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Messages - RaidSoft

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16
I knew about having to change the savegame's raws :) Though what I was wondering about was like with the trample fix where it didn't affect any current creatures, I assume it's the same with this change that only new creatures with that will be affected by the change and any old ones would retain the old values until they die/despawn?

Tnx btw ;D

17
hmm, how would that change work with a current fortress? Or would that require a new game to make a difference?

18
Random suffocations? That's paralysis toxins stopping their breathing. (Curse of the grand cross, every possible symptom at 1000%. Deon said he'd reduce it.)
Oops, I forgot about that, thanks for reminding me.

Any idea when that will happen? Kind of hesitant at starting a fortress when I know that this might happen to me and I know it would frustrate the hell out of me :P

19
I see, so there is no way to change the animals I already have then?

20
This is weird, I changed the raws in my data\save\region1\raw\objects folder for my save, opened ALL the files there with Notepad++ and did replace [GRASSTRAMPLE:0] in all open documents with an empty field. This didn't seem to actually have any effect on the game though, animals are starving now since they trample away all the grass instantly still before they can even eat it...

Do I need to start a new game and change the raws in my raw\objects folder before doing so? (I did the same thing there as well though)

21
So what files should be changed? and what should I replace [GRASSTRAMPLE:0] with?

22
Glad I'm not crazy :P What do you suggest? Removing the tag from all the animals? or increasing it to some crazy number?

23
Looks like it's normal for the version that still has the GRASSTRAMPLE (every 10th to 20th move removes grass) on some animals. Yaks eat a lot of grass now that they're GRAZERs.

I tried setting captured thieves to pasture, and haulers let them out, and combat practice ensued. Nice.

That's from the version which has grasstrample 0 (deons genesis 3.25c Phoebus to be specific) and also as you can see they completely remove the tile on Every step, they didn't do it to this extent in previous versions (deons genesis 3.25 Phoebus) where I could have 10+ animals in one pen that was SMALLER then the one in the video and they didn't use even eat up that much grass...

24
I made myself a video showing what I was talking about with the animals instantly destroying all the grass.. http://www.youtube.com/watch?v=_yNN1jj4mhI tell me if that's normal or if that looks weird to anyone else? :P

25
they seemed to go through grass WAY too fast to just be grazing, it was like literally every single tile they stepped on got cleared out instantly even if they were just running over it, a horse and a bull were clearing out a 300~ tile pen with just the two of them, they weren't doing this in some patch earlier (and yes this was after grazing was put in)

26
Am I the only one that is getting what looks like animals that now trample grass? They didn't use to but since I got the [0.31.25] Genesis Mod [3.25c] - Phoebus release they seem to remove the grass on Every tile they step on, so they are just clearing out the grass insanely fast..

Could you have activated that they trample the grass instead of deactivated it at some point? :P

27
ASCII

Install Mayday's graphics

???

Profit.

Unfortunately I have no idea how to do that :( I r noob  :'(

28
So is there any way of playing this mod but with mayday's graphic pack? I reaaally like the mod but I am soo used to the look of mayday's pack now that it makes it Really hard for me to play it with the one it comes with.. Though I am not saying it looks bad, it's just my personal preference :)

29
DF Modding / Re: Stonesense - Official thread
« on: August 02, 2010, 04:55:08 am »
Possible to use this on v31_12_b ? Trying to use this together with the mayday pack, so far with no success.

edit: nvm I just failed, I downloaded the memory xml and now it's working (that should probably be placed in a more visible location though imo)

30
DF General Discussion / Re: What does it take to go multiplayer?
« on: March 11, 2010, 05:59:54 am »
Even better, use dropbox so that every time you save your save file it updates automatically to whoever is connected to that dropbox folder! Although this could be a problem if multiple people play on the same save file at the same time ;P Hell dropbox even allows you to revert the file to a previous version so you could revert it if someone messed it up ;D

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