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Messages - EliDupree

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76
Can't you build with wafers?
Huh. It seems you can. It would be more dramatic to build with adamantine blocks, though.
properly equipping the military.
...
Adamantine socks.  You know you want to...
Well, they would be genuinely useful for protecting civilians. Except that my civilians aren't being attacked, meh.

.. and, umm... you can make adamantine catapult parts and ballista parts?! Are they more effective than wooden ones?

77
I will be keeping on eye on this, only to see how long it lasts and how truly practical it is.
I found it quite practical to run. With six smelters and two forges about 20 tiles from the 'archery range', it has, so far, taken me a season or two to turn a single tile of raw adamantine into 35 adamantine wafers and about 1200 adamantine bolts (which are destined to become about 100 wafers, and the cycle repeats.) I don't seem to be losing goblins, either - the current one has lasted a very long time.

Building an adamantine tower seems kind of blah now - four wafers per block means that even with 200 wafers, it'll be a pretty dinky tower - and pointless (I could make a watchtower over my front entrance, but I'd rather let goblins walk into the cage traps.) I should do something more dramatic with it. Pity you can't engrave it.

78
Have you built one of these in any of your forts yet? Does it work well?
Yes. When I posted it, I meant that I had just finished implementing it, not that I had just had the idea.

The reason for not using an archery target is a lot less academic than what the rest of you are suggesting: Dwarves won't fire metal bolts at archery targets.

The only way I know of to substitute for the running dwarf would be a REALLY complicated repeater. The running dwarf is plenty automatic for me - it just has a four-point patrol route, and it only occasionally takes a break to drink or sleep.

The only things that aren't automatic are designating the work orders for tons of adamantine bolts, and designating the used bolts for melting (which is easy because I've set up the channels so that they all land on the same lever where there's nothing else, so I can just designate them all with an area-reclaim and then area-melt order.)

79
For the advanced student of Dwarven Physics.

The wiki makes it sound like no one's done this before, which seems kind of odd, since it seems like generating free adamantine would be an incredibly attractive prospect. The basic design of the main part of the generator is this:
Code: [Select]
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙
∙++++@∙+++++++++
∙+∙∙∙┼∙+++++++++++++++
∙+∙g∙┼∙++++++++++++++@
∙+∙∙∙┼∙+++++++++++++++
∙+++++∙+++++++++
∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙

The @ at the right is a stack of Marksdwarves (all in different squads so that they'll stand on the same tile) with adamantine bolts. The @ at the left is a single Perfectly Agile soldier with orders to patrol up and down, with little delays at the top and bottom. The "g" at the left is a goblin standing on a pillar (I pitted it from the z-level above.)

When the dwarf at the left runs up or down the line of doors, it opens all of them, and some of the marksdwarves shoot their bolts. By the time the bolts get there, the doors have closed, so they hit the doors and fall into the channel, where they can be collected and melted separately. (That distance is exact, by the way. Any less and they sometimes get shots through the doors, which kills your goblin. Also, with less-skilled marksdwarves, some of the bolts will stray and land on the floors, but that isn't enough to worry about even with mere dabblers.) Naturally, this is also an excellent way to train marksdwarves.

Due to a well-known theoretical model of Dwarven physics, a stack of 25 bolts can be forged from a single wafer, but 25 individual bolts can be melted down into 2.5 wafers.

I'm thinking of building some adamantine block towers to celebrate this achievement.

80
DF Dwarf Mode Discussion / Even more egotistical than those engravers!
« on: March 21, 2010, 12:26:58 pm »
"Litast âbirfikod, Jeweler has created Litast âbirfikod, a Schorl window!"

... and now their general information says "Litast âbirfikod, creator of Litast âbirfikod". Has anyone else had this happen?

81
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 21, 2010, 06:19:15 am »
Aww crap, I hit the adamantine. Not terrible, but I wasn't planning on it.

Does anyone know how many wafers it takes to forge a stack of adamantine bolts, and how many bolts that gets you? If not, I guess I'll soon find out :P

82
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: March 20, 2010, 06:14:54 pm »
After painstakingly training dozens of immigrants up to "dabbling" in Armorsmithing and/or Blacksmithing, I was rewarded with an armorsmithing mood.

Operation: Generate unlimited steel is underway - I just need to capture an enemy in one of my cages.

...yay, an artifact steel high boot. ::) Now, that would be pretty useful if one of my dwarfs was Achilles...

83
DF Dwarf Mode Discussion / Re: This thread is a lie.
« on: March 19, 2010, 07:57:18 am »
So elves DO have beards! They just hide them!

84
DF Dwarf Mode Discussion / Re: Dwarven Water Rise trap.
« on: March 18, 2010, 03:18:51 pm »
The thread title gave me a delicious idea. Put dwarven water elevators next to your entrance. Station half of your army near the main entrance and half of them in the elevators. When the enemies have entered, turn on the elevator and attack from both in front and behind! This could also be used to catch fleeing thieves, although it's an absurdly elaborate way of doing so.

85
DF Dwarf Mode Discussion / Re: Project: Atrocity
« on: March 18, 2010, 02:05:39 pm »
Forumites, I offer to you a challenge:  Create a fortress dedicated to the purest and most vile atrocities imaginable!

If it helps any, I'm considering casting a giant lava-breathing obsidian gargoyle above my fort entrance. If only I could power it with the labor of captured goblins.

Dumping all invaders into a pit full of tentacle demons would also be swell.

86
I imagine you could build an outdoor building with one cage-trap-lined entrance and a bait animal inside.

87
DF Dwarf Mode Discussion / Re: Question about (spoilered)
« on: March 16, 2010, 07:57:56 pm »
SOF have [NOSTUN].  They can't be knocked out by cave-ins.

Hmm. How irritating. That makes it much harder to put them exactly where you want them.

The wooden-supports trick seems like the most promising. I'm imagining a situation where the SoF stepping on a certain tile would immediately cause a cave-in that drops solid rock (or fortifications) on all sides of it. Then you'd have a trapped SoF. Might be awkward to construct around it.

It would be the ultimate water drain, though. 8)

You could also build a long bridge for it to destroy that would release water or magma onto a pressure plate that triggers the cave-in.

88
DF Dwarf Mode Discussion / Re: Question about (spoilered)
« on: March 16, 2010, 01:38:46 pm »
Does anyone know if it's possible to capture them by knocking them out with cave-ins and having them land on cage traps? And, if you can, whether caged SoFs would still radiate heat? (If they do, that'd be a way to test the melting-adamantine thing asked here - just leave one in an adamantine cage for ages. On the flip side, it would make it impossible for your dwarves to cart them around for your own purposes.)

I should really get started on this game, I want to test some of this 8) ... I'm imagining building a giant obstacle course for them... with vertical passages so I can separate the flying ones from the others...

89
DF Dwarf Mode Discussion / Re: Question about (spoilered)
« on: March 16, 2010, 01:24:51 pm »
I believe that cave-ins are unconditional complete destruction. You wouldn't even need to drop your whole fort - just one tile. I'm imagining something like this (side view, # = natural wall)

Code: [Select]
#####
# I ###
# #   (Your fort down this tunnel)
#   ###
## ##
## ##
## ##
## ##
## ##
## ##
## ##
## ##
## ##
## ##
## ##
(The pit down this tunnel)

Lure a bunch of them up into the tunnel, and make sure you have a fast and reliable way to break the support. Heck, you might even be able to just build the support out of wood, and have them collapse it on themselves. (Hint: USE A SAFETY MECHANISM if you're going to experiment with that.)

90
DF Dwarf Mode Discussion / Re: Question about (spoilered)
« on: March 16, 2010, 10:54:06 am »
Then build a 3x3 floor on top of it - out of Tin Bars. Clear away the surrounding stone, and trap the SoF in the area by using cave-ins. Trick a cat into moving onto a hatch in a room several z-levels above the whole setup, then open the hatch.

 ;D

On a more serious note, this might be an easier way to auto-burn goblin trash than by using magma - ONCE YOU GOT IT SET UP, anyway.

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