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Messages - sizeak

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226
DF Modding / Re: Runesmith - A DC like tool
« on: February 25, 2011, 12:55:33 pm »
Maybe, I was thinking something like a petition or a pledge list or something where people could say "right, if you make this easier for use, we'll each donate $5, it's not much but there are 500 of us". No one would have to donate if he didn't do it, but if he did, he'd get a lot of reward donations for it.

227
DF Modding / Re: Runesmith - A DC like tool
« on: February 25, 2011, 12:00:35 pm »
Toady doesn't *know* or *make* the offsets per se. Offsets are actually really just numbers that specify how far from the beginning of a program an address is, so to find something's location in memory you take the offset for what you want to look at and then add that to the base address of the programs stack frame (little box? of memory). So while he couldn't just tell us, what he could do is dump the pointers to things like the creature vector which would mean we wouldn't have to sit and sift through DF's memory.

So as an example, say we knew where toady lived and we wanted to get from there to the nearest shop. Consider toady's to be the beginning of the program and the location of the shop to be an offset, it would be much faster if he told us where the shop was in relation to his house than if we had to search every street manually.

I hope I simplified it enough :)

228
DF Modding / Re: Runesmith - A DC like tool
« on: February 25, 2011, 08:51:15 am »
Yeah it's annoying but totally understandable as petrix has a life just like the rest off us. He walked me through the rough process of finding some offsets the other night and now it's the weekend I may have some time to try and find the ones we need. The main ones we need are the creature vector and all the offsets within the creature object, such as age, skills, etc.

The finding of offsets is a recurring problem, especially since toady releases very very often. If you (anyone) really want to help then really it'd be good if we could start a thread or something to request that toady implements either a modding API of some kind, or at least a way of dumping the offsets to a file from DF since I think it would be fairly easy to do from inside the game. I know it's been tried before but if we could get enough people to ask nicely maybe he would consider it? We could do something like pledge to donate X amount if he implements it?


Also: Runesmith isn't dead at all, it's just missing offsets for the newer versions. I just play .16 instead personally since it works fine with it :D

229
DF Modding / Re: Runesmith - A DC like tool
« on: February 22, 2011, 06:15:28 am »
I will look at updating after I finish work tonight.

Edit: So I pulled all the changes from the DFHack repo, built it, built RS against it and tried the new offsets and I got SHM access denied which means that the required creature offsets are either wrong or incomplete.

230
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 20, 2011, 08:18:17 am »
A work in progress...
Spoiler (click to show/hide)

231
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 19, 2011, 09:46:18 am »
Should I fix the surface lava at spawn?

Edit: I think it might be dying, I keep getting D/C'd and have trouble re-connecting

232
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 19, 2011, 09:36:26 am »
Hey OJ, did you convert the launcher at the start of my glass tunnel to one of the smaller ones? If so thanks! otherwise thanks to whoever did.

233
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 18, 2011, 12:43:11 pm »
It would be awesome if we could take a backup at every major decision then run them side by side to see how the worlds diverge. (I know this isn't feasible as you'd end up with so many worlds that needed running)

234
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 17, 2011, 01:34:09 pm »
It's quite a good name though, Mr. E == Mystery

235
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 15, 2011, 08:12:33 am »
From Notch's blog:

Quote
During the two weeks up until GDC, we’ll be working on finishing up the new game launcher and finishing up some new game features for the game, including an official white list implementation for the server and more types of half sized blocks.

Official whitelist, now we won't necessarily need mods like Bukkit

236
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 04:04:30 pm »
The Java garbage collector was not made to collect a megabyte per second.

It just keeps going up in memory usage untill it crashes. 'thump'.
Memory leak, memory deallocation farce, who knows.

Bear in mind, this is while standing still!

lol true, I believe it's called periodically.

237
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 12:53:38 pm »
Honestly, I really don't think the problem is minecarts.

My singleplayer client has a memory leak so bad it crashes in less than a minute.

It might not be, it was just a theory. It makes me laugh that it leaks that bad especially as java has a garbage collector.

238
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 12:20:32 pm »
Well, if that's the problem, that explains a lot. It sounds like it's worth a shot to search and destroy all the minecarts.

We're back to the normally scheduled programming. Now go out and kill minecarts!

Maybe after work, need to finish implementing this Ribbon colour picker first

239
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 12:09:48 pm »
actually, minecrarts don't keep chunks loaded.

I've exited while riding a minecart alone, and it was still there when I got back. and I've exited when there was somebody nearby to keep the chunk loaded, and when I got back, the cart had run off.

Maybe it was fixed properly so they don't now. They used too

240
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 11:54:58 am »
Now here, I thought entities got saved.

Minecarts were made to keep chunks active as part of a bug fix ( I might be able to find the blog post if you want)

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