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Topics - Deteramot

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One of the things that has always kept me from being a serious DF player (besides having a computer with both feet in the grave) is the tendency for me to have no idea where to go after I embark. Even with the help of the wiki and the fora, I still find myself utterly lost when it comes to making a real, working fortress. And I'm certain we've all been there, and done that, and possibly some of us have the t-shirt.

So it occurred to me that a great way to start someone very new to the game would be a built-in reclaim. Instead of starting from scratch and having no idea where to go, a new player could reclaim an outpost lost to the dwarfs during world gen. Maybe with varying degrees of difficulty, or maybe just entirely random. The pre-made fortresses could have basic infrastructure and industry set-up, which a new player could easily get working from a cold start.

So, that's my basic idea. I am accepting of criticism, so... feel free to tear me apart.

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DF Adventure Mode Discussion / Ridiculously Out of Place Enemies
« on: January 26, 2011, 11:49:55 pm »
As I cut a swath of destruction through the terrible beasties of my world, I was assigned to kill a Jungle Titan. ALRIGHT! I thought. SURELY THIS BEING WILL BE A WORTHY FIGHT.

I trekked many miles north, until finally I happened upon the temple. And within, the beast. I took a good look.

It was made of snow. A Jungle Titan. Made of snow.

Needless to say, it perished rapidly.

So, what enemies have you faced that were in a ridiculously inappropriate environment?

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DF Modding / Modding Creatures
« on: December 31, 2010, 03:02:26 am »
I'm looking to create some Castes of creature, so as to add wings or extra arms.

Which brings up some questions:

First, does adding wings to a creature actually make it capable of flight? Or is flight, like fire breathing, kept from the Adventure mode player?

Second.... I'm sure I'll come up with other questions as I continue with this.

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DF General Discussion / The Birth of a Universe
« on: August 29, 2010, 04:08:31 pm »
There is a legitimate theory that the universe exists as a program in an extraordinarily powerful computer. It's because of the myriad ways the universe cheats as we move through it. Things don't exist until we sense them, for example.

The point of all this is....

If this theory is true, and the universe is a program on a computer... then perhaps DF is that program. After all, it's slowly building toward being an entire simulated universe, with fully simulated physics.

Weigh in with your thoughts.

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DF Modding / [SPEED] Tags
« on: July 30, 2010, 03:39:34 pm »
Do they still work in 31.12? My limited research suggests no, but I'd prefer a second opinion.

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DF Gameplay Questions / Question about Funerary Arrangments.
« on: July 27, 2010, 04:55:01 pm »
More specifically, posthumous funerary arrangements. That is to say, can you assign tombs to dead Dwarfs yet? It always bothered me that, in 40d, if my Legendary Miner died because he knocked a ceiling down on his head, I couldn't assign a kick-ass tomb to the poor dwarf.

So yeah. Has it been fixed?

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DF Gameplay Questions / How do I....
« on: July 19, 2010, 03:49:32 pm »
Take a screen shot? I found something neat in Adv. Mode and wanted to share it.

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DF General Discussion / Is it just me....
« on: July 18, 2010, 12:59:17 pm »
Or does it seem to anyone else like the forumites here are like a cult?

Our cult set-up: Toady One the Great is our God, Dwarf Fortress is his Holy Book, and... I guess ThreeToe is the High Priest. Or something.

Seriously though. If it weren't for the fact that I am a part of it, I'd be a little freaked out by the slightly fanatical following DF has.

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DF Suggestions / Noble Execution
« on: July 17, 2010, 10:34:28 pm »
I can already smell the hate boiling. Nobles are generally agreed to be the most worthless wastes of space since Soapmakers. They make horrible demands, order the hammering of dwarfs who could not have possibly completed their mandates, and generally bring a fortress to a spiraling death halt. This, in the nature of things, has lead to many, many people creating extraordinarily complicated ways to kill their nobles. And this, in the most un-dwarvenly tradition, in the most apologetic course of action, is my suggestion:

Punish them.

Not the nobles. Punish the players who kill the nobles.

Put down the hate chisels. Let me explain.

Dwarf Fortress is supposed to be a simulation of a fantasy world. It is, in fact, supposed to be a simulation of a fantasy world builder. How many fantasy stories do you know of where an important noble dies in strange circumstances and nobody notices or cares? You can probably count them on the fingers of one head. So, why not have a punishment system in place? It doesn't have to be super serious, like instant failure of the fortress. It should, however, require ingenuity and resources in order to avoid a worse punishment.

Here's the type of scenario I'm imagining:

The Duchess demands green glass items for the fiftieth time, despite the fact that this map still, consistently, has absolutely no sand. You, pissed off and tired of this ungrateful waste of flesh, decide to stage an "Unfortunate Accident." Namely, you have her pull a lever that drops her thirty z-stories into a pit. Some amount of time later, perhaps with the next Dwarf Caravan, the liaison comments on the missing duchess. Next season, you get no migrants. The next season after, a single dwarf comes with the title of Investigator. He begins snooping around the Duchess' chambers and, depending on how good of Liars your dwarfs are, eventually he investigates the pit and finds the Duchess' rotting body. He leaves hurriedly. Two seasons later, when you would be getting a caravan, you instead get an Inquisitorial Squad. They begin asking questions, and they aren't as polite as the investigator. They rough up your dwarfs a little, find out who killed the Duchess. (In this case, blame would fall on the mason and mechanic who built the floor, support, and trigger.) When they find the culprit, they take them into custody and either a) give them to the Sheriff/CotG/Hammerer, or b) take them away to the mountainhome, depending on what noble it was that died. In the case of the Queen or King dying, punishment should be much more severe, such as also taking your mayor, taking a percentage of your wealth, or even refusing to send caravans for a long time, up to five years. In more extreme cases, like repeat offenses, they may even lay a sanction on you, or even send an "honor guard" who take up the job of law enforcement.

Feel free to add thoughts on the subject. Please keep the hating and calling me an elf to a minimum.

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DF Adventure Mode Discussion / Question regarding Runesmith
« on: July 15, 2010, 09:29:46 pm »
Can Runesmith be used to edit Adventurers? If so, how would I go about doing so?

Thanks in advance.

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DF Dwarf Mode Discussion / Ideas for a Megaproject
« on: March 28, 2010, 05:42:58 pm »
I need ideas for my first megaproject. The area I'm in has an overabundance of stone, as well as (due to me being a dirty rotten cheater) an abundance of blue Fun. I have magma and an underground river. I'm kind of iffy on the whole pumping thing, as I've never made pumps before, so I have no experience with them, although I could learn pretty quickly if necessary.

I was thinking I would perhaps create a pyramid tomb complex, or something similar. Decently easy to make and fairly fancy as well. I can decorate it with masterwork blue Fun statues or something.

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DF Dwarf Mode Discussion / What is the use of....
« on: March 27, 2010, 11:42:44 pm »
Cinnabar? Is it an ore for a metal? Is it considered a semi-precious stone? What is it good for the use of?

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DF Modding / Human/Dwarf civ
« on: March 26, 2010, 07:34:59 pm »
Is it possible to create a Dwarven/Human civilization? What are the steps one would take to do so?

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DF Gameplay Questions / Question about Tree Farms....
« on: March 23, 2010, 06:03:40 pm »
I know that you have to find an underground body of water, and that reveal doesn't work for finding it. However, do you have to use the water from said underground body, or can you just use water from an above ground brook?

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