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Bay 12 Games Forum
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257
DF Gameplay Questions / No wood cut, elves still pissy?
« on: August 06, 2010, 08:40:33 am »
I haven't cut a single tree in 3 years and the elves are still pissy. I've used only purchased wood from caravans, mostly from the elves. Before, when I was cutting trees, I did not cut that many. Less than 50 a year I would imagine. I've been doing my best to keep minimal amounts of wood stockpiled too. What gives? I remember in 40d the elves would change their tune as you cut less wood, and if you cut 0 in a year they would damn near throw you a party.
Edit: I can still trade with them, they are just complaining and demanding tree limits even when I have not cut a tree. I don't particularly care about their limits and I know most other vet DF players don't either, but if it's a bug, new players might wonder what they are doing wrong if they try to play along with the elves' demands.
Edit: I can still trade with them, they are just complaining and demanding tree limits even when I have not cut a tree. I don't particularly care about their limits and I know most other vet DF players don't either, but if it's a bug, new players might wonder what they are doing wrong if they try to play along with the elves' demands.
258
DF General Discussion / Re: Goblin civ, goblin civ, doin' whatever a goblin civ does!
« on: August 05, 2010, 04:38:00 pm »
I'd hang onto them out of principle.
259
DF Dwarf Mode Discussion / Re: Is dwarf fortress communist?
« on: August 04, 2010, 05:38:30 pm »
If there is an oversupply of something, that should drive the prices down, in general. Depends on how much the market is rigged. What I was thinking of with supply and demand was things like how in the DF economy, even if the only food you have in your fort is luxury meals, the price of them won't go down. The only alternatives are raw plants and meat out of the food stockpiles. But prices in DF are fixed, so your fort built entirely out of roasts (every single block!) has a bunch of "too expensive to eat" food, and a bunch of hungry dwarfs picking out of the stockpiles and maybe eating vermin, rather than the price of those meals dropping to an affordable level.
Food was just an example, the prices for everything in the fort are fixed, and most of the numbers have little relation to the actual cost of producing that product. That's definitely not communism, capitalism, or socialism.
What it is, is DF, and it is fun and Fun to work around, but an economy overhaul would be nice. The ability to pick an economic model, or parts of each of them that you like best, would be great too. As would the ability to designate a certain minted coin to have a certain value. While I am wishing can I get a pair of magic unicorns too? (so I can breed them for unicorn meat and horns, of course, of course.) I know this is all on the great big to-do list and I'm patient to wait.
Food was just an example, the prices for everything in the fort are fixed, and most of the numbers have little relation to the actual cost of producing that product. That's definitely not communism, capitalism, or socialism.
What it is, is DF, and it is fun and Fun to work around, but an economy overhaul would be nice. The ability to pick an economic model, or parts of each of them that you like best, would be great too. As would the ability to designate a certain minted coin to have a certain value. While I am wishing can I get a pair of magic unicorns too? (so I can breed them for unicorn meat and horns, of course, of course.) I know this is all on the great big to-do list and I'm patient to wait.
260
DF Dwarf Mode Discussion / Re: Is dwarf fortress communist?
« on: August 04, 2010, 03:15:46 pm »
DF is fairly communistic/socialistic until the economy kicks in. If people need food, they go to the food stockpile. If the food stockpile is empty and there is nothing else to eat, everyone starves. The only real supply and demand is what the dwarfs supply and what they demand, not counting goods you produce for the trade caravans.
Once the economy arrives, it's not very capitalistic though. There's no real price fluctuations based on supply and demand. Everything just gets a price attached to it, and if the dwarfs can't afford it, they don't get the item. In DF, dwarven syrup will always be worth 2000 (or whatever, I don't have the actual price in front of me) Even though dsyrup is just processed sweet pods in a barrel. You could have a 1000-tile sweet pod farm with sweet pods coming out of your ears, and enough dsyrup to build another complete fort out of the barrels, and it will still cost 2000 a barrel, and dsyrup roasts will still cost 3000 or 4000 or whatever even if you have tens of thousands of those meals, and even if there are no other foods available.
Once the economy arrives, it's not very capitalistic though. There's no real price fluctuations based on supply and demand. Everything just gets a price attached to it, and if the dwarfs can't afford it, they don't get the item. In DF, dwarven syrup will always be worth 2000 (or whatever, I don't have the actual price in front of me) Even though dsyrup is just processed sweet pods in a barrel. You could have a 1000-tile sweet pod farm with sweet pods coming out of your ears, and enough dsyrup to build another complete fort out of the barrels, and it will still cost 2000 a barrel, and dsyrup roasts will still cost 3000 or 4000 or whatever even if you have tens of thousands of those meals, and even if there are no other foods available.
261
General Discussion / Re: Things that made you sad today thread.
« on: August 04, 2010, 12:45:06 pm »262
General Discussion / Re: Things that made you sad today thread.
« on: August 04, 2010, 12:00:53 pm »263
General Discussion / Re: Things that made you sad today thread.
« on: August 04, 2010, 11:54:12 am »
Take the key from the unicorn and exit to the south.
264
DF Dwarf Mode Discussion / Re: Is dwarf fortress communist?
« on: August 04, 2010, 11:38:34 am »
Real vs fake communism, socialism, etc: They were kinda real, but corrupt. Just like the capitalism we have isn't "real" capitalism. Too much corruption spoils the soup... er, economic system.
265
DF Gameplay Questions / Re: Already dead pets and coffins?
« on: August 03, 2010, 05:13:21 pm »
The coffins are all unused. I found a related bug report in the bug tracker and added my notes. Seems like it is owned animals that die of natural causes or non-combat causes that don't get buried properly.
266
DF Gameplay Questions / Re: Already dead pets and coffins?
« on: August 03, 2010, 01:24:21 pm »
Owning dwarf is still alive, and dwarfs can gather refuse from outside.
I edited my original post, I tried savescumming to when the pet was still alive and building coffins, but the dead pet still ends up in the garbage.
I have a bunch of dead stray animals in the trash and that's fine, they are unowned so nobody is unhappy about them rotting outside in the rain. (Except me. I will build display cases for them later.) I'd really like to bury the owned ones though. I know that killed pets go into coffins, I think this may be a bug with them dying of old age, what I'd like to know (aside from an outright fix) is if anyone ever had any pets die of old age get properly buried.
I edited my original post, I tried savescumming to when the pet was still alive and building coffins, but the dead pet still ends up in the garbage.
I have a bunch of dead stray animals in the trash and that's fine, they are unowned so nobody is unhappy about them rotting outside in the rain. (Except me. I will build display cases for them later.) I'd really like to bury the owned ones though. I know that killed pets go into coffins, I think this may be a bug with them dying of old age, what I'd like to know (aside from an outright fix) is if anyone ever had any pets die of old age get properly buried.
267
DF Gameplay Questions / Already dead pets and coffins?
« on: August 03, 2010, 12:36:00 pm »
I had someone's pet die (old age) and I had no coffins placed. I got some placed and set them to allow burial and made sure pets were allowed, but the cat corpse remains in the refuse stockpile, unburied. It's not forbidden or anything. How do I make the dwarfs bury it?
Edit: Okay, I savescummed to the previous season, built some coffins and placed them, made sure they were enabled, and the pet died and went to the graveyard (refuse stockpile) again. Am I really the only DF player who has had pets die of old age?
Edit: Okay, I savescummed to the previous season, built some coffins and placed them, made sure they were enabled, and the pet died and went to the graveyard (refuse stockpile) again. Am I really the only DF player who has had pets die of old age?
268
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 03, 2010, 12:03:59 pm »
Some of my recent forts have had obsessions like that, the resident dwarfs getting all hot and bothered over some human that lived 500 years ago, or the outpost liaison, or something weird like that.
269
General Discussion / Re: Things that made you sad today thread.
« on: August 03, 2010, 11:59:19 am »I'm over 30 and it sucks.
Screw you too, mate >_>
Hey at least you know about Dwarf Fortress too. (It's on my "reasons to live" list)
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General Discussion / Re: Things that made you sad today thread.
« on: August 03, 2010, 11:56:03 am »
I'm over 30 and it sucks.
