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Messages - sizeak

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241
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 11:48:42 am »
Notch has stated a number of times that the actuall size of the map doesn't matter since only parts of it are loaded at any one time. The only time the size of a map would cause lag is if there where a large number of players all in different chunks. This would cause the server to have to load an active chunk for each one. Basically its a similar instancing system (in principle, not necessarily implementation) to what WoW does.

Main causes of the lag would probably be to do with things like fluid physics calculation or a large amount of logic calculations; e.g. large amounts of flowing water, magma, fire or possibly large amounts of redstone logic or Minecart related processing.

Actually that might be the problem; Minecarts keep chunks active... So all those unattended minecarts at boosters and stations etc will be keeping chunks active that wouldn't normally be active causing an unusual amount of work for the server, i.e lag.

Edit: also according to the bug list, boats cause a lot of lag :S

242
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 09:19:54 am »
I say we stay with this map, and I'm not the only one who thinks so.

Opinion Denied

243
Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 07, 2011, 09:30:10 am »
I sent a mail requesting to be on the whitelist like the OP said. I think I sent it to the correct place but if not can I be white listed anyway?

244
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 06, 2011, 07:21:45 am »
1) It is not kool for who ever it is to keep taking the minecarts off my boosters and starters.
2) Who broke my redstone triggers :(

Edit: also someone has blown out a large section of my mine :( Why do people have to grief.

245
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 05, 2011, 10:24:29 am »
Start of my new minecart bridge

Spoiler (click to show/hide)

246
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 05, 2011, 10:02:55 am »
To whoever put a sign by my track saying it should connect to grand central: I like it leaving from spawn, it's convenient

Yeah, that was me. It would also make a good line from spawn to grand central. the spawn station can stay.

I'd be ok with it being connected up as long as none of the existing boosters or starters are messed up. Especially since I just fixed the booster in the tunnel at the spawn end so it now boosts a lot more and in both directions (it's a beast)

247
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 05, 2011, 09:04:21 am »
To whoever put a sign by my track saying it should connect to grand central: I like it leaving from spawn, it's convenient

248
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 04, 2011, 11:44:04 am »
Yay semi-permanent map! It makes me much more inclined to attempt mega projects

249
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: February 03, 2011, 07:04:58 pm »
All I have to say on the subject is that I like pie.

250
DF Modding / Re: Runesmith - A DC like tool
« on: January 28, 2011, 09:45:28 am »
Sizeak i just wanted to say i appreciate you releasing and working on this program, its very useful and fun and i dont think ppl give you enough credit, must be a pain in the ass to keep working on something and all ppl do is basically tell you to work harder to get out newer versions lol.

Just wanted to say THANK YA

Thanks man.

Does not seem to work that way :( says shm access error. Must be doing something wrong...

Yeah offsets are wrong, we need more than just the creature vector. Runesmith uses the majority of the advanced creature offsets in memory-ng.xml and a few other things like the date etc. DFHack hasn't had a single commit since Nov 19th last year either so I'm not sure whats going on offset wise.

I haven't played DF in quite a while due to it's piss poor performance and a lot of my time being taken up by work & Minecraft. I have a Hex core machine and I still can't run it very well with 150-200 dwarves because it's to badly coded to use threads. Since I haven't been playing, I haven't been actively developing Runesmith either but if/when DFHack updates I'll be happy to update too assuming all the offsets are found.

251
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 22, 2011, 10:55:14 am »
I think so too.

Guess it's a good time for food then

252
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 22, 2011, 10:50:12 am »
I think the server died

253
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 22, 2011, 07:30:17 am »
I'll build a giant fortress on the great hills in the middle of the railroad going to Moria, but I should find a good theme for it.

DWARVES!

254
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 21, 2011, 02:37:53 pm »
There is now track and a booster at the spawn entrance, but keep in mind that it's not finished so is you use it the track WILL suddenly terminate

255
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 21, 2011, 05:45:28 am »
It's officially working again and the glass road tubey thing is officially awesome.

Thanks! I have to lay track in it yet and before that finish cobbling the floor. I also need to finish the bit where it meets the spawn

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