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Messages - Vorthon

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8656
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: January 01, 2011, 05:37:26 am »
"Well, there is that dragon I mentioned. Right nasty thing. Seems to think it's a god."

8657
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: January 01, 2011, 05:11:46 am »
@Strife26: "Do you really think I'd still be here if I knew?"

8658
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: January 01, 2011, 04:55:54 am »
@Strife26: "Well, they're connected by a series of room like the one who just left. Like I said before, it's easy to get lost."

8659
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: January 01, 2011, 04:21:52 am »
@You manage to save the kitten with your telekinesis, and it slowly floats toward you. Should be with you in a few hours.
   +1 Animal (Kitten)
       Name kitten? (Y/N)
@Hachnslay: "Just part of my philosophy. And I don't really expect much in return, except for, oh, I don't know, maybe killing a dragon that's been tormenting that village over there."
@Strife26: "Well, the nodes are basically rooms large enough for their own weather systems, and that contain ecosystems of one kind or another. And seem to have some kind of day/night cycle."

8660
Forum Games and Roleplaying / Re: Base 13
« on: January 01, 2011, 04:18:18 am »
[DIRECTIVE>SYNCHRONIZE>BOB]
[DIRECTIVE>ANYLYZE_ATMOSPHERIC_COMPOSITION]

8661
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 06:57:05 pm »
@everyone: I'm not going to be able to update for a while, sorry.

@Iceball3: You just see more doors. And a dwarf throwing a kitten into a volcano.

8662
Forum Games and Roleplaying / Re: Base 13
« on: December 31, 2010, 06:40:32 pm »
[DIRECTIVE>ACITVATE_JUMP_JETS>BURN_DURATION=5>BURN_DURATION_UNIT=SECONDS]

8663
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 05:28:16 pm »
"You'd be surprised," he says, "Follow me, and I'll show you."

He leads you to the back door and pulls it open. On the other side is a room so vast you cannot see the other side, with doors on the walls as far as the eye can see. The floor is riddle with hills and valleys, and all other manner of geographical features. A couple kilometers away, you can see a small village, with farmland covering the rolling hills around it.

"This," says the bartender, gesturing to the massive room beyond, "is one of the many 'nodes' as we call them. We only call this place the labyrinth because, if you're not careful, you can quite easily end up very, very lost. Now, How can I help you?"

8664
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 05:12:26 pm »
@Hachnslay: The bartender stares at you for a bit and mutters "Fekking Elementals" under his breath.
   "Simple," he says, "Newcomers always want out. And the reason there's a bar here is that some of use have accepted our fate and are just trying to make a living here."

8665
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 05:04:11 pm »
@Hachnslay: You feel reality itself lash out at you. It seems the magical forces of this particular universe don't take so kindly to mucking about with inherently unstable things.

@everyone: the bartender looks at you, and merely says, "Y'know, if you want to make it through the labyrinth alive, you're probably going to need better gear. Come inside."

8666
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 03:49:45 pm »
@Hachnslay: The bartender stares blankly at you for a couple seconds, then laughs.
   "Really?" he says, "That's odd, seeing as I've always left the back door open a crack."

@Iceball3: It does, its just that you kind of broke reality in that room. Feeding a laser into an infinite loop which has a crystal which amplifies a laser tends to do that.

8667
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 01:42:08 pm »
@Iceball3: Once again, how? The first room doesn't even technically exist anymore.

8668
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 01:18:45 pm »
@Iceball3: How? You're not in the same room anymore.

@Hachnslay: You find yourself staring at a rather disgruntled looking man, who is dressed in a medieval-style clothing.

   "Why did you melt a whole in my front door?" he asks, frowning as he opens the door. On the other side is what appears to be a combination of an inn of some kind and a general store, except for the fact that walls are made of the same material as the in the last two rooms. Seated at the tables at the far end of the room are all manner of beings, from anthropomorphic animals of every variety imaginable to average human beings, to some of the most alien-looking creatures you've ever seen. Sitting in one darkened corner is a rather large earth elemental, who you feel staring at you, even though it has no discernable eyes.

(Yeah, I know. TvTropes is addictive.)

8669
Forum Games and Roleplaying / Re: Trapped!: Labyrinth (Game Thread)
« on: December 31, 2010, 11:09:23 am »
@Iceball3: You succeed, and as the amount of energy in the system starts to build up, you feel a presence, which seems to be screaming (mentally) at you to disable it.

@everyone: you all flee through the south door, and once everyone is on the other side, the door seems to fade out of existence.

    You find yourselves similar to the the first one, except for the lack of a west, north and south door, a table against the southern wall which has honey-coloured gemstones scattered on it, and a bizarre creature with trilateral symmetry clutching its left 'shoulder', which is smoking slightly. It seems to have a leathery hide which is segmented at the joints and is mottled various shades of muddy brown red and orange, and a central 'trunk' which ends in a gaping, jawless mouth at the top, which is ringed with six large bright blue, innocent-looking eyes. Its 'legs' resembles the arms of a starfish, albeit stockier and blunter. Its arms are slender and four-jointed and end in three-fingered 'hands'.

   To your surprise, its speaks to you in english, albeit with a gurgling, somewhat sluggish voice. "Why did you hurt me?" it asks, looking at you with three of its six eyes.

@Hachnslay: Yes, you will be able to develop spells. But I must warn you, in this game magic is wild magic*. So be careful.


*http://tvtropes.org/pmwiki/pmwiki.php/Main/WildMagic

8670
I almost never kill elves (source of wood I ruthlessly exploit by forbidding all my logs as spring starts) but that DOES sound like remarkably pleasant music.

Whoever said anything about killing the elf first? It's screams of pain would make a wonderful vocal component for the music.

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