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DF Dwarf Mode Discussion / Re: Hallways replaced with up/down staircases
« on: December 11, 2010, 06:57:48 pm »Well, and this is purely guessing, I'd think it's because every hallway square will also have access to the tile directly above and below it. I'm not entirely sure how pathfinding works but if it looks at which tiles are accessible, than that might add up.Well, there's that of course. But wouldn't that pretty much mean that every single tile you carve out, anywhere on the map, would contribute to this?
Yeah so I'm not sure how big a deal it would actually be. Basically, in an open area, an open space will have access to 8 other open spaces, and a staircase will have access to 10, since I don't think they can go to tiles adjacent to the one above them. If they can... then it's something like 26, and that might be a problem, but I really don't think it's the case.
I should really point out that again that I'm just guessing, and hoping that somebody will know enough to correct me if I'm wrong, and/or get the idea to try and test what actual effect it has on fps. All I know for sure is that the biggest drain on FPS is probably pathfinding, and that I've heard up/down stairs are worse than ramps for pathfinding.