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Messages - sizeak

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541
:( Make it go underground, would be awesome

542
DF Modding / Re: Runesmith - A DC like tool
« on: August 16, 2010, 12:46:12 pm »
You think I should put Headings in the CSV so it looks pretty?

Edit: In fact, if someone wants to make nice layout for them in Excel and post the .csv here or send it to me and I'll write it to it lays it out like that

543
Who Built the water slide? It's really something! Also who dug the really deep cavern place with the obsidian and sea of lava? Epic! And the bridge was awesome to, I have some good video footage I took with fraps that I will make torrents of or something so people can download it

544
DF Modding / Re: Runesmith - A DC like tool
« on: August 15, 2010, 02:07:56 pm »
Well I've done a fair amount of work on the stats exporting today. Wrote the factory class and hooked everything up to the GUI, and did around 40% of the .csv exporting. I'm hoping to be at a stage by the end of the week where all the new features for this version are finished and I'm ready to do pre-release testing.

545
We're a little more active. There's a mountain hall under construction, for instance.

How Awesome is our hall! It's taken me and this other guy (who's exact name I'm having trouble recalling right now) most of the day and it's no where near done. Sadly when I was exploring earlier I found so many places that would have made better places for a mountain hall. Ohwell I guess we're going to need under ground tunnels & multiple Halls :D

546
DF Modding / Re: Runesmith - A DC like tool
« on: August 14, 2010, 05:29:16 pm »
It's on there, or did you mean by default? Haven't done any on it today as I've been playing Minecraft all day

547
DF Community Games & Stories / Re: (Community) Groovedbells
« on: August 13, 2010, 07:01:21 pm »
Some routers can be used as VPN servers which would solve the electricity & HDD issues since only the router would need to be on

548
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 06:59:01 pm »
That looks really good. Perhaps you should make a user option to set certain checkboxes (whatever they choose) as default?

Maybe, I'd have to implement some kind of config file first. Just to let people know, Petrix just spent some time fixing the memory leak in DFHack that Devek mentioned so that should be sorted in the next release. So a big thanks to him and everyone over to the DFHack thread to say thanks :D

549
DF Community Games & Stories / Re: (Community) Groovedbells
« on: August 13, 2010, 06:15:48 pm »
I play at work definitely not at work and the proxy blocks the protocols used by imageshack/photobucket/etc. (must use the java app to upload via FTP - as far as I know that's the only protocol universally blocked). I do keep on meaning to dump the screenies on a flash drive to bring home but I can't even remember what half of them refer to by now anyway...

btw Sizeak this is what prompted the idea of the CSV/XML export :P

I figured as much :D If you have problems with work blocking things, why don't you set up a vpn or ssh tunnel or something to your home network? What kind of job do you do? It's ok if you don't want to give that information out on the internet though.

550
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 06:09:44 pm »
This is what I'm thinking atm. The ticked one's are ticked by default, not sure what else to have on by default, suggestions/opinions?




551
DF Community Games & Stories / Re: (Community) Groovedbells
« on: August 13, 2010, 05:23:22 pm »
pics or it didn't happen!

552
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 04:40:11 pm »
Patience is a virtue, so they say. I've never minded waiting a bit if I know why.

Also, what stats need exporting?

Well making it selectable would probably be best, but also a tad harder to implement. It's main use (for me at least) would be for community/succession games, since I seem to have developed issues with imagehosts lately. For specifically what I want it would probably be traits, appearance and likes/dislikes (although the latter two would need to be implemented into Runesmith themselves first >,< ) so I can put dwarves up . Manually typing and/or individually copy/pasting the traits of each dwarf for a 20+ dwarf immigration wave is... time consuming. And I've always hated any form of data capturing XD

That said, Dree12's suggestion seems pretty workable, but I've never actually fiddled with DFhack myself so... yeah.

And before they were implemented in Runesmith, they'd need implementing in DFHack :D How does check boxes sound for what to export? E.g. you go Tools->Export and up pops a form with a list of exportable items and you select which you want

553
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 04:38:33 pm »
delete me

554
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 03:53:41 pm »
I meant what info for a creature should I export, I mean I'm guessing people don't want all 60+ flags exporting, but then I could be wrong

555
DF Modding / Re: Runesmith - A DC like tool
« on: August 13, 2010, 03:44:53 pm »
Patience is a virtue, so they say. I've never minded waiting a bit if I know why.

Also, what stats need exporting?

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