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Messages - Ghazkull

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361
Forum Games and Roleplaying / Last Argument of Kings OOC-Thread
« on: May 26, 2018, 02:20:57 pm »
IC-thread

Discord


Hello and Welcome, some 7 or 8 years back now, Iituem created the First You are King and one of the Forumgames i had the most fun with. You Are King has now existed in some 7 or 8 iterations itself. Each of various successes and longevity.

In any case, this game shall be in just such a vein, however trying to conjure up the Nostalgia of Yore it will start in a pretty much empty universe so to say, for you and me to fill up. While there are certainly rules and regulations around i'll keep them as best as possible to a minimum and as least obstructive as possible to allow for maximum roleplaying.

Anyway, what we need first of all is a Player who wishes to be King. As in the Original, First Come First Served. However, there is a Caveat: You NEED to be an active Player. The King is not only a player himself but also a sort of semi-gm in that he is central to all events in the Game.

Since the Last Argument will be centered around the history and events of one kingdom, that means that the Monarch takes center stage and serves as main player, protagonist, quest giver and driving force of the plot. Thus if you are not prepared to be around for long and to be active, consider another role.

With that being out of the way here is your Sign-Up Sheet as King:

What is your Name?
What is the Name of your Kingdom?
What is the vague terrain around your capital?
What year is it?


Now if you don't want to be king, you can be pretty much any other character in the kingdom within reason.
You can be anything from Hank the Potato Farmer over Wizards (warning Magic will as always, be incredibly dangerous and generally not worth it), Mercenaries, Hedge Knights, Members of the Court to Personal Advisors and Noble Lords. So pretty much anything.

So what do i want to know from you?

Your Name
Your Bio: (Looks, Backstory, Position, basically something about your character)


And thats basically it.
Beyond that there will only be a few relevant rules:
BOLD your Actions
Actions will be resolved by a d100
and yeah everything else becomes clear once the game starts.



362
Play With Your Buddies / Re: I don't want to believe - X-Com Files
« on: April 29, 2018, 11:27:22 am »
So wait this is an X-Files mod for X-Com? Or what the fuck is actually going on here with Chubacabras and Spiders and Black Lotus Cults?

363
Starting next turn the Space Dwarfs will go into decline and basically revert to pre space flight. At that point Piratjoes Empire will get in.
However you can still potentially meet and uplift/tradewith/destroy them if you get to that part of the galaxy

364
Okay with crazyabe not posting again or not answering, i find it kind of unfair to keep cycling him empty when there is such a large amount of interest to join the game.

Thus the following, the first fully finished application posted after this gets the spot.

365
I won't do a waitlist since it will be considerable amounts of time till we get to the second Cycle and by then most of the waitlist might be goners. Once the Second Cycle rolls around i will start a new round of applications instead.

On another Note Roboson and Crazyabe i am missing your actions.

366

367
yeah the tenth player came late.

368
Not yet. He could potentially become one later on though...

369
again in but you have to wait for the second cycle.

micelus your action was invalid, i didn't see it earlier and i didn't want to hold up the entire game because of it. You can't put actions on your own creations unless they have a golden age. Thus you get two actions this turn.

Also forgot to add notable personages.

EDIT: Done. Now with Notable Personages existing, you can give them actions (and/or roleplay them) instead of nations

370
Turn 1

When many nations first venture into space what they find causes a flurry of activity, a drive for exploration, expansion and with it many a new idea. These ideas usually promote even further growth. Not so for the Salmanella...as they venture out into Space and found their first Colony, they come upon a conondrum. Something that rarely happens in a hivemind. Are the native species to be exterminated as possible threats? Are they to be kept around to keep the biosphere alive? It was something the hivemind had to ponder. And as it pondered it fell into inaction...

While others were locked in inaction, the Crith moved rapidly. Desperately in need for new enemies, they began to spread to the stars with a vigor of almost unnatural dimensions. Within years systems were forcibly colonized the sometimes forgiving and sometimes unforgiving worlds tamed by sheer determination and an appalling amount of death Crith. "Built on the Bones of our Ancestors" became not only a saying to express something of great value attained at great cost but lasting for the future, but also was quite literally how later archeologists would find the foundations of many a Crith House in these intial Colonies.

Amongst the Kiaurist a certain change has occurred, the Warlord Clans long since fighting over the ruins of a world razed over a dozen times have entered a strange new phase. What began as a simple exchange of goods turned into a full blown trade agreement between at first two clans, then half a dozen, then twenty. Of course such trade forced these Clans to stop attacking each other and indeed, they were better off for it. What would later be known as the Athour Trade Axis become one of the very few prosperous regions on Athouricous...well as much as one could prosper on that burnt out husk. It was also in those days that the Kiaurist finally could realized one of the archeotech blueprints they had kept for centuries now but always lacked the resources to do.

The Ancient Ancestors spoke of ways to escape the hellscape of Athouricous, a way to ascend to the heavens. With the Trade Axis in place, a certain sense of trust was established and the clan possessing the blueprints brought it before the council of others. Soon the first Ship of the Athouricous would explore the stars...it would take nigh on half a century, a long time even among the relatively long lived Athouricous, before it returned, bearing good and bad news. The Good News was that indeed there were other places, lush and green, and blue and cold and dark. But both were decades upon decades away. Too far by any resonable margin of these clans to sustain a concerted colonization effort. Nonetheless hope blossomed among these grim warlike people. There was something else than the endless drudgery of Athouricous...

The Zhonjor meanwhile were wracked by disagreement. On the one side there were those who would rebuild the homeworld, and turn it into paradise. A Concerted Effort to restore their home and turn away from any risky adventures in the stars.
On the other side were those who followed a young Zhonjor, Culhu, who claimed to have been contacted by the great star spirit and promised great rewards among the stars.
Tensions are running high among the Restorationists and the Seekers as people rapidly join either of the two groupings. A deep faultline inside the Zhonjor Union...

Amongst the Ti-Yuhan all is turned towards the stars. Their own world conquered, the warlord demands that new peoples must be found. Unheeding of the demands of their living bioships nor its occupants, people are living the Homeworld of the Ti in great flocks of colonization fleets. Millions die, but still the Chieftain persists. The Long March as it would later be dubbed would eventually cost close to a billion Ti their lives. But lead to astounding results. colonies start to crop up all over the Southwestern Part of the galaxy. For now they are but tiny colonies rarely filled with more than a few hundred or a few thousand individuals. And worse it takes years to travel back to Ti-Yuhan, leaving most of these colonies to fend for themselves, but also finding an unprecedented amount of liberty far away from the oppressive autocracy of the Chieftains. Time would tell whether the Ti-Yuhan would stay unified...

Emperor Mulin commands and the Solar People Follow. As indeed the very laws of nature crumble under the newly developed Bore-Drive The First colony of the Solar people is established. By force of will and sheer determination this new World grows to an unprecedented side, Mulin's Will quickly exceeds a population of one million people and the Solar People enter a new Golden Age of Expansionism

A rather late newcomer to the galactic stage would be the Darmoni. Only recently freeing themselves after a genocidal war, that left them the sole species on their homeworld, the Darmoni were bred for war and oddly enough bureaucracy, two traits that would turn out to be incredibly valuable as they unified into a Stratocracy, ruled by a Military Junta. Time would tell how they would fare on the galactic stage.


The Salmanella have entered a Stasis, until its conflict of differing view points is reconciled they will stay inactive
The Crith are expanding rapidly heedless of the toll they pay
Part of the Kiaurist unifies into a Trade Coalition, which for all intents and purposes is on its way to turning into a Confederacy of Clans. The Athour Axis sends an exploration ship to the stars, however colonization is for now, impractical
The Zhonjor public splits into two camps: the Restorationists espousing development of the homeworld and a look inwards and the Seekers, espousing exploration and colonization of the stars in search of the Star Spirit (micelus gets an extra actions because i didn't see that his action was invalid, and i couldn't be bothered to wait for him to do a new one.so yeah two actions for you)
The Ti-Yuhan expand at an enormous and frankly neck-breaking speed. Billions will die in the haphazard attempts to colonize the stars Those that survive are cut off and far away from the Homeworlds.
The Solar people invent the Bore-Drive giving them FTL-Travel and bringing them into a GOLDEN AGE, Maximum Spin may choose to take over the Solar People for this turn and lavish three actions on them
The Darmoni have entered the Galactic Stage!
The Diqui-Yue,Thanqua and Quirus stagnate


Galactic Map Turn 1

People of Note

Culhu - Prophet of the Star Spirit - currently alive (large drift towards spiritualism, will cause patron nation to expand every turn)
A young Sovran, who managed to galvanize many of his people to seek out the stars.

Solar Emperor Mulin I "Breaker of Laws" - currently alive (will cause his patron nation to expand every turn)
The Divine Emperor of the Solar People, credited with developing the Bore-Drive. Demands that his people expand

371
Last chance for crazyabe to post actions before i update.

372
Despite materialist and spiritualist being theoretically compatible in this one, extreme shifts will cause civil unrest. Unless the changes in ethics can be reconciled political unrest, cultural shifts and even civil wars and splinter nations will happen.

373
Rob got the last spot for this cycle. Next cycle places are redistributed anew. So for now no new apps.

374
Civil Unrest for the win.
Ahem.
Crazyabe your actions are missing

375
exactly what Nuke said. The idea is that this galaxy has seen no previous sentient life. Some may have evolved simultaneously next to each other as in several cases of other peoples empires but thats about it, they were not much more advanced than the rest of them. Just roll with it and adapt your app and you are in with the next update.

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