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Messages - sizeak

Pages: 1 ... 17 18 [19] 20 21 ... 52
271
Other Games / Re: PlaneHacked Minecraft Server: UPGRADE COMPLETE!
« on: January 13, 2011, 09:35:54 pm »
I banned all three. There was no permanent damage; we where actually just finished backing up when they started the fire.
Best timed trolling ever.

3? I thought there were two. Have you ever considered using a bash script to backup and using cron to run it automatically ever X amount of time?

272
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 12, 2011, 08:41:18 pm »
Is it ok if I spawn minecrat track as long as I don't build anything ridiculous? I'm building a track on the ground from spawn to my mine for when I die and I intend to spawn the track and make glass in a furnace (not spawning anything) to cover the track with a glass tunnel to protect from critters. Is that ok? I will also help work on the underground when it starts, track will be spawned then too?

273
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 12, 2011, 06:20:57 pm »
Gah can't login

274
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 12, 2011, 06:06:06 pm »
I'd definitely be interested since I started building a floating version (which was dismantled) and my next plan was subterranean. Some kind of plan/design would be good.

My assumption would be a two-lane, circulating track- that is, carts are constantly in motion and it's just a loop between two stations and any stops on the way.

Since tracks are so expensive, ops can provide it as needed.


a) I agree, b) so I'm allowed to spawn track? (was going to have to start an iron mine otherwise after last night)

275
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 11, 2011, 08:57:08 pm »
I probably should have thought a bit harder before building it... lesson learned. Night

276
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 11, 2011, 08:39:19 pm »
Edit: Edit: GRRRRR. I'm not sure I like the atmosphere here as much as I one did. We shall have to see how things progress...

277
DF Modding / Re: Runesmith - A DC like tool
« on: January 07, 2011, 06:30:54 am »
Doesn't work with DF versions above .16

278
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: January 04, 2011, 08:34:19 pm »
The lag is so bad

279
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: January 04, 2011, 03:38:46 am »
Hee! I looked at the map, and it seems someone helped with the bridge I started out of Cobbleopolis. Thank you! :D

Is Cobbleopolis the mountain hall project?

280
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: January 03, 2011, 08:43:31 am »
Hey guys - I'm still up for joining in on the mountainhome project on the new map if it goes ahead but I'm gonna be away for the next week or so.

Have fun with the new map!

I'd still be interested in doing it

281
Other Games / Re: PlaneHacked Minecraft Server: Regular Flavor!
« on: January 01, 2011, 06:04:51 pm »
Economy mods suck, if I wanted that I'd just go outside...

282
DF Modding / Re: Runesmith - A DC like tool
« on: December 31, 2010, 11:24:57 pm »
Yeah, we're not compatible with anything above .16 atm since DFHack is still missing offsets

283
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: December 31, 2010, 11:22:32 pm »
True, but Tree Estates have a stupid amount claimed

284
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: December 31, 2010, 10:50:48 pm »
preferably with rules on land claiming

285
Other Games / Re: Mr.Head's Minecraft Server (Hey0 is back!)
« on: December 31, 2010, 10:46:38 pm »
server crash?

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