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Messages - melomel

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136
DF Dwarf Mode Discussion / Re: Gem cutting bug?
« on: September 17, 2011, 12:03:25 am »
thehippopotamus, Sphalerite - That's not it--(I lost a lot of crafters to starvation before realizing that workshops had impassable squares  >_>)--I haven't organized the crafters into their cantons yet, so the jeweler's workshop is (temporarily) just chillin' in a big open circular 9x9 empty room.  The blocked tiles are closest to the stairs, but the workshop is free on all sides.

Gem cutting through [j][m] worked fine, but the newly-mined rough gems still aren't showing up in the workshop menu...  The rough and cut gem stockpile is right next to the workshop--haulers are stowing the rough gems there, without any problem, and the cut gems are moved there too.

Gonna try tearing down the workshop and building new ones.

137
For a reloadable one-shot that uses up a mechanism I have opted to prefer cage traps. 

It is a way to use up rocks, and they are quick to build.  But you need lines of them, lots of lines of them... And then a single goblin leader dodge triggers them all in passing.  I think if they reset like weapon traps (even with a long reset time like days) I'd like them more.  But in the current format it's a lot of maintenance for relatively little pop compared to a cage trap, weapon trap, or spikes.

There's a draw-back to cage traps.  Actually, about a dozen million drawbacks to cage traps and they are all monkeys.

Bonobos.  Chimpanzees.  Gorillas.  Bilou.  Siamangs.  Seven different flavors of gibbon.  Not even getting into the giraffes and elephants and warthogs and rhinos, which are useful but also tend to appear in massive, hard-to-process herds.

I don't know why I keep settling in savage moist tropical broadleaf forests.  It's probably some kind of latent masochism.

138
DF Dwarf Mode Discussion / Gem cutting bug?
« on: September 16, 2011, 07:09:59 pm »
My gem cutter has finished polishing all of the amethysts and aquamarines.  The rough indigo tourmalines/rose quartzes are sitting in a bin right next to his workshop, but the option to cut them doesn't show up on the menu.

No burrows, gems/bins not forbidden/tasked for hauling, workshop components not forbidden, no burrow restrictions.

Thoughts?  I'm going to try making a [j][m] work order.

139
DF Dwarf Mode Discussion / Re: Farm Plots going bad?
« on: September 16, 2011, 06:31:00 pm »
You can't grow anything in certain areas, like mountains.

I've noticed this too.  My fort's next to an ocean; I've cleared out large underground spaces in the soil layers for pastures, but nothing grows on the yellow beach sand.  One chamber is half-beach and half sandy clay, and even in year two, not a single plant's grown in the yellow sand, while the clay is sprouting trees, plants, and moss.

I decided to fill it with monkeys instead.

140
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 11:49:05 am »
I'm pretty sure you're running into the bug with artifacts where the claimed workshop is outside of the burrow, and the dwarf collects hundreds of items of the type he wants. Are you sure the civilian alert is cancelled?  Because that works just like assigning each dwarf to a burrow, and would lead to exactly the behavior you are getting.

Absolutely 100% positive.  I think the fort was on lockdown when he mooded, but it's most certainly not any more.  The workshop and all the cloth he claimed was in the one "catch-all" burrow, and I didn't actually have dwarves assigned to it.  (Generic covering-the-hub-of-the-fort "stay inside" burrow.)

141
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 05:14:35 am »
He finally stopped collecting silk, but won't pick up anything else.  Dammit.  I really want to see what he'd make, if he didn't go loony toons...

Sounds like he's making a mattress.

Maybe that explains it...  dwarf beds being solid logs; he knows making something comfy to sleep on would be a sin against Armok and he just can't bring himself to commit the atrocity.

142
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 04:44:23 am »
The dyer's workshops were only a few steps from the clothier's, and the cloth shouldn't've been tasked for anything--I deleted the cloth stockpiles, and even if a McHauler was going to drag the fabric off to a bin, they would've showed up as TSK'd, right?

Savescumming again sees Urist McWeirdo collecting every single solitary scrap of silk fabric in the fortress.

I drafted a few dorfs into web collection/weaving, and he's snatching the silk as soon as it's made.

I deleted all the burrows, after making sure he wasn't assigned to any of them.

Thoroughly baffled.  Some kind of bug?

He's up to two and a half (t) page-scrolls' worth of silk.  o_0

143
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 02:47:05 am »
This is odd--forbade all the cloth he'd claimed and tasked in the clothier's workshop, then unforbade--and he ignored it.  Deconstructed the dyers' workshop and he bolted for the cloth that had been inside them instead.  Hunh.

ETA - Forbade his newly-picked cloth, and he ignored it and didn't grab any more...  In my experience, if a moody dwarf is stalled in a workshop, he'll instantly re-grab any materials once unforbidden.

144
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 20, 2011, 02:43:37 am »
Anyway, while too late here's what I have. It MIGHT be that the guy was gathering all that cloth due to the fuckery with being in a wrong burrow. So anyway, if he suddenly stopped to gather anything, maybe it wasn't the rock that was messing him up, but he wanted some different type of cloth. Did you have any yarn cloth or thread?

Forgot to pause the game before alt-tabbing; an ambush slaughtered my military and was making merry work of the useless civvies, so I'm back to boggling at Urist McMoron Clothier.

He's not in a burrow and wasn't until I made one to encourage him to grab some damn rock; I might have had a military burrow lockdown when he mooded.  I have silk, yarn, and plant fiber cloth and thread available.

Honestly, I'm inclined to savescum again just to find out why the little bugger is... well, bugged.

145
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 19, 2011, 10:10:15 pm »
Just "I must have rock!"

Or he was.  Never did bother picking any up and now he's gone insane.  At least he's not berserk/wasn't important.  I think he's wandered off to go play with a GSC...  maybe I'll get some silk out of this.  :P

Thanks for the suggestions...  I guess we'll never know.

146
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 19, 2011, 09:58:40 pm »
Workshop is:  the obsidian it's made of, eighteen pieces of tasked silk, two pieces untasked silk.  He hasn't picked up a single piece of stone, and he's asking for silk only slightly longer than he's asking for stone.

Enabled his clothesmaking skill for the hell of it.

And yep, there's a good variety of metal.

147
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 19, 2011, 09:49:19 pm »
Screaming "I must have silk cloth!" and "I must have rock!"; generic fey mood.

And the hangup has to be the rock; he hasn't snaffled every piece of silk in the fort.  Unless he wants GCS silk or something...

ETA and there is a wide variety of unforbidden metals to pick from, too  :|

148
DF Dwarf Mode Discussion / Re: Why isn't this mood working?
« on: May 19, 2011, 09:40:53 pm »
Tried making a burrow, and I have scads of blocks lying around.

I've never had a dorf get picky until after the fort's fifth mood or so, but Urist McArteest seems to be holding out for the stupid salt.  Of which, of course, I have none.  :<

149
First mood; clothier with the fifth wave of immigrants.

He's claimed a workshop; the material the workshop's built out of isn't forbidden; he's collected 18 (!?) pieces of silk cloth, but there is more available; he's not assigned to a burrow but I believe there was a military alert on when he mooded; he's demanding rock.

There are scads of stone about, but no rock salt (which he likes).  Thoughts?  =\

[ETA] I am not sure which of these measures did the trick, but here is what I did:  Deleted all the burrows.  Made cloth and stone stockpiles next to the claimed workshop.  Made a new burrow, encompassing the workshop and new stockpiles.  Assigned moody dwarf to burrow, and when he STILL wouldn't start constructing, I put the whole stupid fort on military alert in that burrow and dumped and reclaimed the stone/silk.  He got crackin', using three pieces of cloth and a hunk of rock.

150
The ones who can't move I usually let sit in bed.  The ones who can walk get to stay in the military and earn their glorious death in battle.

I drafted a random immigrant once against an ambush party or something, and he lost the use of both arms.  Couldn't even harvest plants.  Disabled all his labors, and a little while later, I realized he was using his now-copious his spare time to train 24/7.  He bit/kicked a fair amount of kobolds and goblins to death before eventually falling to the enemy.

Dwarfiest dorf I ever had.

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