way from bedroom to eating breakfast. You finish eating and suddenly find out that your son became a legendary woodcrafter earlier in the morning. Then you go to your work which is sparring with 9 other dwarves. All of you are legendary Speardwarfs. It got stupid and boring in Himym and it gets stupid and boring in here.
I am deviating a little from my original point(about migrants) here to point out that a society shouldnt have too many people that are considered extraordinary - it is basically logically impossible.
Now, please notice that I am describing how something feels a little wrong to me - I am not shouting DF SUCKS or trying to start a flamewar.

3. Can it change the color of my dwarf and put him in a different place in the units list?

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