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Messages - Vorthon

Pages: 1 ... 8 9 [10] 11 12 ... 586
136
Eh, take it for free. Don't need it, and don't plan on coming back for it. The tavern and wizard's tower, on the other hand, I'm keeping. :P

137
If I could be arsed to tear myself away from Agrarian Skies long enough to hop on the server, I'd gladly help you get set up, KosS. Got a little settlement building up west of spawn. Sorta. S'mostly just me and one other person, but hey.

138
Well then.

139
Other Games / Re: Minecraft - It has blocks.
« on: September 27, 2014, 12:23:14 pm »
Well, tense. Because starvation is a very real threat, and dirt is at a premium until you can get shears/a decent tree farm going. Which itself requires more dirt. So the until you get yourself set up comfortably, you're usually not all that far from starvation. Let's just say I'd never thought I'd actually ever wind up staring at a sapling intently as I have since I started the modpack.
Spoiler: Hint (click to show/hide)
The two starting maps I DLed only had a small amount of dirt each. And genning a new world just leads to falling into a void.

140
Other Games / Re: Minecraft - It has blocks.
« on: September 26, 2014, 11:06:20 pm »
Well, tense. Because starvation is a very real threat, and dirt is at a premium until you can get shears/a decent tree farm going. Which itself requires more dirt. So the until you get yourself set up comfortably, you're usually not all that far from starvation. Let's just say I'd never thought I'd actually ever wind up staring at a sapling intently as I have since I started the modpack.

141
Other Games / Re: Minecraft - It has blocks.
« on: September 26, 2014, 10:22:24 pm »
So. I've been doing Agrarian Skies. The endless blue void. It gets to me after a while. .-.

143
General Discussion / Re: [???] What do they kno? Snoooooooooo (Happy thread)
« on: September 25, 2014, 05:21:22 pm »
I'm geeking out right now. FTL contains a reference to the Chanur series. This makes me so damn happy.

144
Other Games / Re: Minecraft - It has blocks.
« on: September 25, 2014, 11:00:51 am »
Just kinda nosing around in a half-hearted attempt here, but is anybody contemplating running an Agrarian Skies thing? Seems like it'd be right up Bay12's alley.

Edit: Or Crash Landing. That one seems interesting as well.

145
Play With Your Buddies / Re: Minecraft Commune: Community Fort!
« on: September 25, 2014, 01:31:49 am »
I run a tavern on a SMP server I frequent, so I could see that working out. FireAndDice is my minecraft handle if you've forgotten it.

And if I do wind up changing around my skin a lot, yanno, running gag for free right there.

146
Okay, finally got it set. Tibbit Beguiler. Might dip into Bard or Rogue at some point, but eh. Tricksy small thing is a go. Pending DM approval, of course. Kinda want to know if it's suitable before I up and start working on the sheet beyond some preliminary stuff.

147
Still curious as to whether the change in animal companion rules for rangers also extends to the level they're obtained at, and not just the overall strength of said ACs.

148
General Discussion / Re: [???] What do they kno? Snoooooooooo (Happy thread)
« on: September 24, 2014, 03:41:52 pm »
...People still use 'Eskimo' as a term? I thought it'd been supplanted by 'Inuit'.

149
Play With Your Buddies / Re: Minecraft Commune: Community Fort!
« on: September 24, 2014, 12:21:31 pm »
Have you considered the Chisel and Carpenter's Blocks mods? They definitely allow for more fine-tuning of creations.

150
Play With Your Buddies / Re: Minecraft Commune: Community Fort!
« on: September 24, 2014, 01:43:04 am »
My skin'd be suitable for a whole 'crashlanded alien robot' storyline, as contrived as that sounds. But again, the whole 'subject to change' caveat comes up.

And have you tried holding down shift while right-clicking on a villager with a nametag? I know shit-right-clicking works for placing blocks on blocks you normally interact with upon right-clicking, so it might work for villagers.

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