Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - AngleWyrm

Pages: [1] 2 3
1
DF Gameplay Questions / How do you designate a zone for charcoal?
« on: January 07, 2011, 01:37:54 am »
I don't see charcoal anywhere in the Bars/Blocks entry; how/where is it?

2
DF Dwarf Mode Discussion / How do you melt stuff?
« on: January 06, 2011, 09:19:00 pm »
I went into the (z)stocks menu, and went to weapons and toggled M on for a bunch of stuff I couldn't use and wanted to melt down. Then I (q)querried a smelter and queued up a Melt Object order on repeat.

But within seconds, Urist cancels melt item, needs melt-designated item !?

What am I doing wrong/how do I do it right/is it bugged?

3
DF Community Games & Stories / Lightning Fort -- a speed succession game
« on: December 31, 2010, 04:42:44 am »
The rules are simple: This is the Lightning Round. Everyone has exactly one day to play their 1-year turn. The game begins on the first of the year (tomorrow), and everyone signs up for a specific date. They can load the latest save (listed at the bottom of this post) as of 6:00 AM PST on their day, and have until 6:00 AM the next day to upload their work.

Vanilla v31.18 with Dungeon Master re-enabled.

Spoiler: World Map (click to show/hide)

DatePlayerSaves
pre-embarkWorld Save
Sat 1Deus ex Machinaskipped
Sun 2AngleWyrmSave
Mon 3ChaoseedSave
Tue 4Lethal DosageSave
Wed 5UmbrageOfSnowSave
Thu 6AngleWyrmSave
Fri 7Kilakanskipped
Sat 8Lethal DosageSave (updated)
Sun 9ChaoseedSave
Mon 10UmbrageOfSnowSave
Wed 12AngleWyrm
Thu 13


4
DF Community Games & Stories / Letterhide -- succession fort
« on: December 27, 2010, 07:57:45 pm »
Many forts have tragically ended before even their first year is complete. I believe that the urge to seek adventure in harsh and troublesome biomes is to blame. The players discover much to their dismay that the game kills them off before their turn is over. And so ends yet another succession game.

This game begins nestled between two dwarven civilizations, expanding the dwarven empire to encompass more of the region. It's not overly hostile or evil, so that the game may progress into adulthood.

Spoiler: World Map (click to show/hide)

The Imperial Picks send forth an expansion team to take hold of new land. On the mountains edge, there is a tropical swamp and a tropical jungle, both growing over an abundance of dolomite, known for it's rich iron deposits. Further, the surface of the swamp is sand, holding the possibility of a future glass industry.

It's hot, but not scorching, so the brook may provide water to plant crops and for fishing.

So with a song in their heart, the Oaken Lancers set forth to create the Outpost of Letterhide.



Spoiler: Overview Map (click to show/hide)

It seems the reports of a brook were false; all that remains is a series of freshwater ponds in the Certain Mire swamp to the north. We'll have to make due, and plan accordingly.

So our band of merry dwarves set to work. The mission is to dig in and start a plantation, and to that effect, we've taken four miners, two farmers and a woodworker:

Spoiler: Lorelai the Leader (click to show/hide)
Spoiler: Uzol the Miner (click to show/hide)
Spoiler: Tirist the Miner (click to show/hide)
Spoiler: Libash the Miner (click to show/hide)
Spoiler: Rovod the Farmer (click to show/hide)
Spoiler: Kogan the Farmer (click to show/hide)

Turn List
250 - AngleWyrm save file
251 - MrNuke       save file
252 - filiusenox    save file
253 - Dr. Ninja     skipped
254 - MrNuke       skipped
255 - AngleWyrm save file
256 - filiusenox
257 -



5
DF Dwarf Mode Discussion / Wadja get for Christmas?
« on: December 25, 2010, 10:33:33 pm »
I got Borderlands:Mad Moxxi's Underdome Riot, for the extra storage space.

What did you get?

6
I have plenty of stuff and plenty of wealth; so how do I "offer" it? I've tried the trade window, selecting a bunch of brown items and then (o)ffering it to the dwarven caravan. It just makes them ecstatic, but in the (n)(c) window it doesn't show up -- it still shows 0 for offerings.

7
DF Gameplay Questions / Doors - make internal: What's this about?
« on: December 22, 2010, 08:24:44 am »
Doors have a setting that can designate them as internal doors. Does anyone know what the difference is game-wise? Or if it's something that was scrapped, then what was it for?

8
DF Dwarf Mode Discussion / Make items out of bismuth?
« on: December 04, 2010, 05:35:04 pm »
I got a mandate to make three bismuth items, and I have six bismuth bars, but it seems there's nothing I can make with them except bismuth bronze. How do you satisfy a request for bismuth items?

9
DF Dwarf Mode Discussion / No seeds available for this location :(
« on: November 19, 2010, 05:31:12 am »
I'm sick to death of this bug. I had carefully selected an embark in a serene swamp, with a little land on the side that had dolomite. It was a totally great embark, and after a year of developing it, the elves finally bring me three sun berries. So I expose a field to sunlight, and what happens?

No seeds available for this location.

I've got dozens of surface plant seeds. So I deconstruct the field and rebuild it. It mumbles some complaint about no mud at this location, but lets me build anyway. But still with the 'no seeds' BS.

FIX IT AWREADY!  >:(

10
DF Gameplay Questions / Are sun berries still in the game?
« on: November 17, 2010, 11:06:20 pm »
I've played a few forts over the last month or two, and haven't seen Sun Berries in a long time. Has anyone with a recent version seen the elves bring sun berries?

11
He shows up in the unit list as purple, with the job title of Administrator. I already have a mayor, manager and bookkeeper, thanks -- what's with this Administrator title?

12
DF Dwarf Mode Discussion / The Fortress Attracted No Migrants This Season
« on: October 27, 2010, 01:02:10 pm »
After seven years of steady migrant waves, I had a tantrum spiral. It took me down from 140 population to 40. All during the year-long spiral, no immigrants arrived. That was last year.

This year, I've exported fat wads of goblinite, and the elves and humans have both left ecstatic. But still the message "No migrants," for two years solid.

What can I do to increase the number of migrants?

13
DF Dwarf Mode Discussion / "P" in civilizations screen?
« on: October 25, 2010, 03:53:36 am »
When I hit 'c' for civilizations, I get a list of about half a dozen races: Dwarven, Kobold, Elven, Goblin, Human, Antman. On the far right of the screen, each line has the letter "P" in green on blue background.

What does it mean?

14
DF Dwarf Mode Discussion / Had to fire my broker
« on: October 25, 2010, 02:17:48 am »
I went to trade with the elves -- yeah it happens; but if they bitch about wood items after I go to all the trouble of carefully selecting the trade goods, I get mad and just seize the stuff. Hey, I offered a reasonable trade for the things I wanted, they don't want it, that's just too bad for them.

Anyway, the prices of stuff disappeared. I still had the same broker, but going to the 'z' screen showed "You need a broker with appraisal skill" WTF? His appraisal skill rusted completely off? Does appraisal skill even go up?

So I installed an immigrant from the fourth immigration wave, who has Negotiator-4, Appraiser-1, but it looks like the job of broker may be a contract position with a limited duration -- until appraiser skill wears down.

15
DF Dwarf Mode Discussion / How old is old?
« on: October 23, 2010, 03:46:16 am »
Seems like every time I look at a dwarf's profile, they are sixty-something or thereabouts.

Pages: [1] 2 3