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Messages - Terrahex

Pages: 1 ... 82 83 [84] 85 86 ... 97
1246
Forum Games and Roleplaying / Re: Make a World
« on: May 26, 2010, 12:28:06 am »
yes, yes it did. ;)

the inhabitants work together to construct a deathstar like moon that functions as their space armoda, should the slug aliens ever come back. they name this ship Aquarious.

1247
Forum Games and Roleplaying / Re: Make a World
« on: May 26, 2010, 12:21:39 am »
The gravity of aurora pulls in Libra, and boom!! the world is once again a sphere and somhow, nothing has changed much more than this fact...

Giant whales with hundreds of eyes start eating ships that pass by above them in the ocean

1248
Roll To Dodge / Re: Phillip's Quest, a Roleplaying Dnd Rtd.
« on: May 26, 2010, 12:15:56 am »
Investigate whether they are hostile or not. if so CHARGE!!! if not Befriend them.

Equip UK chain thing regardless
I posted already

1249
Do you like waffles?
Yeah we like waffles!
Do you like pankakes?
Yeah we like pankakes!
Do you like french toast?
Yeah we like french toast!
Do-Da-da-do Can't wait to get a mouthful!!

1250
Roll To Dodge / Re: Magical RTD turn 12: A Werewolf
« on: May 26, 2010, 12:10:51 am »
just posted a turn on my RTD, but i gotta go now, will do an action later today

edit: thought for sure id go on waiting list, thanks hex, i'll try to work up the courage to put a sixth player in mine soon ;)

no problem, that sixth slot has been open for awhile and no one from the list has answered my messages. glad to give you the slot though. the werewolf thing should be interesting.

1251
the roster IS full but il'l put you in the waiting list, your the 1st, so if some1 dies or i feel comfortable with more, you're 1st in.

Roll for breath weapon (note this is a random selector not a 1-6 scale (5) - you breath a poisonous gas, downsides, does not work just on contact, upsides, deals continual damage and yo are immune to all poisons yourself.

Edit: i have started rolls, once i can i will do the turn, I'm trying to make stuff simultaneous.
also note, i have decided the rules are things you CAN do, not what you can't, although i cant promise this is a good thing

This RTD looks alright and I can't wait to gt in  :'( until then, I'm rooting fot the human with axes. :D

1252
Forum Games and Roleplaying / Re: Make a World
« on: May 26, 2010, 12:00:33 am »
new planets are discovered revolving around the sun.

1253
Roll To Dodge / Re: Magical RTD turn the 10th: baby Dragon
« on: May 25, 2010, 11:58:31 pm »
Frelock: Human
Status: Trance
Spoiler:  skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Allies (click to show/hide)

Fredrick XVII (Ninur Torir): dwarf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: special (click to show/hide)

Sargoth (Paranatural) Orc-human
Status: unconsious
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Morul Logemegast (meanmelter) Dwarf
Status: fine, covered in goblin brain (-1 to persuasion and negotiating in person)
Spoiler: skills (click to show/hide)
magic= none
Spoiler: inventory (click to show/hide)

Aethor (Batista) Elf
Status: fine
Spoiler: skills (click to show/hide)
Spoiler: Magic (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: NPC Allies (click to show/hide)

Asurth(Wolfchild): half werewolf (turns into full wolf at will, takes one turn unless bad roll)
Status: fine, black furred, claws
Spoiler: skills (click to show/hide)
Spoiler: magic (click to show/hide)
Spoiler: inventory (click to show/hide)

1254
Roll To Dodge / Re: Magical RTD turn 12: A Werewolf
« on: May 25, 2010, 11:54:47 pm »
Turn 12: A Werewolf

Sorry, forgot I hadn't posted an action yet.

Wake up from trance, and reflect upon my mental state while in it; were there any advantages, and can it could be turned to my purpose...

2) your trance continues and you just sit in the chair with a book in your lap. You lack the motivation to get up and pick a new book or continue studying the book you started.

Hey, I think that Sight of the Shadows is a good name for a smell.

I shoot the wannabe murderer a Glare of Death.

4) you look at the man and glare 1) creeping him out and making him start to summon new creatures.

+1 intimidation

 
Pet my new ally. ((Does he spit fire?))

Unlock the gates.

4) you pet your new dragon friend and she coos gently, you ask her whether she can breathe fire but You can’t understand dragon speak. Maybe if your relationship got deeper, you could communicate telepathically like the dragon riders in old folk tales. Snapping out of your train of thought, you examine the iron bars, seeing that a key is needed. Hmm...

+5 trust between dragon. (give your dragon a name that might help your trust... and give me something to call her.)
 
New smell: sight of the shadows*** (Misspell)
chattering thier 1) brains, (Misspell)

Continue to unleash brutality on the goblins.if no goblins or hostile 'things' left Bury the Goblins


6) seeing that you have killed/destroyed all the goblins, you decide to bury them. You try to dig a hole until you realize that the floor is stone. You start whacking it with a hammer until you have a nice sized trench. You drag the headless bodies to the hole and start to throw them in, one by one, but you stop for some reason at the goblin mage, reaching into his pocket and taking out a key and a bag of gold. You throw the body into the trench and, in lack of anthing to cover them with, you pray for peace for them. After your ceremony is over, you feel exhausted, but feel like you have some divine force on your back, watching you.

Inventory: Cave Key, 50 gold in coin purse
+5 digging (amateur digger gained)


I always seem to end up unconscious in RTDs, or stunned.

Try and wake up. If I wake up, cast swarm on the magic-using goblin and defend myself.

5) you suddenly jump up, ready to cast a spell until you realize that the goblins are all dead. You go over and examine the bodies that morul is throwing into a pit.

I would like to join the game / the waiting list, this is my character, if there are any issues please infrom and i will change.

A half wereman, a rare breed of werewolf crossed human, has come to the gates of halley. The guards take in his black fur and claws, trying to decide whether or not he should be let in.

Summoner= Summon goblins: 3) he summons two unarmed goblins.

1255
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 5: Mini Boss!!
« on: May 25, 2010, 11:51:58 pm »
Nirur Torir, Hero in Green
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Abilities (click to show/hide)
Spoiler: Horse (click to show/hide)

Paulus Fahlstrom, Hero in Red
Status=5/5 hearts, Sight of Light
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)
Spoiler: Fairy (click to show/hide)

Toaster, Hero in Blue
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Dwarfguy2, Hero in Black
Status= 5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Batista, Hero in Lime
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

Maxicaxi, Hero in Purple
Status=5/5 hearts
Spoiler: Skills (click to show/hide)
Spoiler: inventory (click to show/hide)
Spoiler: Horse (click to show/hide)

1256
Roll To Dodge / Re: Legend of Zelda, the RTD Turn 6: A Test?
« on: May 25, 2010, 11:47:23 pm »
Turn 7: On to Ordon

Now what?

(In the lack of any direction, I practice hookshotting.)

5+1=6) you see that their is a cliff with a tree at the top. You fire your clawshot at it and hook it! Hook it good! Without your new chain, you wouldn’t have gotten nearly as close. You soar up into the sky and stop at the top, a good 20 meters in the air. With no hand holds on the cliff, you will most likely be taking the direct route down. Anyway, you land on the cliff and spot a chest in the center a patch of weirdly shaped grass is on the edge. You can see for miles, including the caravan’s destination, Ordon Village.

+5 Hookshooting

(I understand. Glad you posted again though!)

*I'll collect the light quickly for my fairy.*

(Is the whole Sight of Light thing a skill or a temporary status effect?)

1) you go to collect the light when a Kargoroc, A giant bird that’s more like a pterodactyl, flies in and swipes it. you run after it and shoot an arrow 6-1=5) hitting it square in the back 3-1=2) where it peirces, making the light fall from its talons as it plummets to earth. You touch the light and it soaks into your chest. You return to your fairy and she take it from you. She seems better now and she thanks you.

+3 archery

I play the Song of Healing. I am not going to waste my time trying to aim a song.

6) you take out your sheet of music, instantly memorizing it. you pick up your ocarina, and play, play so well that everyone and everythying in the immediate area is instantly healed. You feel like you could not do that again for awhile however.

Everyone: Healed
+4 ocarina playing
Ability: Song of healing (ocarina)


Onwards!

Ask for my horse to be healed, then mount and start walking towards the next plot element.


5) you mount your horse and rejoin the caravan

+3 horseriding

!!@$#@$! THAT !@#$@$#(^$ WAS ALMOST DEAD! !#@!#...

6) you swear at the vortex in the sky, not noticing how every mother on the caravan is covering their kids’ ears.

+5 intimidation

items:
Spoiler (click to show/hide)
action: join

You finally find your sword amongst your things and kick your horse into action until you realize the fight is over. The hero in purple has come in late.

1257
Forum Games and Roleplaying / Re: Make a World
« on: May 25, 2010, 11:44:40 pm »
and now the legend is recorded how the brave man saved Aurora from alien slugs, and is enjoyed by kids, no matter what race, as a bedtime story

1258
Forum Games and Roleplaying / Re: Make a World
« on: May 25, 2010, 09:54:12 pm »
Suddenly a space station springs to life on Libra, the races finding out that the moon has oxygen

1259
Forum Games and Roleplaying / Re: Make a World
« on: May 25, 2010, 09:50:34 pm »
beeches and resorts have apeared and comersialism has started... prices are through the room this chrismas

1260
Forum Games and Roleplaying / Re: Make a World
« on: May 25, 2010, 09:46:13 pm »
Dwarves flood the elves with magma. Extinction. :D

Until the secret order of elves rises and repopulates, staying under the protective borders of las vegas and detroit.  :P
Come on, I was messing around.

Take a group of men and have them become trapped underground, give them long lives, extreme tolerance of booze, and cave-vision. They shall become the Dwarves and the various dwarven factions.
we already have dwarves

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