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Other Games / Re: PlaneHacked Minecraft Server: Taking Whitelist Requests
« on: February 11, 2011, 11:48:42 am »
Notch has stated a number of times that the actuall size of the map doesn't matter since only parts of it are loaded at any one time. The only time the size of a map would cause lag is if there where a large number of players all in different chunks. This would cause the server to have to load an active chunk for each one. Basically its a similar instancing system (in principle, not necessarily implementation) to what WoW does.
Main causes of the lag would probably be to do with things like fluid physics calculation or a large amount of logic calculations; e.g. large amounts of flowing water, magma, fire or possibly large amounts of redstone logic or Minecart related processing.
Actually that might be the problem; Minecarts keep chunks active... So all those unattended minecarts at boosters and stations etc will be keeping chunks active that wouldn't normally be active causing an unusual amount of work for the server, i.e lag.
Edit: also according to the bug list, boats cause a lot of lag :S
Main causes of the lag would probably be to do with things like fluid physics calculation or a large amount of logic calculations; e.g. large amounts of flowing water, magma, fire or possibly large amounts of redstone logic or Minecart related processing.
Actually that might be the problem; Minecarts keep chunks active... So all those unattended minecarts at boosters and stations etc will be keeping chunks active that wouldn't normally be active causing an unusual amount of work for the server, i.e lag.
Edit: also according to the bug list, boats cause a lot of lag :S
